Passive activities: Difference between revisions
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[[File:Passive small icon.png|64px|left]] |
[[File:Passive small icon.png|64px|left]] |
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[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]] |
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]] |
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''' |
'''Passive activities''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with [[Knowledge|Knowledge Points]]. |
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Passive activities give less [[experience]] and |
Passive activities give less [[experience]] and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the [[Experience#Passive activity penalty|passive activity penalty]]. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession. |
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Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. |
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. Monsters are killed at a minimum of 20s, although it is possible to reduce this time with higher weapon damage. It is possible to use a ranged weapon to meet the strength requirement as they do not run out of ammo during passive combat. |
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[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]] |
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]] |
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Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used |
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used in passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items. |
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When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. |
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. |
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As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity. |
As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity. This is notable for combat activities where the player moves to a predetermined spot in the [[room]] first, as well as tasks where the player is paid by an NPC such as [[Ebsworth Work]], the [[Furniture Assembly Station]], or [[Wood Splitting Stump (logging area)|Wood Splitting Stump]]. |
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{| class="wikitable" |
{| class="wikitable" style="text-align:center" |
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|+Passive activities by profession |
|+Passive activities by profession |
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!Episode |
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!Combat |
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!colspan="20" |Professions |
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!Gathering |
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!Crafting |
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!Social |
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![[File:Hopeport episode icon.png|18px|link=Hopeport]] [[Hopeport]] |
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|[[Guard#Passive enemies|Guard]] |
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|colspan="4" |{{plink|Guard#Passive enemies|pic=Guard small icon|txt=Guard|size=20}} |
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|[[Fisher#Passive activities|Fisher]] |
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|colspan="4" |{{plink|Chef#Passive activities|pic=Chef small icon|txt=Chef|size=20}} |
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|colspan="4" |{{plink|Fisher#Passive activities|pic=Fisher small icon|txt=Fisher|size=20}} |
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|colspan="4" |{{plink|Forager#Passive activities|pic=Forager small icon|txt=Forager|size=20}} |
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|colspan="4" |{{plink|Alchemist#Passive activities|pic=Alchemist small icon|txt=Alchemist|size=15}} |
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![[File:Hopeforest episode icon.png|18px|link=Hopeforest]] [[Hopeforest]] |
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|[[Scout#Passive enemies|Scout]] |
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|colspan="5" |{{plink|Scout#Passive enemies|pic=Scout small icon|txt=Scout|size=20}} |
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|[[Forager#Passive activities|Forager]] |
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|colspan="5" |{{plink|Gatherer#Passive activities|pic=Gatherer small icon|txt=Gatherer|size=20}} |
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|colspan="5" |{{plink|Woodcutter#Passive activities|pic=Woodcutter small icon|txt=Woodcutter|size=20}} |
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|colspan="5" |{{plink|Carpenter#Passive activities|pic=Carpenter small icon|txt=Carpenter|size=20}} |
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![[File:Mine of Mantuban episode icon.png|18px|link=Mine of Mantuban]] [[Mine of Mantuban]] |
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|[[Minefighter#Passive enemies|Minefighter]] |
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|colspan="4" |{{plink|Minefighter#Passive enemies|pic=Minefighter small icon|txt=Minefighter|size=20}} |
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|[[Gatherer#Passive activities|Gatherer]] |
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|colspan="4" |{{plink|Bonewright#Passive activities|pic=Bonewright small icon|txt=Bonewright|size=20}} |
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|colspan="4" |{{plink|Miner#Passive activities|pic=Miner small icon|txt=Miner|size=20}} |
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⚫ | |||
⚫ | |||
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![[File:Crenopolis episode icon.png|18px|link=Crenopolis]] [[Crenopolis]] |
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|[[Watchperson#Passive enemies|Watchperson]] |
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|colspan="5" |{{plink|Watchperson#Passive enemies|pic=Watchperson small icon|txt=Watchperson|size=20}} |
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|[[Miner#Passive activities|Miner]] |
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|colspan="5" |{{plink|Detective#Passive activities|pic=Detective small icon|txt=Detective|size=20}} |
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|colspan="5" |{{plink|Leatherworker#Passive activities|pic=Leatherworker small icon|txt=Leatherworker|size=20}} |
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|colspan="5" |{{plink|Merchant#Passive activities|pic=Merchant small icon|txt=Merchant|size=20}} |
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|[[Woodcutter#Passive activities|Woodcutter]] |
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⚫ | |||
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|[[Bonewright#Passive activities|Bonewright]] |
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==Transcript== |
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{{HasTranscript}} |
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==Update history== |
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{{UH| |
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* {{UL|update=2024-11-12||date=12 November 2024}} |
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** Remove bogus stats from passive monster cards. |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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}} |
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{{Game mechanics}} |
Latest revision as of 21:14, 5 January 2025
Passive activities are profession-related activities that are available after reaching level 20 in a profession. With passive activities players can continue to train automatically without interaction or while logged out of Brighter Shores. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with Knowledge Points.
Passive activities give less experience and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the passive activity penalty. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.
Some passive monster cards will display an elemental attack style along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to Impact regardless of the element of the chosen weapon type. Monsters are killed at a minimum of 20s, although it is possible to reduce this time with higher weapon damage. It is possible to use a ranged weapon to meet the strength requirement as they do not run out of ammo during passive combat.
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive Woodcutter, which can then be used in passive Carpenter training. Passive items stack to 200 uses per inventory slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in banks, and it is possible to use partially filled or used items.
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.
As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will not save your passive activity. This is notable for combat activities where the player moves to a predetermined spot in the room first, as well as tasks where the player is paid by an NPC such as Ebsworth Work, the Furniture Assembly Station, or Wood Splitting Stump.
Episode | Professions | |||||||||||||||||||
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Hopeport | Guard | Chef | Fisher | Forager | Alchemist | |||||||||||||||
Hopeforest | Scout | Gatherer | Woodcutter | Carpenter | ||||||||||||||||
Mine of Mantuban | Minefighter | Bonewright | Miner | Blacksmith | Stonemason | |||||||||||||||
Crenopolis | Watchperson | Detective | Leatherworker | Merchant |
Transcript[edit | edit source]
Update history[edit | edit source]
Core mechanics | |
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In-game objects |