Passive activities: Difference between revisions

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[[File:Passive small icon.png|64px|left]]
{{Cleanup|Duplication: Remove passive tables and link to main article passive table}}
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]]
[[File:Passive small icon.png|50px|left]]
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].


Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level.
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half (47.5%) experience, which decreases to 25% and then to 12.5% (rounded down, per action). This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.


Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type.
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.


For each profession, full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half (52.5%) experience (rounded down, per action), which decreases to 25% and then to 12.5% the lower the passive activity. This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.


As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity.
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. Keep in mind that the player must be '''physically performing the activity prior to logging out''', otherwise the activity will '''not''' be registered by the game.
{| class="wikitable"
{| class="wikitable"
|+Passive actions by profession type
|+Passive activities by profession type
!Combat
!Combat
!Gathering
!Gathering
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|[[Fisher#Passive activities|Fisher]]
|[[Fisher#Passive activities|Fisher]]
|[[Alchemist#Passive activities|Alchemist]]
|[[Alchemist#Passive activities|Alchemist]]
|[[Detective#Passive training|Detective]]
|[[Detective#Passive activities|Detective]]
|-
|-
|[[Scout#Passive enemies|Scout]]
|[[Scout#Passive enemies|Scout]]
|[[Forager#Passive activities|Forager]]
|[[Forager#Passive activities|Forager]]
|[[Carpenter#Passive Training|Carpenter]]
|[[Carpenter#Passive activities|Carpenter]]
|[[Merchant#Passive|Merchant]]
|[[Merchant#Passive activities|Merchant]]
|-
|-
|[[Minefighter#Passive enemies|Minefighter]]
|[[Minefighter#Passive enemies|Minefighter]]
|[[Gatherer#Passive activities|Gatherer]]
|[[Gatherer#Passive activities|Gatherer]]
|[[Chef#Passive Training|Chef]]
|[[Chef#Passive activities|Chef]]
|
|
|-
|-
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|
|
|
|
|[[Stonemason#Passive Training|Stonemason]]
|[[Stonemason#Passive activities|Stonemason]]
|
|
|-
|-
|
|
|
|
|[[Bonewright#Passive Training|Bonewright]]
|[[Bonewright#Passive activities|Bonewright]]
|}
|}

Latest revision as of 14:19, 15 December 2024

The passive activity has not yet started - do NOT log out during this dialogue.

Passive activities are profession-related activities that are available after reaching level 20 in a profession. With passive activities players can continue to train automatically without interaction or while logged out of Brighter Shores. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a Knowledge Point.

Passive activities give less experience and lesser materials or coins than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half (47.5%) experience, which decreases to 25% and then to 12.5% (rounded down, per action). This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.

Some passive monster cards will display an elemental attack style along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to Impact regardless of the element of the chosen weapon type.

The passive activity has officially started, and the player may safely log out.

Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive Woodcutter, which can then be used by passive Carpenter training. Passive items stack to 200 uses per inventory slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in banks, and it is possible to use partially filled or used items.

When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.

As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will not save your passive activity.

Passive activities by profession type
Combat Gathering Crafting Social
Guard Fisher Alchemist Detective
Scout Forager Carpenter Merchant
Minefighter Gatherer Chef
Watchperson Miner Leatherworker
Woodcutter Blacksmith
Stonemason
Bonewright