Nullify the corruption: Difference between revisions

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==Walkthrough==
==Walkthrough==
{{Checklist|
* Save the [[Dryad]] in [[Dryad Glade]].
* Save the [[Dryad]] in [[Dryad Glade]].
** Talk to the Dryad and follow the [[North Central Path]] in the direction [[Jermais]] went.
** Talk to the Dryad and follow the [[North Central Path]] in the direction [[Jermais]] went.
** Look for orange irises in [[Thin Trail]], North from the Dryad Glade and use the [[Dryad Leaf]].
** Look for orange irises in [[Thin Trail]], North from the Dryad Glade and use the [[Dryad Leaf]].

* In the [[Magic Cave]], choose one of the three [[Factions]]: [[Guardian]], [[Cryoknight]] or [[Hammermage]]. (This is a permanent choice)
* In the [[Magic Cave]], choose one of the three [[Factions]]: [[Guardian]], [[Cryoknight]] or [[Hammermage]]. (This is a permanent choice)

* Find the source of corruption in the Northeast past the [[Overgrown Trail]].
* Find the source of corruption in the Northeast past the [[Overgrown Trail]].
** Fight Jermais (level 12), who has been corrupted.
** Fight Jermais (level 12), who has been corrupted.
** Follow the Dryad and gather 2 Glowing Beetles
** Follow the Dryad and gather 2 Glowing Beetles
** Use the beetles on the Giant Crystal in [[Crystal Clearing]].
** Use the beetles on the Giant Crystal in [[Crystal Clearing]].

* The crystal still contains corruption and requires more items.
* The crystal still contains corruption and requires more items.
** Listen to the Dryad hints about more magic sources around [[Hopeforest]].
** Listen to the Dryad hints about more magic sources around [[Hopeforest]].
}}


=== Some magic is beyond a tangled briar ===
===Some magic is beyond a tangled briar===
{{Checklist|
* Collect [[Glowing Mushroom]] at the [[Mushroom Grove]] near [[Crystal Clearing]]. Requires level 8 [[Woodcutter]] to clear Brambles.
* Collect [[Glowing Mushroom]] at the [[Mushroom Grove]] near [[Crystal Clearing]]. Requires level 8 [[Woodcutter]] to clear Brambles.
}}


=== Some magic is guarded by a multiple headed creature ===
=== Some magic is guarded by a multiple headed creature ===
{{Checklist|
* Find a [[Glowing Bee Hive]] at the [[Two Headed Bear Clearing]], which is being guarded by a level 20 [[Giant Two Headed Bear]].
* Find a [[Glowing Bee Hive]] at the [[Two Headed Bear Clearing]], which is being guarded by a level 20 [[Giant Two Headed Bear]].
* Taking from the Glowing Bee Hive requires a Jar.
* Taking from the Glowing Bee Hive requires a Jar.
* The boss can easily be killed by staying at the bridge and waiting for the slam attack, then attacking while it charges before stepping back. You can also stand on the far edge of the bridge to regain health if low, out of the bear's range.
* The boss can easily be killed by staying at the bridge and waiting for the slam attack, then attacking while it charges before stepping back. You can also stand on the far edge of the bridge to regain health if low, out of the bear's range.
}}


=== Some magic is beyond a river ===
=== Some magic is beyond a river ===
{{Checklist|
* Fix the ferry at [[Hopeforest Ferry]]. Requires 4 [[Coarse Ash Plank]]s.
* Fix the ferry at [[Hopeforest Ferry]]. Requires 4 [[Coarse Ash Plank]]s.
* Fight the [[Mutant Newt]] by avoiding the leap attacks. Make sure to repair the ferry between leaps.
* Fight the [[Mutant Newt]] by avoiding the leap attacks. Make sure to repair the ferry between leaps.

* Once the fight is over pick the [[Glowing Fern]] on the other side of the river.
* Once the fight is over pick the [[Glowing Fern]] on the other side of the river.
[[File:Mutant Newt Fight.jpg|alt=A player fighting the Mutant Newt|none|thumb|width=606x606|A player fighting the [[Mutant Newt]]]]
[[File:Mutant Newt Fight.jpg|alt=A player fighting the Mutant Newt|none|thumb|width=606x606|A player fighting the [[Mutant Newt]]]]
* With the Glowing Mushroom, Glowing Honey and Glowing Fern, go back to [[Crystal Clearing]] and use the items on the crystal to summon the Dryad.
* With the Glowing Mushroom, Glowing Honey and Glowing Fern, go back to [[Crystal Clearing]] and use the items on the crystal to summon the Dryad.

* The Dryad mentions that there is more corruption emanating from a mine to the southeast of the forest.
* The Dryad mentions that there is more corruption emanating from a mine to the southeast of the forest.
** Head to [[Barricades]] and chat with the [[Barricade Guard]].
** Head to [[Barricades]] and chat with the [[Barricade Guard]].
}}



* Talking to the Barricade Guard starts the [[Get clearance from Jal]] quest.
* Talking to the Barricade Guard starts the [[Get clearance from Jal]] quest.
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}}
}}


[[Category:Quests]]
[[Category:Hopeforest]]
[[Category:Hopeforest]]

Revision as of 17:03, 15 November 2024

Overview

Walkthrough

Some magic is beyond a tangled briar

Some magic is guarded by a multiple headed creature

  • Find a Glowing Bee Hive at the Two Headed Bear Clearing, which is being guarded by a level 20 Giant Two Headed Bear.
  • Taking from the Glowing Bee Hive requires a Jar.
  • The boss can easily be killed by staying at the bridge and waiting for the slam attack, then attacking while it charges before stepping back. You can also stand on the far edge of the bridge to regain health if low, out of the bear's range.

Some magic is beyond a river

A player fighting the Mutant Newt
A player fighting the Mutant Newt
  • With the Glowing Mushroom, Glowing Honey and Glowing Fern, go back to Crystal Clearing and use the items on the crystal to summon the Dryad.
  • The Dryad mentions that there is more corruption emanating from a mine to the southeast of the forest.

Transcript

Update history

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