Nullify the corruption: Difference between revisions
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(Wrote the entire walkthrough, editing the checklist now to include chat options.) |
(Finished the chat options for checklist) |
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== Progress Checklist == |
== Progress Checklist == |
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{{Checklist|* Save the [[Dryad]] in [[Dryad Glade]]. |
{{Checklist|* Save the [[Dryad]] by defeating the [[Mutant Stag]] (level 10) in [[Dryad Glade]]. |
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** |
** Talk to the [[Dryad]]. {{Chat options |
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|1 Why did it attack you? |
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** Talk to the Dryad and head back east through [[Secluded Path]] > east through [[Secluded Junction]] > north out of [[North Central Path]] into [[Stump Clearing]] > south west into [[Tangled Path]] > west into [[Tangled Lane]] > north through [[Narrow Path]] to reach [[Thin Trail]]. |
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|1 We must track down this darkness and eradicate it! |
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|2 Okay, I'm ready to go! |
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}} |
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|1 You Monster, what have you done? |
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}} |
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** Fight Jermais (level 12), who has been corrupted. |
** Fight Jermais (level 12), who has been corrupted. |
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* Speak to the Dryad. {{Chat options |
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|1 How do we cure a crystal? |
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}} |
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* The crystal still contains corruption and requires more items. |
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** Gather 2 [[Glowing Beetle]]s. |
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** Listen to the Dryad hints about more magic sources around [[Hopeforest]]. |
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|1 Any idea where I should look? |
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}} |
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* Collect [[Glowing Mushroom]] at the [[Mushroom Grove]] near [[Crystal Clearing]]. Requires level 8 [[Woodcutter]] to clear Brambles. |
* Collect [[Glowing Mushroom]] at the [[Mushroom Grove]] near [[Crystal Clearing]]. Requires level 8 [[Woodcutter]] to clear Brambles. |
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* |
* Head to the [[Two Headed Bear Clearing]] and defeat the Level 20 [[Giant Two Headed Bear]]. |
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** Collect [[Glowing Honey]] using a [[Jar]] from the [[Glowing Bee Hive]]. |
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* Defeat the level 20 [[Giant Two Headed Bear]]. |
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* Fix the ferry at [[Hopeforest Ferry]] requiring 4 [[Coarse Ash Plank]]s. |
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** Click to Ferry to speak with the Ferryman {{Chat options |
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* Fix the ferry at [[Hopeforest Ferry]]. Requires 4 [[Coarse Ash Plank]]s. |
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|1 Maybe I could fix the hole? |
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}} |
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* Once the fight is over pick the [[Glowing Fern]] on the other side of the river. |
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** Pick the [[Glowing Fern]] next to the pier after arriving with the ferry |
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* With the [[Glowing Mushroom]], [[Glowing Honey]] and [[Glowing Fern]], go back to [[Crystal Clearing]] and use the items on the crystal to summon the [[Dryad]]. |
* With the [[Glowing Mushroom]], [[Glowing Honey]] and [[Glowing Fern]], go back to [[Crystal Clearing]] and use the items on the crystal to summon the [[Dryad]]. |
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* The Dryad mentions that there is more corruption emanating from a mine to the southeast of the forest. |
** The Dryad mentions that there is more corruption emanating from a mine to the southeast of the forest. |
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* Head to [[Barricades]] and chat with the [[Barricade Guard]]. {{Chat options |
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|1 But I need to get inside. There is a darkness I must stop" |
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|1 The darkness is not a lack of sunlight, but an abundance of evil |
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}} |
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* Teleport back to [[Hopeport]] and speak with [[Captain Jal Degreene]]. {{Chat options |
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|1 I need to get into the Mine of Mantuban |
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|1 But there is a terrible evil in there |
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|2 I met a Dryad who could detect evil |
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}}}} |
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==Walkthrough== |
==Walkthrough== |
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<u>WARNING: in this next section, you will be choosing your class for Brighter Shores permanently. Please read through carefully. Classes are subject to change with the future addition of combat specs and the merging of combat professions.</u> |
<u>WARNING: in this next section, you will be choosing your class for Brighter Shores permanently. Please read through carefully. Classes are subject to change with the future addition of combat specs and the merging of combat professions.</u> |
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The inhabitants of [[Adothria]] have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]] |
The inhabitants of [[Adothria]] have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]] who are beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for non-combat magic |
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You as a player are a [[Receptacle]]. You the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it, and will now get to choose which of the three [[Factions]] (classes) you wish to become. Let's go over these below before you make a quick decision. |
You as a player are a [[Receptacle]]. You the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it, and will now get to choose which of the three [[Factions]] (classes) you wish to become. Let's go over these below before you make a quick decision. |
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A cutscene will play where [[Jermais]] has been corrupted, and he has slain his comrades. |
A cutscene will play where [[Jermais]] has been corrupted, and he has slain his comrades. |
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<u>Fight Warning</u>: Select Option 1: "You Monster, what have you done?" |
<u>Fight Warning</u>: <u>Select Option 1</u>: "You Monster, what have you done?" |
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After the cutscene, defeat [[Jermais]]. After the fight the [[Dryad]] will tell you that from being so close to the Crystal, he was corrupted. You both must cure it. |
After the cutscene, defeat [[Jermais]]. After the fight the [[Dryad]] will tell you that from being so close to the Crystal, he was corrupted. You both must cure it. |
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* Drink a health potion as soon as you need to. The cooldown of potions takes a while, so it's better to drink at 80% health then one again asap, instead of waiting for your HP to become low. |
* Drink a health potion as soon as you need to. The cooldown of potions takes a while, so it's better to drink at 80% health then one again asap, instead of waiting for your HP to become low. |
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* The boss has a stomp attack, with more highlighted tiles. As soon as you see the tiles, you MUST spam click outside the tiled area. This is to prevent your character auto walking back into the tiles, damaging you substantially. |
* The boss has a stomp attack, with more highlighted tiles. As soon as you see the tiles, you MUST spam click outside the tiled area. This is to prevent your character auto walking back into the tiles, damaging you substantially. |
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Once you have defeated the bear, grab the [[Glowing Honey]] <small>''key item''</small> from the tree on the North side. |
Once you have defeated the bear, grab the [[Glowing Honey]] <small>''key item''</small> from the tree on the North side. |
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You are informed that you will need permission from [[Captain Jal Degreene]] if you wish to proceed. |
You are informed that you will need permission from [[Captain Jal Degreene]] if you wish to proceed. |
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=== Getting Permission === |
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[[Teleport]] to the [[Hopeport Portal Stone]] and head over to [[Captain Degreene's Office]] on the North side of the [[Training Ground]], to speak with [[Captain Jal Degreene]]. |
[[Teleport]] to the [[Hopeport Portal Stone]] and head over to [[Captain Degreene's Office]] on the North side of the [[Training Ground]], to speak with [[Captain Jal Degreene]]. |
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