Monsters
Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions.
Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.
Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.
Passive monsters Edit
Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into Impact regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Passive monsters must be fought using a weapon with a minimum strength rating of their .
Aggressive monsters Edit
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.
When entering an aggressive room, it is recommended to cast the Immunity spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.
When defeating an aggressive monster, the player gains immunity for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
Boss monsters Edit
Boss monsters are unique named enemies, currently only found as one-off encounters within some quests. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are indicated as such at the bottom of their information card, below their attack style.
Monster types Edit
Hopeport Edit
Hopeport Monsters | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Passive | Aggressive | Attack type | Immunity | Vulnerability |
Sparring Guard | Sparring Area | No | No | Impact | None | None |
Deathcrow | Town Gates, Old Street East | No | No | Necromae | Necromae | Cryonae |
Thief | Tim's Alley, Limpet Lane | No | Yes | Cryonae | Cryonae | Arborae |
Goblin Soldier | North Walls | No | Yes | Infernae | Infernae | Tempestae |
Goblin Chief | South Walls | No | Yes | Infernae | Infernae | Tempestae |
Hairbeast | Overgrown Road, Rubble Road | No | No | Tempestae | Tempestae | Necromae |
Carnivorous Plant | Overgrown Field, Fallen Monument | No | No | Arborae | Arborae | Cryonae |
Ghoul | Collapsed Hovels, Wasteland | No | Yes | Necromae | Necromae | Arborae |
Street Louse | Wilhope Passage | Yes | No | Impact | None | None |
Thug | Murk Close | Yes | No | Impact | None | |
Crab | East Beach | Yes | No | Impact | None | |
Bugman | Overgrown Pond | Yes | No | Impact | None | |
Jellyfish | Jellyfish Landing | Yes | No | Impact | None | |
Giant Ant | Crater | Yes | No | Impact | None | |
Pirate | Pirate Hideout | Yes | No | Impact | None | |
Punkupine | Rocky Road | Yes | No | Impact | None |
Hopeforest Edit
Hopeforest Monsters | ||||||
---|---|---|---|---|---|---|
Name | Rooms | Passive | Aggressive | Attack type | Immunity | Vulnerability |
Outlaw | Forest Path, Forest Clearing | No | No | Impact | None | Arborae |
Goblin | Goblin Camp | No | Yes | Infernae | Infernae | Tempestae |
Bear | Bear Behind, Bear Clearing | No | No | Impact | None | Cryonae |
Wendigo | Ivy Trail, Ivy Junction | No | Yes | Cryonae | Cryonae | Infernae |
Viper | Snakes Clearing, Snakes Path | No | Yes | Tempestae | Tempestae | Cryonae |
Spriggan | Treeway Trail, Treeway Junction | No | No | Arborae | Arborae | Infernae |
Bramblelith | Rising Trail, Wooded Clifftop | No | No | Arborae | Arborae | Tempestae |
Shade | Twisted Road, Twisted Junction | No | Yes | Necromae | Necromae | Arborae |
Wild Boar | Huntsman's Clearing | Yes | No | None | None | None |
Wildman | Leafy Junction | Yes | No | None | None | |
Moss Monster | Stump Clearing | Yes | No | Arborae | Arborae | |
Aboredon | Tree Lined Trail | Yes | No | None | None | |
Giant Fly | Mine Road East | Yes | No | None | None | |
Tree Cat | Cliffside Junction | Yes | No | None | None | |
Satyr | Secluded Dead End | Yes | No | None | None | |
Wolf | Wolves' Den | Yes | No | None | None |
Mine of Mantuban Edit
Crenopolis Edit
Update History Edit
Core mechanics | |
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In-game objects |