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--[[ mw.log(p._main{ current_xp = 24, target_xp = 37, ingot = 'Coarse Deathstone (Etched)', profession = 'Stonemason', -- 'Bonewright'/'Stonemason'/'Blacksmith' ore_buy = 'true', pole_buy = 'none', -- 'none'/'logs'/'pole' }) ]] require('strict') require('Module:Mw.html extension') local xp = require('Module:Experience') local currency = require('Module:Currency') local lang = mw.language.getContentLanguage() local _ingots = {} local function lookup_ingots(profession) if _ingots[profession] then return _ingots[profession] end _ingots[profession] = { recipes = {}, order = {} } for _, result in ipairs(mw.smw.ask{ ({ Blacksmith = '[[Uses facility::Goblin Smelter||Gnome Smelter]]', Stonemason = '[[Uses facility::T.E.A. Machine]]', Bonewright = '[[Uses facility::B.R.E.W.S. Vat]]' })[profession], ['?Recipe JSON'] = '', mainlabel = '-', sort = 'Profession Level A', limit = '500' }) do result = mw.text.jsonDecode(result[1]) local ingot = result.output[1].name _ingots[profession].recipes[ingot] = { xp = result.xp, facility = result.facility, ingot = result.output[1].name, ore = result.materials[1].name, level = result.level } table.insert(_ingots[profession].order, ingot) end return _ingots[profession] end local function lookup_weapons(profession) local ingots = lookup_ingots(profession) local weapons = {} for _, result in ipairs(mw.smw.ask{ ({ Blacksmith = '[[Uses facility::Goblin Forge||Gnome Forge]]', Stonemason = '[[Category:Stonemason]][[Category:Pages with recipes]][[Uses facility::!T.E.A. Machine]]', Bonewright = '[[Category:Bonewright]][[Category:Pages with recipes]][[Uses facility::!B.R.E.W.S. Vat]]' })[profession], ['?Recipe JSON'] = '', mainlabel = '-', sort = 'Profession Level A', limit = '500' }) do local lvl = result['Profession Level A'] result = mw.text.jsonDecode(result[1]) if not result.passive and result.profession == profession then local ingot local pole for _, material in ipairs(result.materials) do if ingots.recipes[material.name] then assert(not ingot) ingot = material else assert(not pole) pole = material end end weapons[ingot.name] = weapons[ingot.name] or {} table.insert(weapons[ingot.name], { facility = result.facility, level = result.level, ingot = ingot, pole = pole, name = result.output[1].name, xp = result.xp }) end end return weapons end local function _lookup_price_uncached(item) local result = mw.smw.ask{ ('[[Sold item::%s]]'):format(item), ['?Shop buy price'] = 'buy', ['?Shop sell price'] = 'sell', mainlabel = '-' }[1] return { buy = tonumber(result.buy), sell = tonumber(result.sell) } end local _lookup_price_cache = {} local function lookup_price(item) _lookup_price_cache[item] = _lookup_price_cache[item] or _lookup_price_uncached(item) return _lookup_price_cache[item] end local function _lookup_pole_uncached(pole) local pole_data = mw.text.jsonDecode(mw.smw.ask{ ('[[%s]]'):format(pole), ['?Recipe JSON'] = '', mainlabel = '-' }[1][1]) local post = pole_data.materials[1].name local post_data = mw.text.jsonDecode(mw.smw.ask{ ('[[%s]]'):format(post), ['?Recipe JSON'] = '', mainlabel = '-' }[1][1]) return { level = pole_data.level, pole = pole, post = post, log = post_data.materials[1].name } end local _lookup_pole_cache = {} local function lookup_pole(pole) _lookup_pole_cache[pole] = _lookup_pole_cache[pole] or _lookup_pole_uncached(pole) return _lookup_pole_cache[pole] end local function _lookup_ore_uncached(ore) local data = mw.smw.ask{ ('[[%s]]'):format(ore), ['?Profession Level A'] = '', mainlabel = '-' }[1] return { level = tonumber(data[1]) } end local _lookup_ore_cache = {} local function lookup_ore(ore) _lookup_ore_cache[ore] = _lookup_ore_cache[ore] or _lookup_ore_uncached(ore) return _lookup_ore_cache[ore] end local function _lookup_log_uncached(log) local data = mw.smw.ask{ ('[[%s]]'):format(log), ['?Profession Level A'] = '', mainlabel = '-' }[1] return { level = tonumber(data[1]) } end local _lookup_log_cache = {} local function lookup_log(log) _lookup_log_cache[log] = _lookup_log_cache[log] or _lookup_log_uncached(log) return _lookup_log_cache[log] end local p = {} local p = {} function p.ingots(frame) return table.concat(lookup_ingots(frame.args.profession).order, ',') end function p.main(frame) return p._main(frame:getParent().args) end function p._main(args) local profession = args.profession local current_xp = tonumber(args.current_xp) or 0 local current_lvl if current_xp <= 500 then current_lvl = current_xp current_xp = xp._total_xp(current_lvl) else current_lvl = xp._level_at(current_xp) end local target_xp = tonumber(args.target_xp) or 0 local target_lvl if target_xp <= 500 then target_lvl = target_xp target_xp = xp._total_xp(target_lvl) else target_lvl = xp._level_at(target_xp) end local remaining_xp = target_xp - current_xp local buying_ores = args.ore_buy ~= 'false' local buying_poles = args.pole_buy local chopping_logs = buying_poles == 'none' local buying_logs = buying_poles == 'logs' buying_poles = not (buying_logs or chopping_logs) local ingot = lookup_ingots(profession).recipes[args.ingot] local result = mw.html.create() result:wikitext(('To get from %s xp (level %s) to %s xp (level %s) requires %s experience'):format(lang:formatNum(current_xp), current_lvl, lang:formatNum(target_xp), target_lvl, lang:formatNum(remaining_xp))) local tbl = result:tag('table') :addClass('wikitable sortable') local function skillclickpic(profession) return ('[[File:%s small icon.png|15px|link=%s|%s level]]'):format(profession, profession, profession) end local colspan = 23 if chopping_logs then colspan = colspan + 1 end if chopping_logs or buying_logs then colspan = colspan + 3 end tbl :tag('tr') :th(skillclickpic(({ Blacksmith = 'Miner', Stonemason = 'Miner', Bonewright = 'Gatherer' })[profession])):done() :th{ ({ Blacksmith = 'Ore', Stonemason = 'Rock', Bonewright = 'Bone' })[profession], attr = { colspan = '3' } }:done() :th{ ({ Blacksmith = 'Ingot', Stonemason = 'Etched', Bonewright = 'Brewed' })[profession], attr = { colspan = '2' } }:done() :IF(chopping_logs) :th(skillclickpic('Woodcutter')):done() :END() :IF(chopping_logs or buying_logs) :th{ 'Log', attr = { colspan = '3' } }:done() :th(skillclickpic('Carpenter')):done() :END() :th{ 'Pole', attr = { colspan = '3' } }:done() :th(skillclickpic(profession)):done() :th{ 'Product', attr = { colspan = '3' } }:done() :th{ 'Cost', attr = { colspan = '10' } }:done() :done() for _, weapon in ipairs(lookup_weapons(profession)[ingot.ingot]) do if not ingot.xp then tbl :tr() :td{ 'Missing XP for preparing [[' .. ingot.ingot .. ']]; Please [' .. tostring(mw.uri.fullUrl(ingot.ingot, 'action=edit§ion=1')) .. ' edit the page] to add the experience earned (after |exp =)', attr = { colspan = colspan } } :done() break end if not weapon.xp then tbl :tr() :td{ 'Missing XP for creating [[' .. weapon.name .. ']]; Please ['.. tostring(mw.uri.fullUrl(weapon.name, 'action=edit§ion=1')) .. ' edit the page] to add the experience earned (after |exp =)', attr = { colspan = colspan } } :done() else local xp_per = weapon.xp + ingot.xp * weapon.ingot.quantity local needed = math.ceil(remaining_xp / xp_per) local needed_ores = needed * weapon.ingot.quantity local row = tbl :tag('tr') :td(lookup_ore(ingot.ore).level):done() :td{ needed_ores .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right', ['data-sort-value'] = needed_ores } }:done() :td{ ('[[File:%s.png|link=%s|30px]]'):format(ingot.ore, ingot.ore), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done() :td{ '[[' .. ingot.ore .. ']]', addClass = 'plinkt-link no-border' }:done() :td{ ('[[File:%s.png|link=%s|30px]]'):format(ingot.ingot, ingot.ingot), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border', ['data-sort-value'] = needed_ores }:done() :td{ '[[' .. ingot.ingot .. ']]', addClass = 'plinkt-link no-border' }:done() local pole_info local needed_logs, needed_poles if weapon.pole then needed_poles = needed * weapon.pole.quantity if chopping_logs or buying_logs then pole_info = lookup_pole(weapon.pole.name) needed_logs = math.ceil(needed_poles / 2) end if chopping_logs then row :td(lookup_log(pole_info.log).level):done() end if chopping_logs or buying_logs then row :td{ needed_logs .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed_logs } }:done() :td{ ('[[File:%s.png|link=%s|30px]]'):format(pole_info.log, pole_info.log), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done() :td{ '[[' .. pole_info.log .. ']]', addClass = 'plinkt-link no-border' }:done() :td(pole_info.level):done() end row :td{ needed_poles .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed_poles } }:done() :td{ ('[[File:%s.png|link=%s|30px]]'):format(weapon.pole.name, weapon.pole.name), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done() :td{ '[[' .. weapon.pole.name .. ']]', addClass = 'plinkt-link no-border' }:done() else if chopping_logs then row :na() end if chopping_logs or buying_logs then row :td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done() :na() end row :td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done() end row :td(weapon.level) :td{ needed .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed } }:done() :td{ ('[[File:%s.png|link=%s|30px]]'):format(weapon.name, weapon.name), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done() :td{ '[[' .. weapon.name .. ']]', addClass = 'plinkt-link no-border' } local cost = needed_ores * lookup_price(ingot.ore)[buying_ores and 'buy' or 'sell'] if chopping_logs then if needed_logs then cost = cost + needed_logs * lookup_price(pole_info.log).sell end elseif buying_logs then if needed_logs then cost = cost + needed_logs * lookup_price(pole_info.log).buy end else if weapon.pole then cost = cost + needed_poles * lookup_price(weapon.pole.name).buy end end row:node(currency._cell(cost, { html = 'yes' })) end end return result end return p
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