Module:Sandbox/User:Alsang/PotionList: Difference between revisions

(not saved progress in a while)
 
(rename the SMW properties "Recipe XP", "Recipe KP", and "Recipe duration" to "Activity XP", "Activity KP", and "Activity duration" so they can generate the same fields as Template:Profession info)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')


local p = {}
local p = {}


Line 8: Line 13:
'[[Category:Potions]]',
'[[Category:Potions]]',
'[[Uses facility::Standard Potion Station||Potent Potion Station]]',
'[[Uses facility::Standard Potion Station||Potent Potion Station]]',
'[[Uses item.Uses item::Brown Kelp]]', -- restrict for testing
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
'?Uses item.Uses item #- = reagents',
'?Uses item.Uses item #- = reagents',
'?Value = sell',
'?Value = sell',
'?Recipe XP = brewXP',
'?Activity XP = brewXP',
'?Uses item.Recipe XP = prepXP',
'?Uses item.Activity XP = prepXP',
'?Recipe KP = brewKP',
'?Activity KP = brewKP',
'?Uses item.Recipe KP = prepKP',
'?Uses item.Activity KP = prepKP',
'?Recipe duration = brewDuration',
'?Activity duration = brewDuration',
'?Uses item.Recipe duration = prepDuration',
'?Uses item.Activity duration = prepDuration',
'sort = Profession Level A'
'sort = Profession Level A'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)
local results = p.calculateValues(results)
results = p.formatResults(results)


--return p.displayTable(results)
return p.displayTable(results)
return '<pre>' ..mw.text.jsonEncode(results, mw.text.JSON_PRETTY).. '</pre>'
end
end


-- makes the html for the cells containing currency directly, no tags needed
-- any values not directly returned by the query
-- flag is for if the number should not be known, replaces with zero
function p.calculateValues(results)
local function currency_cell(amount,flag)
local a = {}
if flag then
a = currency._cell(amount, { html = 'yes' })
else
a = currency._cell(0, { html = 'yes' }) -- replace this with blank, if I can figure out how to
end
return a
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)


-- iterate through potions
-- iterate through potions
Line 46: Line 60:
item.buy = 20
item.buy = 20
for j, reagent in ipairs(item.reagents) do
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
Line 58: Line 73:
end
end
item.profit = item.sell - item.buy
item.XP = item.brewXP + item.prepXP
item.KP = item.brewKP + item.prepKP
item.profitPerXP = item.profit / item.XP
-- sanitise data, set to 0 if its not there
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
item.duration = item.prepDuration + item.brewDuration + 40/12
local lvl = item.lvl or '?'
item.XPPerHour = item.XP / item.duration * 3600
local buy = item.buy or 0
item.KPPerHour = item.KP / item.duration * 3600 / 100
local sell = item.sell or 0
item.profitPerHour = item.profit / item.duration * 3600
local brewXP = item.brewXP or 0
local prepXP = item.prepXP or 0
local brewKP = item.brewKP or 0
local prepKP = item.prepKP or 0
local brewDuration = item.brewDuration or 0
local prepDuration = item.prepDuration or 0
-- direct values
item.profit = sell - buy
item.XP = brewXP + prepXP
item.KP = brewKP + prepKP
item.profitPerXP = math.floor(item.profit / item.XP * 100) / 100


-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12
local downtime = 40
item.duration = prepDuration + brewDuration + downtime/batchSize
item.potionPerHour = 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.KPPerHour = math.floor(item.KP * item.potionPerHour) / 100
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
-- flags for if data values should be shown
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.brewXP) and param.has_content(item.prepXP)
item.hasKP = param.has_content(item.brewKP) and param.has_content(item.prepKP)
item.hasDuration = param.has_content(item.brewDuration) and param.has_content(item.prepDuration)
-- XP/KP strings, if the requisite data isnt there then display "unknown"
if item.hasXP then
--item.xp = lang:formatNum(item.xp) -- format to include commas
item.XP = item.XP -- format to include commas
else
item.XP = 'Unknown'
end
if item.hasKP then
item.KP = item.KP .. '%' -- want 1 decimal place
else
item.KP = 'Unknown'
end
if item.hasXP and item.hasDuration then
item.XPPerHour = item.XPPerHour -- format to include commas
else
item.XPPerHour = 'Unknown'
end
if item.hasKP and item.hasDuration then
item.KPPerHour = item.KPPerHour -- want 2 decimal places
else
item.KPPerHour = 'Unknown'
end
end
end


Line 76: Line 144:
-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
local currency = require('Module:Currency').parse
local out = {}
table.insert(out, '{| class="wikitable sortable"')
local headerRow = {}
table.insert(headerRow, '! Level')
table.insert(headerRow, '!! Potion')
table.insert(headerRow, '!! Reagents (plus bottle)')
table.insert(headerRow, '!! colspan="10" | Buy Value')
table.insert(headerRow, '!! colspan="10" | Sell Value')
table.insert(headerRow, '!! colspan="10" | Profit Value')
table.insert(headerRow, '!! XP')
table.insert(headerRow, '!! KP')
table.insert(headerRow, '!! colspan="10" | Profit/XP')
table.insert(headerRow, '!! XP/hr')
table.insert(headerRow, '!! KP/hr')
table.insert(headerRow, '!! colspan="10" | Profit/hr')
table.insert(out, table.concat(headerRow, ' '))
table.insert(headerRow, '|-')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Alchemist small icon.png|15px]] Level')
:done()
:tag('th')
:wikitext('Potion')
:done()
:tag('th')
:wikitext('Reagents (plus bottle)')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Buy Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Sell Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Coins/XP')
:done()
--:tag('th')
-- :wikitext('KP')
--:done()
--:tag('th')
-- :wikitext('KP/hr')
--:done()
:done()
for i,item in ipairs(results) do
-- need to generate the text for the reagent cell before starting the row
local reagentCell = ''
for j, reagent in ipairs(item.reagents) do
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
out
:tag('tr')
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:done()
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:done()
:tag('td')
:wikitext(reagentCell)
:done()
:wikitext(currency_cell(item.buy,item.hasBuy))
:wikitext(currency_cell(item.sell,item.hasSell))
:wikitext(currency_cell(item.profit,item.hasProfit))
:wikitext(currency_cell(item.profitPerHour,item.hasProfit and item.hasDuration))
:tag('td')
:wikitext(item.XP)
:done()
:tag('td')
:wikitext(item.XPPerHour)
:done()
:wikitext(currency_cell(item.profitPerXP,item.hasXP and item.hasProfit))
--:tag('td')
-- :wikitext(item.KP)
--:done()
--:tag('td')
-- :wikitext(item.KPPerHour)
--:done()
:done()
end
return out
table.insert(out, '|}')
return table.concat(out, '\n')
end
end



Latest revision as of 19:12, 27 November 2024

Documentation for this module may be created at Module:Sandbox/User:Alsang/PotionList/doc

require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')


local p = {}

-- non dynamic module, no inputs
function p.main()
	
	-- returns almost every parameter needed for the row, except buy values for reagents
	local query = {
		'[[Category:Potions]]',
		'[[Uses facility::Standard Potion Station||Potent Potion Station]]',
		'?Profession Level A = lvl',
		'? #- = name',
		'?Uses item.Uses item #- = reagents',
		'?Value = sell',
		'?Activity XP = brewXP',
		'?Uses item.Activity XP = prepXP',
		'?Activity KP = brewKP',
		'?Uses item.Activity KP = prepKP',
		'?Activity duration = brewDuration',
		'?Uses item.Activity duration = prepDuration',
		'sort = Profession Level A'
	}
	local results = mw.smw.ask(query)
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
end

-- makes the html for the cells containing currency directly, no tags needed
-- flag is for if the number should not be known, replaces with zero
local function currency_cell(amount,flag)
	local a = {}
	if flag then
		a = currency._cell(amount, { html = 'yes' })
	else
		a = currency._cell(0, { html = 'yes' }) -- replace this with blank, if I can figure out how to
	end
	return a
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

    -- iterate through potions
    for i, item in ipairs(results) do
    	
    	--in case of single reagent potions, make table of 1 element
    	if type(item.reagents) ~= 'table' then
    		item.reagents = {item.reagents}
    	end
    	
    	-- iterate through reagents, adding buy price to running total (individuals not needed)
    	-- starting value 20 is for bottle
    	item.buy = 20
    	for j, reagent in ipairs(item.reagents) do
    		
    		--shamelessley lifted from Module:Products
    		local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
            local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
            local shopPrice = 0

            if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
                shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
            end
    		
            item.buy = item.buy + shopPrice
    	end
    	
    	
    	-- sanitise data, set to 0 if its not there
    	local lvl = item.lvl or '?'
    	local buy = item.buy or 0
    	local sell = item.sell or 0
    	local brewXP = item.brewXP or 0
    	local prepXP = item.prepXP or 0
    	local brewKP = item.brewKP or 0
    	local prepKP = item.prepKP or 0
    	local brewDuration = item.brewDuration or 0
    	local prepDuration = item.prepDuration or 0
    	
    	-- direct values
    	item.profit = sell - buy 
   		item.XP = brewXP  + prepXP 
    	item.KP = brewKP + prepKP 
    	item.profitPerXP = math.floor(item.profit / item.XP * 100) / 100

    	-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
    	local batchSize = 12
    	local downtime = 40
    	item.duration = prepDuration + brewDuration + downtime/batchSize
    	item.potionPerHour = 1 / item.duration * 3600
    	
    	-- properties per hour
    	item.XPPerHour = math.floor(item.XP * item.potionPerHour)
    	item.KPPerHour = math.floor(item.KP * item.potionPerHour) / 100
    	item.profitPerHour = math.floor(item.profit * item.potionPerHour)
    	
    	-- flags for if data values should be shown
    	item.hasBuy = param.has_content(item.buy)
    	item.hasSell = param.has_content(item.sell)
    	item.hasProfit = item.hasBuy and item.hasSell
    	item.hasXP = param.has_content(item.brewXP) and param.has_content(item.prepXP)
    	item.hasKP = param.has_content(item.brewKP) and param.has_content(item.prepKP)
    	item.hasDuration = param.has_content(item.brewDuration) and param.has_content(item.prepDuration)
    	
		
		-- XP/KP strings, if the requisite data isnt there then display "unknown"
		if item.hasXP then 
			--item.xp = lang:formatNum(item.xp) -- format to include commas
			item.XP = item.XP -- format to include commas
		else
    		item.XP = 'Unknown'
		end
		
		if item.hasKP  then 
    		item.KP = item.KP .. '%' -- want 1 decimal place
    	else
    		item.KP = 'Unknown'
		end
		
		if item.hasXP and item.hasDuration then 
    		item.XPPerHour = item.XPPerHour -- format to include commas
    	else
    		item.XPPerHour = 'Unknown'
		end
		
		if item.hasKP and item.hasDuration then 
    		item.KPPerHour =  item.KPPerHour -- want 2 decimal places
    	else
    		item.KPPerHour = 'Unknown'
		end
		
	end

    return results
end

-- make the table
function p.displayTable(results)
	
    local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Alchemist small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:wikitext('Potion')
			:done()
			:tag('th')
				:wikitext('Reagents (plus bottle)')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Sell Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
			--:tag('th')
			--	:wikitext('KP')
			--:done()
			--:tag('th')
			--	:wikitext('KP/hr')
			--:done()
		:done()
		
	
	for i,item in ipairs(results) do
		
		-- need to generate the text for the reagent cell before starting the row	
		local reagentCell = ''
		for j, reagent in ipairs(item.reagents) do
			reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
		end
		
	out
		:tag('tr')
			:tag('td')
				:css{ ['text-align'] = 'center' }
				:wikitext(item.lvl)
			:done()
			:tag('td')
				:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
			:done()
			:tag('td')
				:wikitext(reagentCell)
			:done()
			:wikitext(currency_cell(item.buy,item.hasBuy))
			:wikitext(currency_cell(item.sell,item.hasSell))
			:wikitext(currency_cell(item.profit,item.hasProfit))
			:wikitext(currency_cell(item.profitPerHour,item.hasProfit and item.hasDuration))
			:tag('td')
				:wikitext(item.XP)
			:done()
			:tag('td')
				:wikitext(item.XPPerHour)
			:done()
			:wikitext(currency_cell(item.profitPerXP,item.hasXP and item.hasProfit))
			--:tag('td')
			--	:wikitext(item.KP)
			--:done()
			--:tag('td')
			--	:wikitext(item.KPPerHour)
			--:done()
		:done()
		
	end
	
	return out
end

return p