Editing Module:RecipeTreeSearch/doc
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{{Helper module|name=RecipeTreeSearch |
{{Helper module|name=RecipeTreeSearch |
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|fname1=main(item) |
|fname1=main(item) |
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|ftype1= |
|ftype1=name of an item page, as a string |
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|fuse1=Returns a Lua Table structured as a Recipe, but containing additional information about a multi-stage crafting process such including: |
|fuse1=Returns a Lua Table structured as a Recipe, but containing additional information about a multi-stage crafting process such including: |
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All base materials, including their buy price in shops |
All base materials, including their buy price in shops |
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Total values for XP, KP, duration |
Total values for XP, KP, duration |
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|fname2=treeSearch(inputs) |
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|ftype2=<code>inputs</code>: table of name/quantity pairs, for the inputs to a recipe |
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|fuse2=Use this function on the inputs to a recipe rather than the name of the output of a recipe. This allows the tree to be searched before the final recipe has been made. |
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IMPORTANT: within the Infobox Recipe that constructs a recipe, it is imporant to use this function instead of main(), so that this module will not attempt to use the recipe before it has been constructed. |
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Returns a the same structure Lua Table as main(), however it lacks any information on the final step. |
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|fname3 = getRecipe(item) |
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|ftype3 = <code>item</code>: string, name of an item page |
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|fuse3 = Returns the Lua Table of the Recipe for the single step.<br> |
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Will also find an activitiy which produce the item on the specified page.<br> |
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Will only ever return one recipe/activity, the one it finds first. |
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|fname4 = getShopBuyPrice(item) |
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|ftype4 = <code>item</code>: string, name of an item page |
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|fuse4 = Returns the value that the item can be bought at, or nil if it cannot be bought |
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|fname5 = getShopSellPrice(item) |
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|ftype5 = <code>item</code>: string, name of an item page |
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|fuse5 = Returns the value that the item can be sold for, or nil if it cannot be sold |
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}} |
}} |