Editing Module:Param Parse

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--]=]
--]=]
-- <nowiki>
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
local currency = require('Module:Currency').parse
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return nil
return nil
end
end
local num = parse.number(out)
num = parse.number(out)
if num == nil then
if num == nil then
return nil
return nil
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-- Premade Params --
-- Premade Params --
--------------------
--------------------

-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}


-- Standardized name function
-- Standardized name function
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-- Standardized description function
-- Standardized description function
function parse.description_func(description, examine)
if not Infobox.isDefined(description) and Infobox.isDefined(examine) then
description = examine
end
return parse.has_content(description)
end
parse.description = {
parse.description = {
name = 'description',
name = 'description',
func = {name = parse.description_func, params = {Infobox.raw_param('description'), Infobox.raw_param('examine')}},
func = parse.has_content,
smw_property = 'Description',
smw_property = 'Description',
category_incomplete = 'Needs description',
category_incomplete = 'Needs description',
}

-- Standardized examine function ("examine" doesn't exist in this game, but kept
-- temporarily until all infoboxes use the description above.)
parse.examine = {
name = 'examine',
func = parse.has_content,
smw_property = 'Examine',
category_incomplete = 'Needs examine',
}
}


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-- Release
-- Release
local function unix_time(date)
function unix_time(date)
-- Convert a time to unix time
-- Convert a time to unix time
if date == nil then
if date == nil then
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-- Value
-- Value
function parse.value_func(val)
function parse.value_func(val)
return currency(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
end
parse.value = {
parse.value = {
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func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
smw_property = 'Profession Level B High',
}

parse.profession = {
name = 'profession',
func = parse.has_content,
category_incomplete = 'Needs profession',
smw_property = 'Profession' -- TODO - Need to create property page
}
}


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smw_func = parse.yes_no_smw,
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
category_incomplete = 'Needs passiveness'
}

function parse.duration_func(hours)
hours = string.gsub(hours or '',',','')
return (tonumber(hours) .. " Hours")
end

parse.duration = {
name = 'duration',
func = parse.duration_func,
smw_property = 'Duration',
category_incomplete = 'Needs duration',
}
}


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smw_func = parse.difficulty_smw,
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
category_incomplete = 'Needs difficulty'
}

local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end

-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}
}


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local level_valid = parse.number(level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
if not profession_valid and not level_valid then
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end
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid..'|width=18x18]] '..level_valid
end
end


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}
}


local function attack_style_func(style)
function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style then
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end
end


local function attack_style_smw(style)
function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style then
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