Editing Module:Param Parse

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--]=]
--]=]
-- <nowiki>
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
local currency = require('Module:Currency').parse
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return nil
return nil
end
end
local num = parse.number(out)
num = parse.number(out)
if num == nil then
if num == nil then
return nil
return nil
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ret = ret .. num
ret = ret .. num
count = count + 1
count = count + 1
end
if count == 0 then
return nil
end
end
return ret
return ret
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-- Premade Params --
-- Premade Params --
--------------------
--------------------

-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}


-- Standardized name function
-- Standardized name function
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category_incomplete = 'Needs name',
category_incomplete = 'Needs name',
}
}
-- Standardized examine function
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
parse.examine = {
function parse.get_rarity_func(name)
name = 'examine',
for _, rarity in ipairs(rarities) do
if name:sub(1, #rarity) == rarity then
return rarity
end
end
return nil
end
parse.rarity_from_name = {
name = 'rarity_from_name',
func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}

-- Standardized description function
parse.description = {
name = 'description',
func = parse.has_content,
func = parse.has_content,
smw_property = 'Description',
smw_property = 'Examine',
category_incomplete = 'Needs description',
category_incomplete = 'Needs examine',
}
}


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['mine of mantuban'] = 'Mine of Mantuban',
['mine of mantuban'] = 'Mine of Mantuban',
['crenopolis'] = 'Crenopolis',
['crenopolis'] = 'Crenopolis',
['stonemaw hill'] = 'Stonemaw Hill',
['stonemaw hill'] = 'Stonemaw Hill'
['bleakholm crags'] = 'Bleakholm Crags'
}
}
function parse.episode_func(episode)
function parse.episode_func(episode)
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['mine of mantuban'] = 'Yes',
['mine of mantuban'] = 'Yes',
['crenopolis'] = 'Yes',
['crenopolis'] = 'Yes',
['stonemaw hill'] = 'Yes',
['stonemaw hill'] = 'Yes'
['bleakholm crags'] = 'Yes'
}
}
function parse.premium_func(episode)
function parse.premium_func(episode)
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-- Release
-- Release
local function unix_time(date)
function unix_time(date)
-- Convert a time to unix time
-- Convert a time to unix time
if date == nil then
if date == nil then
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-- Value
-- Value
function parse.value_func(val)
function parse.value_func(val)
return currency(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
end
parse.value = {
parse.value = {
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func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
smw_property = 'Profession Level B High',
}

parse.profession = {
name = 'profession',
func = parse.has_content,
category_incomplete = 'Needs profession',
smw_property = 'Profession' -- TODO - Need to create property page
}
}


Line 415: Line 393:
smw_func = parse.yes_no_smw,
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
category_incomplete = 'Needs passiveness'
}

function parse.duration_func(hours)
hours = string.gsub(hours or '',',','')
return (tonumber(hours) .. " Hours")
end

parse.duration = {
name = 'duration',
func = parse.duration_func,
smw_property = 'Duration',
category_incomplete = 'Needs duration',
}
}


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}
}


-- Requirements
local valid_quest_types = {
function parse.requirements_func(value)
['main'] = 'Main',
local icon_map = {
['side'] = 'Side'
scout = [[File:Scout_icon.png|link=Scout|width=18x18]],
}
knowledge = [[File:Knowledge_icon.png|link=Knowledge|width=18x18]],
function parse.quest_type_func(type)
quest = [[File:Quests_icon.png|link=Quests|width=18x18]],
local valid_type = valid_quest_types[string.lower(type or '')]
min_weapon_strength = [[File:Scout_icon.png|link=Scout|width=18x18]]
if valid_type then
}
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end


local parts = {}
-- Quest type
for part in val:gmatch("%w+") do
parse.quest_type = {
table.insert(parts, part)
name = 'quest_type',
end
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}


local profession = {parts[1], parts[2]}
-- Quest
local knowledge = parts[3]
function parse.quest_smw(quest)
if quest == 'No' then
local quest = parts[4]
local min_weapon_strength = parts[5]
return nil
end
return parse.has_content(quest)
end


return string.format(
parse.quest = {
"%s %s, %s %s, %s %s, %s %s",
name = 'quest',
icon_map[profession[1]], profession[2],
func = parse.has_content,
icon_map.knowledge, knowledge,
smw_property = 'Quest',
icon_map.quest, quest,
smw_func = parse.quest_smw,
icon_map.min_weapon_strength, min_weapon_strength
category_incomplete = 'Needs quest'
)
}

-- Unlock Level
function parse.unlock_level_func(profession, level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end
end


parse.requirements = {
function parse.unlock_level_smw(profession, level)
name = 'requirements',
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
func = parse.requirements_func,
smw_property = 'Requirements',
category_incomplete = 'Needs requirements'
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return level_valid
end

parse.unlock_level = {
name = 'unlock_level',
func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
smw_property = 'Unlock level',
smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
category_incomplete = 'Needs unlock level',
}

-- Knowledge
parse.knowledge = {
name = 'knowledge',
func = parse.number,
smw_property = 'Knowledge',
category_incomplete = 'Needs knowledge',
}

parse.health = {
name = 'health',
func = parse.number,
smw_property = 'Health',
category_incomplete = 'Needs health',
}

parse.experience = {
name = 'experience',
func = parse.number,
smw_property = 'Experience',
category_incomplete = 'Needs experience',
}

local valid_attack_styles = {
['none'] = 'None',
['impact'] = 'Impact',
['cryonae'] = 'Cryonae',
['arborae'] = 'Arborae',
['tempestae'] = 'Tempestae',
['infernae'] = 'Infernae',
['necromae'] = 'Necromae',
}

local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style == 'None' then
return 'None'
else
return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
end
end
return nil
end

local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
return attack_style
else
return nil
end
end

parse.attack_style = {
name = 'attack_style',
func = attack_style_func,
smw_property = 'Attack style',
smw_func = attack_style_smw,
category_incomplete = 'Needs attack style',
}

parse.immune_to = {
name = 'immune_to',
func = attack_style_func,
smw_property = 'Immune to',
smw_func = attack_style_smw,
category_incomplete = 'Needs immune to',
}

parse.vulnerable_to = {
name = 'vulnerable_to',
func = attack_style_func,
smw_property = 'Vulnerable to',
smw_func = attack_style_smw,
category_incomplete = 'Needs vulnerable to',
}
}


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