Editing Module:Param Parse

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
--]=]
--]=]
-- <nowiki>
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse


local parse = {}
local parse = {}
Line 22: Line 19:
num = string.gsub(num or '',',','')
num = string.gsub(num or '',',','')
return tonumber(num)
return tonumber(num)
end

-- Standardized number range: Accepts '1' and '1-5'
function parse.number_or_number_range(prenum)
if not prenum then return end
local ret = ''
local count = 0
for out in string.gmatch(prenum, "[^-]+") do
if count == 1 then
ret = ret .. "➨\n"
elseif count == 3 then
return nil
end
local num = parse.number(out)
if num == nil then
return nil
end
ret = ret .. num
count = count + 1
end
if count == 0 then
return nil
end
return ret
end

function parse.number_or_number_range_low(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 1 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end

function parse.number_or_number_range_high(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 2 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
end


-- Yes/No
-- Yes/No
local yes_no = {
local yes_no = {
['Yes'] = 'true',
['Yes'] = true,
['No'] = 'false',
['No'] = false,
['N/A'] = 'NIL',
['N/A'] = 'NIL',
}
}
function parse.yes_no(text)
function parse.yes_no(text)
if yes_no[text] ~= nil then
if yes_no[text] then
return text
return text
end
end
Line 102: Line 37:
return nil
return nil
end
end
local bool = yes_no[text]
return yes_no[text] or nil
if bool ~= nil then
return bool
end
return nil
end
end


-- Premade Params --
-- Premade Params --
--------------------
--------------------

-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}


-- Standardized name function
-- Standardized name function
Line 123: Line 48:
func = parse.has_content,
func = parse.has_content,
smw_property = 'Name',
smw_property = 'Name',
category_incomplete = 'Needs name',
}
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
function parse.get_rarity_func(name)
for _, rarity in ipairs(rarities) do
if name:sub(1, #rarity) == rarity then
return rarity
end
end
return nil
end
parse.rarity_from_name = {
name = 'rarity_from_name',
func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}

-- Standardized description function
parse.description = {
name = 'description',
func = {name = parse.has_content, params = {Infobox.raw_param('description')}},
smw_property = 'Description',
category_incomplete = 'Needs description',
}
}


-- Standardized image function
-- Standardized image function
function parse.image_name(img)
function parse.image_func(img)
if img then
if img and img:find('%S') then
return img
return string.match(img, '%[%[(File:.+%.%w%w%w)|?%d*x?%d*p?x?%]%]')
end
return nil
end
function parse.image_height(img, default)
if img then
return string.match(img, '%[%[File:.+%.%w%w%w|%d*x(%d*)px%]%]') or default
end
return default
end
function parse.image_width(img, default)
if img then
return string.match(img, '%[%[File:.+%.%w%w%w|(%d*)x?%d*px%]%]') or default
end
return default
end
function parse.image_func(img, default_width, default_height)
local name = parse.image_name(img)
local width = parse.image_width(img, default_width)
local height = parse.image_height(img, default_height)
local size = ''
if width and height then
size = '|'..width..'x'..height..'px'
elseif width then
size = '|'..width..'px'
elseif height then
size = '|x'..height..'px'
end
if name then
return '[['..name..size..']]'
end
end
return nil
return nil
end
end
function parse.image_smw(img)
function parse.image_smw(img)
return parse.image_name(img)
return img and string.match(img, "File:.-%.png") or nil
end
end

parse.image = {
parse.image = {
name = 'image',
name = 'image',
func = parse.image_func,
func = parse.image_func,
smw_property = 'Image',
smw_func = parse.image_smw,
empty = '[[Special:Upload|Please upload an image!]]',
category_incomplete = 'Needs image',
}
parse.image_size300 = {
name = 'image',
func = {name = parse.image_func, params = {Infobox.raw_param('image'), 300, 300}},
smw_property = 'Image',
smw_property = 'Image',
smw_func = parse.image_smw,
smw_func = parse.image_smw,
Line 206: Line 71:


-- Episode
-- Episode
local valid_episodes = {
local valid_episodes = {['Hopeport'] = 1, ['Hopeforest'] = 1, ['Mine of Mantuban'] = 1, ['Crenopolis'] = 1}
['none'] = 'None',
['hopeport'] = 'Hopeport',
['hopeforest'] = 'Hopeforest',
['mine of mantuban'] = 'Mine of Mantuban',
['crenopolis'] = 'Crenopolis',
['stonemaw hill'] = 'Stonemaw Hill',
['bleakholm crags'] = 'Bleakholm Crags'
}
function parse.episode_func(episode)
function parse.episode_func(episode)
local valid_episode = valid_episodes[string.lower(episode or '')]
if valid_episodes[episode] then
return '[[File:'..episode..' episode icon.png|18px]] [['..episode..']]'
if valid_episode then
if valid_episode == 'None' then
return '[[File:Unknown episode icon.png|18px|link=]] None'
else
return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
end
end
end
return nil
return nil
end
end
function parse.episode_smw(episode)
function parse.episode_smw(episode)
local valid_episode = valid_episodes[string.lower(episode or '')]
if valid_episodes[episode] then
return episode
if valid_episode then
return valid_episode
end
end
return nil
return nil
Line 239: Line 90:
smw_func = parse.episode_smw,
smw_func = parse.episode_smw,
category_incomplete = 'Needs episode',
category_incomplete = 'Needs episode',
}
parse.additional_episode = {
name = 'additional_episode',
func = parse.episode_func,
smw_property = 'Additional Episode',
smw_func = parse.episode_smw,
category_complete = 'Infobox with two episodes',
}
}


-- Premium
-- Premium
local premium_episodes = {
['none'] = 'No',
['hopeport'] = 'No',
['hopeforest'] = 'No',
['mine of mantuban'] = 'Yes',
['crenopolis'] = 'Yes',
['stonemaw hill'] = 'Yes',
['bleakholm crags'] = 'Yes'
}
function parse.premium_func(episode)
local premium_episode = premium_episodes[string.lower(episode or '')]
return premium_episode
end
function parse.premium_smw(episode)
return parse.yes_no_smw(parse.premium_func(episode))
end
parse.premium = {
parse.premium = {
name = 'premium',
name = 'premium',
func = parse.yes_no,
func = {name = parse.premium_func, params = {Infobox.raw_param('episode')}},
smw_property = 'Premium',
smw_property = 'Premium',
smw_func = {name = parse.premium_smw, params = {Infobox.raw_param('episode')}}
smw_func = parse.yes_no,
category_incomplete = 'Needs premium status',
}
}


-- Release
local function unix_time(date)
-- Convert a time to unix time
if date == nil then
return nil
end
local year, month, day = string.match(date, '(%d+)-(%d+)-(%d+)')
if year == nil or month == nil or day == nil then
return nil
end
return os.time{year=year, month=month, day=day}
end
function parse.release_func(date)
local time = unix_time(date)
if time == nil then
return nil
end
local formatted_date = os.date('[[%d %B]] [[%Y]]', time) -- [[01 January]] [[2024]]
formatted_date = string.gsub(formatted_date, '%[%[0', '[[') -- Convert [[01 January]] [[2024]] to [[1 January]] [[2024]]
local iso_date = os.date('%Y-%m-%d', time) -- 2024-01-01
local update_string = formatted_date .. ' ([[Game updates/' .. iso_date .. '|Update]])'
return update_string
end
function parse.release_smw(date)
local time = unix_time(date)
if time == nil then
return nil
end
local formatted_date = os.date('%Y-%m-%d', time) -- 2024-01-01
return formatted_date
end
parse.release = {
name = 'release',
func = parse.release_func,
category_incomplete = 'Needs release date',
smw_property = 'Release Date',
smw_func = parse.release_smw,
}


-- Value
function parse.value_func(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
parse.value = {
name = 'value',
func = parse.value_func,
category_incomplete = 'Items needing value',
smw_property = 'Value',
smw_func = parse.number
}

-- Profession
function parse.profession_bubble_func(profession, level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
local level_valid = parse.number_or_number_range(level)
local category_error = false
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
category_error = true
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
category_error = true
end
return '[[File:'..profession_valid..' icon.png|x30px|link='..profession_valid_link..']] '..level_valid..(category_error and '[[Category:Invalid profession bubble]]' or '')
end
function parse.profession_bubble_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return profession_valid..','..level_valid
end
parse.profession_bubble_a = {
name = 'profession_bubble_a',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Requirement A',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
}
parse.profession_a_smw = {
name = 'profession_a',
func = parse.has_content,
smw_property = 'Profession A',
}
parse.profession_a_level_smw = {
name = 'profession_a_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level A',
}
parse.profession_a_level_high_smw = {
name = 'profession_a_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Level A High',
}
parse.profession_bubble_b = {
name = 'profession_bubble_b',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Requirement B',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
}
parse.profession_b_smw = {
name = 'profession_b',
func = parse.has_content,
smw_property = 'Profession B',
}
parse.profession_b_level_smw = {
name = 'profession_b_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level B',
}
parse.profession_b_level_high_smw = {
name = 'profession_b_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
}

parse.profession = {
name = 'profession',
func = parse.has_content,
category_incomplete = 'Needs profession',
smw_property = 'Profession' -- TODO - Need to create property page
}

parse.variant = {
name = 'variant',
func = parse.has_content,
smw_property = 'Variant of',
category_incomplete = 'Needs variant'
}

parse.passive = {
name = 'passive',
func = parse.yes_no,
smw_property = 'Passive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
}

parse.aggressive = {
name = 'aggressive',
func = parse.yes_no,
smw_property = 'Aggressive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs aggressiveness'
}

function parse.difficulty_func(val)
if val == "0" then
return "☆☆☆☆☆"
end
if val == "1" then
return "★☆☆☆☆"
end
if val == "2" then
return "★★☆☆☆"
end
if val == "3" then
return "★★★☆☆"
end
if val == "4" then
return "★★★★☆"
end
if val == "5" then
return "★★★★★"
end
return "N/A"
end
function parse.difficulty_smw(val)
if val == 'N/A' then
return -1
end
val = tonumber(val) -- Intentionally do not use parse.tonumber here
if val == nil then
return nil
end
if val >= 0 and val <= 5 and math.floor(val) == val then
return val
end
return nil
end

-- Quest difficulty
parse.difficulty = {
name = 'difficulty',
func = parse.difficulty_func,
smw_property = 'Difficulty',
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
}

local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end

-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}

-- Quest
function parse.quest_smw(quest)
if quest == 'No' then
return nil
end
return parse.has_content(quest)
end

parse.quest = {
name = 'quest',
func = parse.has_content,
smw_property = 'Quest',
smw_func = parse.quest_smw,
category_incomplete = 'Needs quest'
}

-- Unlock Level
function parse.unlock_level_func(profession, level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end

function parse.unlock_level_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return level_valid
end

parse.unlock_level = {
name = 'unlock_level',
func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
smw_property = 'Unlock level',
smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
category_incomplete = 'Needs unlock level',
}

-- Knowledge
parse.knowledge = {
name = 'knowledge',
func = parse.number,
smw_property = 'Knowledge',
category_incomplete = 'Needs knowledge',
}

parse.health = {
name = 'health',
func = parse.number,
smw_property = 'Health',
category_incomplete = 'Needs health',
}

parse.experience = {
name = 'experience',
func = parse.number,
smw_property = 'Experience',
category_incomplete = 'Needs experience',
}

local valid_attack_styles = {
['none'] = 'None',
['impact'] = 'Impact',
['cryonae'] = 'Cryonae',
['arborae'] = 'Arborae',
['tempestae'] = 'Tempestae',
['infernae'] = 'Infernae',
['necromae'] = 'Necromae',
}

local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style == 'None' then
return 'None'
else
return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
end
end
return nil
end

local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
return attack_style
else
return nil
end
end

parse.attack_style = {
name = 'attack_style',
func = attack_style_func,
smw_property = 'Attack style',
smw_func = attack_style_smw,
category_incomplete = 'Needs attack style',
}

parse.immune_to = {
name = 'immune_to',
func = attack_style_func,
smw_property = 'Immune to',
smw_func = attack_style_smw,
category_incomplete = 'Needs immune to',
}

parse.vulnerable_to = {
name = 'vulnerable_to',
func = attack_style_func,
smw_property = 'Vulnerable to',
smw_func = attack_style_smw,
category_incomplete = 'Needs vulnerable to',
}


return parse
return parse
Please note that all contributions to Brighter Shores Wiki are considered to be released under the CC BY-NC-SA 3.0 (see Brighter Shores:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Preview page with this template

This page is a member of a hidden category: