Editing Module:Param Parse

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--]=]
--]=]
-- <nowiki>
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
local currency = require('Module:Currency').parse
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num = string.gsub(num or '',',','')
num = string.gsub(num or '',',','')
return tonumber(num)
return tonumber(num)
end

-- Standardized number range: Accepts '1' and '1-5'
function parse.number_or_number_range(prenum)
if not prenum then return end
local ret = ''
local count = 0
for out in string.gmatch(prenum, "[^-]+") do
if count == 1 then
ret = ret .. "➨\n"
elseif count == 3 then
return nil
end
local num = parse.number(out)
if num == nil then
return nil
end
ret = ret .. num
count = count + 1
end
if count == 0 then
return nil
end
return ret
end

function parse.number_or_number_range_low(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 1 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end

function parse.number_or_number_range_high(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 2 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
end


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-- Premade Params --
-- Premade Params --
--------------------
--------------------

-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}


-- Standardized name function
-- Standardized name function
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category_incomplete = 'Needs name',
category_incomplete = 'Needs name',
}
}
-- Standardized examine function
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
parse.examine = {
function parse.get_rarity_func(name)
name = 'examine',
for _, rarity in ipairs(rarities) do
func = parse.has_content,
if name:sub(1, #rarity) == rarity then
smw_property = 'Examine',
return rarity
category_incomplete = 'Needs examine',
end
end
return nil
end
parse.rarity_from_name = {
name = 'rarity_from_name',
func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}

-- Standardized description function
function parse.description_func(description, examine)
if not description and examine then
description = examine
end
return parse.has_content(description)
end
parse.description = {
name = 'description',
func = {name = parse.description_func, params = {Infobox.raw_param('description'), Infobox.raw_param('examine')}},
smw_property = 'Description',
category_incomplete = 'Needs description',
}
}


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['hopeforest'] = 'Hopeforest',
['hopeforest'] = 'Hopeforest',
['mine of mantuban'] = 'Mine of Mantuban',
['mine of mantuban'] = 'Mine of Mantuban',
['crenopolis'] = 'Crenopolis',
['crenopolis'] = 'Crenopolis'
['stonemaw hill'] = 'Stonemaw Hill',
['bleakholm crags'] = 'Bleakholm Crags'
}
}
function parse.episode_func(episode)
function parse.episode_func(episode)
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return '[[File:Unknown episode icon.png|18px|link=]] None'
return '[[File:Unknown episode icon.png|18px|link=]] None'
else
else
return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
local page_name = valid_episode .. ' (episode)'
-- Check if the page with '(episode)' exists
if mw.title.new(page_name).exists then
return '[[File:'..valid_episode..' episode icon.png|18px|link='..page_name..']] [['..page_name..'|'..valid_episode..']]'
else
-- Fallback to the original episode name
return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
end
end
end
end
end
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smw_func = parse.episode_smw,
smw_func = parse.episode_smw,
category_incomplete = 'Needs episode',
category_incomplete = 'Needs episode',
}
parse.additional_episode = {
name = 'additional_episode',
func = parse.episode_func,
smw_property = 'Additional Episode',
smw_func = parse.episode_smw,
category_complete = 'Infobox with two episodes',
}
}


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['hopeforest'] = 'No',
['hopeforest'] = 'No',
['mine of mantuban'] = 'Yes',
['mine of mantuban'] = 'Yes',
['crenopolis'] = 'Yes',
['crenopolis'] = 'Yes'
['stonemaw hill'] = 'Yes',
['bleakholm crags'] = 'Yes'
}
}
function parse.premium_func(episode)
function parse.premium_func(episode)
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-- Release
-- Release
local function unix_time(date)
function unix_time(date)
-- Convert a time to unix time
-- Convert a time to unix time
if date == nil then
if date == nil then
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-- Value
-- Value
function parse.value_func(val)
function parse.value_func(val)
return currency(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
end
parse.value = {
parse.value = {
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}
}


-- Profession
-- Sell Price
function parse.sell_price_func(val)
return currency(val)
end
parse.sell_price = {
name = 'sell_price',
func = parse.sell_price_func,
category_incomplete = 'Items needing sell prices',
smw_property = 'Sell Price',
smw_func = parse.number
}

-- Profession (TODO)
function parse.profession_bubble_func(profession, level)
function parse.profession_bubble_func(profession, level)
local profession_valid = parse.has_content(profession)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
local profession_valid_link = profession_valid
local level_valid = parse.number_or_number_range(level)
local level_valid = parse.number(level)
local category_error = false
local category_error = false
if not profession_valid and not level_valid then
if not profession_valid and not level_valid then
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parse.profession_a_level_smw = {
parse.profession_a_level_smw = {
name = 'profession_a_level',
name = 'profession_a_level',
func = parse.number_or_number_range_low,
func = parse.number,
smw_property = 'Profession Level A',
smw_property = 'Profession Level A',
}
parse.profession_a_level_high_smw = {
name = 'profession_a_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Level A High',
}
}
parse.profession_bubble_b = {
parse.profession_bubble_b = {
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parse.profession_b_level_smw = {
parse.profession_b_level_smw = {
name = 'profession_b_level',
name = 'profession_b_level',
func = parse.number_or_number_range_low,
func = parse.number,
smw_property = 'Profession Level B',
smw_property = 'Profession Level B',
}
parse.profession_b_level_high_smw = {
name = 'profession_b_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
}
}


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name = 'variant',
name = 'variant',
func = parse.has_content,
func = parse.has_content,
smw_property = 'Variant of',
smw_property = 'Variant of'
category_incomplete = 'Needs variant'
}
}


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smw_func = parse.yes_no_smw,
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
category_incomplete = 'Needs passiveness'
}

parse.aggressive = {
name = 'aggressive',
func = parse.yes_no,
smw_property = 'Aggressive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs aggressiveness'
}
}


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end
end
return "N/A"
return "N/A"
end
function parse.difficulty_smw(val)
if val == 'N/A' then
return -1
end
val = tonumber(val) -- Intentionally do not use parse.tonumber here
if val == nil then
return nil
end
if val >= 0 and val <= 5 and math.floor(val) == val then
return val
end
return nil
end
end


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func = parse.difficulty_func,
func = parse.difficulty_func,
smw_property = 'Difficulty',
smw_property = 'Difficulty',
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
category_incomplete = 'Needs difficulty'
}
}


local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end

-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}

-- Quest
function parse.quest_smw(quest)
if quest == 'No' then
return nil
end
return parse.has_content(quest)
end

parse.quest = {
name = 'quest',
func = parse.has_content,
smw_property = 'Quest',
smw_func = parse.quest_smw,
category_incomplete = 'Needs quest'
}

-- Unlock Level
function parse.unlock_level_func(profession, level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end

function parse.unlock_level_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return level_valid
end

parse.unlock_level = {
name = 'unlock_level',
func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
smw_property = 'Unlock level',
smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
category_incomplete = 'Needs unlock level',
}

-- Knowledge
parse.knowledge = {
name = 'knowledge',
func = parse.number,
smw_property = 'Knowledge',
category_incomplete = 'Needs knowledge',
}

parse.health = {
name = 'health',
func = parse.number,
smw_property = 'Health',
category_incomplete = 'Needs health',
}

parse.experience = {
name = 'experience',
func = parse.number,
smw_property = 'Experience',
category_incomplete = 'Needs experience',
}

local valid_attack_styles = {
['none'] = 'None',
['impact'] = 'Impact',
['cryonae'] = 'Cryonae',
['arborae'] = 'Arborae',
['tempestae'] = 'Tempestae',
['infernae'] = 'Infernae',
['necromae'] = 'Necromae',
}

local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style == 'None' then
return 'None'
else
return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
end
end
return nil
end

local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
return attack_style
else
return nil
end
end

parse.attack_style = {
name = 'attack_style',
func = attack_style_func,
smw_property = 'Attack style',
smw_func = attack_style_smw,
category_incomplete = 'Needs attack style',
}

parse.immune_to = {
name = 'immune_to',
func = attack_style_func,
smw_property = 'Immune to',
smw_func = attack_style_smw,
category_incomplete = 'Needs immune to',
}

parse.vulnerable_to = {
name = 'vulnerable_to',
func = attack_style_func,
smw_property = 'Vulnerable to',
smw_func = attack_style_smw,
category_incomplete = 'Needs vulnerable to',
}


return parse
return parse
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