Editing Module:Param Parse

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--]=]
--]=]
-- <nowiki>
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
local currency = require('Module:Currency').parse
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return nil
return nil
end
end
local num = parse.number(out)
num = parse.number(out)
if num == nil then
if num == nil then
return nil
return nil
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-- Premade Params --
-- Premade Params --
--------------------
--------------------

-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}


-- Standardized name function
-- Standardized name function
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-- Standardized description function
-- Standardized description function
function parse.description_func(description, examine)
function parse.description_func(description, examine)
if not description and examine then
if not Infobox.is_param_defined(description) and Infobox.is_param_defined(examine) then
description = examine
description = examine
end
end
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smw_property = 'Description',
smw_property = 'Description',
category_incomplete = 'Needs description',
category_incomplete = 'Needs description',
}

-- Standardized examine function ("examine" doesn't exist in this game, but kept
-- temporarily until all infoboxes use the description above.)
parse.examine = {
name = 'examine',
func = parse.has_content,
smw_property = 'Examine',
category_incomplete = 'Needs examine',
}
}


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-- Release
-- Release
local function unix_time(date)
function unix_time(date)
-- Convert a time to unix time
-- Convert a time to unix time
if date == nil then
if date == nil then
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-- Value
-- Value
function parse.value_func(val)
function parse.value_func(val)
return currency(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
end
parse.value = {
parse.value = {
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smw_func = parse.difficulty_smw,
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
category_incomplete = 'Needs difficulty'
}

local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end

-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}
}


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local level_valid = parse.number(level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
if not profession_valid and not level_valid then
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end
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid..'|width=18x18]] '..level_valid
end
end


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}
}


local function attack_style_func(style)
function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style then
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end
end


local function attack_style_smw(style)
function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style then
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