Module:MinerList
Module documentation
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Module:MinerList's function main is invoked by Template:MinerList.
Module:MinerList requires Module:Mw.html extension.
Module:MinerList requires Module:ProfessionList.
Module:MinerList requires Module:RecipeTreeSearch.
Module:MinerList requires strict.
require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')
local p = {}
-- non dynamic module, no inputs
function p.main()
local queryString = '[[Category:Miner]] AND [[Category:Pages with activities]]'
local function screenFunction(item)
return not item.passive
end
local results = plist.generate_recipe_table(queryString,screenFunction)
results = p.formatResults(results)
return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
--simple check for nil results
if results==nil or results[1]==nil then
return nil
end
-- iterate through products
for _, item in ipairs(results) do
--catch badly submitted data
item.product = item.product or ''
-- detect mine cart work or deathstone
item.hideCells = string.find(item.pageName,'Mine Cart Work')
item.usesExplosives = string.find(item.pageName,'Deathstone')
if item.hideCells then
item.profit = item.coins and tonumber(item.coins)
end
-- materials used
item.material = (item.materials and item.materials[1] and item.materials[1].name) or ''
-- downtime is very important for gathering-type professions
-- initial guesses
item.downtime = 60
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for miner, only respawn time and number of nodes
if item.hideCells then
item.downtime = 0
item.nodes = 1
item.respawn = item.duration
elseif string.find(item.pageName,'Iron Ore') then
item.downtime = 20
item.nodes = 10
elseif string.find(item.pageName,'Cabranese Ore') then
item.downtime = 120 -- teleport to mine south west to bank and run back
item.nodes = 10
elseif string.find(item.pageName,'Flantium Ore') then
item.downtime = 100
item.nodes = 10
elseif string.find(item.pageName,'Adathril Ore') then
item.downtime = 60
item.nodes = 10
elseif string.find(item.pageName,'Flint') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Basalt') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Andesite') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Granite') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Deathstone') then
item.downtime = 120 -- includes getting more explosives
item.nodes = 6
end
--products per hour
item.batch = 24
item.durationEffective = item.respawn and item.respawn / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
return results
end
-- make the table
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return 'No data found for table'
end
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Miner small icon.png|15px]] Level')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Mining node')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Materials')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Resource')
:done()
:tag('th')
:wikitext('Resource/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
for i, item in ipairs(results) do
local row = out:tag('tr')
--level
:IF(item.level)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.level)
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
-- resource
:IF(item.hideCells)
:tag('td')
:addClass('table-na')
:attr{ colspan = '5' }
:wikitext('N/A')
:done()
:ELSE()
:IF(item.usesExplosives)
:node(plist.two_column_image_text(item.material,'File:' .. item.material .. '.png',item.material,item.material))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
-- resource/hr
:IF(item.productPerHour)
:tag('td')
:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()
-- economics
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profitPerHour))
-- XP
:IF(item.xp)
:tag('td')
:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- XP per hour
:IF(item.xpPerHour)
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
:done()
end
return out
end
return p