Module:MinerList: Difference between revisions

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(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables)
(downtime calculations and xp when dropping)
Line 49: Line 49:
end
end
-- downtime is very important for gathering-type professions
-- profitability
-- initial guesses
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
item.downtime = 60
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
-- 20s per room to traverse
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
-- duration and relocation times arent used for miner, only respawn time and number of nodes
if item.hideCells then
item.downtime = 0
item.nodes = 1
item.respawn = item.duration
elseif string.find(item.pageName,'Iron Ore') then
item.downtime = 20
item.nodes = 10
elseif string.find(item.pageName,'Cabranese Ore') then
item.downtime = 120 -- teleport to mine south west to bank and run back
item.nodes = 10
elseif string.find(item.pageName,'Flantium Ore') then
item.downtime = 100
item.nodes = 10
elseif string.find(item.pageName,'Adathril Ore') then
item.downtime = 60
item.nodes = 10
elseif string.find(item.pageName,'Flint') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Basalt') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Andesite') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Granite') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Deathstone') then
item.downtime = 120 -- includes getting more explosives
item.nodes = 6
end

--products per hour
item.batch = 24
item.batch = 24
item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600
item.durationEffective = item.respawn and item.respawn / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end
Line 103: Line 141:
:tag('th')
:tag('th')
:wikitext('XP/hr')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
:done()
:done()
Line 159: Line 200:
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:done()
:ELSE()
:ELSE()

Revision as of 17:56, 22 December 2024

Module documentation
This documentation is transcluded from Module:MinerList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:MinerList/doc. [edit]
Module:MinerList's function main is invoked by Template:MinerList.
Module:MinerList requires Module:Mw.html extension.
Module:MinerList requires Module:ProfessionList.
Module:MinerList requires Module:RecipeTreeSearch.
Module:MinerList requires strict.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Miner]] AND [[Category:Pages with activities]]'
	
	local function screenFunction(item)
		return not item.passive
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)

	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results==nil or results[1]==nil then
		return nil
	end
	
	-- iterate through products
	for _, item in ipairs(results) do

		--catch badly submitted data	
		item.product = item.product or ''
		
		-- detect mine cart work
		item.hideCells = string.find(item.pageName,'Mine Cart Work')
		if item.hideCells then
			item.profit = item.coins and tonumber(item.coins)
		else
			item.profit = item.sellPrice
		end
		
		-- downtime is very important for gathering-type professions
		-- initial guesses
		item.downtime = 60 
		-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
		-- 20s per room to traverse
		-- duration and relocation times arent used for miner, only respawn time and number of nodes
		if item.hideCells then
			item.downtime = 0
			item.nodes = 1
			item.respawn = item.duration
		elseif string.find(item.pageName,'Iron Ore') then
			item.downtime = 20
			item.nodes = 10
		elseif string.find(item.pageName,'Cabranese Ore') then
			item.downtime = 120 -- teleport to mine south west to bank and run back
			item.nodes = 10
		elseif string.find(item.pageName,'Flantium Ore') then
			item.downtime = 100
			item.nodes = 10
		elseif string.find(item.pageName,'Adathril Ore') then
			item.downtime = 60
			item.nodes = 10
		elseif string.find(item.pageName,'Flint') then
			item.downtime = 20
			item.nodes = 6
		elseif string.find(item.pageName,'Basalt') then
			item.downtime = 60
			item.nodes = 6
		elseif string.find(item.pageName,'Andesite') then
			item.downtime = 60
			item.nodes = 6
		elseif string.find(item.pageName,'Granite') then
			item.downtime = 20
			item.nodes = 6
		elseif string.find(item.pageName,'Deathstone') then
			item.downtime = 120 -- includes getting more explosives
			item.nodes = 6
		end 

		--products per hour
		item.batch = 24
		item.durationEffective = item.respawn and item.respawn / item.nodes
		item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
		item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600

		-- properties per hour
		item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
		item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Miner small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Mining node')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Resource')
			:done()
			:tag('th')
				:wikitext('Resource/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:wikitext('XP/hr<br>(Discarding)')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- gathering node
			:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
			
			-- resource
			:IF(item.hideCells)
				:tag('td')
					:addClass('table-na')
					:attr{ colspan = '3' }
					:wikitext('N/A')
				:done()
			:ELSE()
				:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
			
				-- resource/hr
				:IF(item.productPerHour)
					:tag('td')
						:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
					:done()
				:ELSE()
					:node(plist.unknown_value_edit_cell(item.pageName,1))
				:END()
			:END()
			
			-- economics
			:node(plist.currency_cell(item.profit))
			:node(plist.currency_cell(item.profitPerHour))

			-- XP
			:IF(item.xp)
				:tag('td')
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHour)
				:tag('td')
					:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHourDropping)
				:tag('td')
					:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()

		:done()
	end

	return out
end

return p