Editing Module:LeatherworkerList

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require('strict')
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local search = require('Module:RecipeTreeSearch')
local search = require('Module:RecipeTreeSearch')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local discount = require('Module:MerchantHideDiscount')
local discount = require('Module:MerchantHideDiscount')
local lang = mw.getContentLanguage()
local purge = require('Module:Purge')._purge


local p = {}
local p = {}
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function p.main()
function p.main()
-- main query returns only directly needed parameter needed for the row,
local queryString = '[[Category:Leatherworker]] AND [[Category:Pages with recipes]]'
-- other parameters are determined by subqueries of chained pages
local query = {
'[[-Sold item.Sold by::Leather stall]]',
'[[Recipe JSON::~*]]', -- the stall sells scraps and we need to ignore those
'?Uses facility #- = facility',
'?Profession Level A = lvl',
'? #- = name',
'?Recipe JSON = recipeJSON',
'?Activity XP = XP',
'?Activity duration = duration',
'?Value = sell',
'?Activity coins = coins',
'sort = Profession Level A',
'limit = 500'
}
local results = mw.smw.ask(query)
-- criterion for if an entry is a recipe, or a passive activity
local function screenFunction(item)
for _, item in ipairs(results) do
local product = (item.output and item.output[1] and item.output[1].name) or ''
item.passiveActivity = false -- no passives in this list
return string.find(product,'Leather') and (not item.passive)
end
end
local results = plist.generate_recipe_table(queryString,screenFunction)

results = p.formatResults(results)
results = p.formatResults(results)


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--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'


end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
end
end


-- do calculations and determine strings to go in cells
-- do calculations and determine strings to go in cells
function p.formatResults(results)
function p.formatResults(results)

--simple check for nil results
if results ==nil or results[1] == nil then
return nil
end
-- iterate through products
-- iterate through products
for _, item in ipairs(results) do
for _, item in ipairs(results) do
-- New module for recipe searching
-- sole hide material
local fullRecipe = search.main(item.name)
item.material = (item.materials and item.materials[1] and item.materials[1].name) or ''
item.materials = fullRecipe.materials
item.outputQuantity = fullRecipe.output[1].quantity
item.buy = fullRecipe.buyPrice
item.XP = fullRecipe.xp
item.duration = fullRecipe.duration
-- discounted buy price is not included by the RecipeTreeSearch module, have to do it manually
-- list of all pages to edit, if edit is needed
item.allPageEdits = { item.pageName }
item.buyDiscount = 0
for _,intermediate in ipairs(item.intermediateMaterials) do
for _, material in ipairs(item.materials) do
table.insert(item.allPageEdits,intermediate.name)
end
--with the merchant discount, buy price is sell price
-- poles will show as making 1 and using 0.5 log, which doesnt match the look of planks or staves
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop sell price|mainlabel=' .. material.name
-- double them,
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
if item.pageName and string.find(item.pageName,'Pole') then
local shopPrice = 0
item.output[1].quantity = item.output and item.output[1] and item.output[1].quantity and item.output[1].quantity * 2
item.buyPrice = item.buyPrice and item.buyPrice * 2
item.sellPrice = item.sellPrice and item.sellPrice * 2
item.profit = item.profit and item.profit * 2
item.xp = item.xp and item.xp * 2
item.duration = item.duration and item.duration * 2
if shopPriceResult[1] and shopPriceResult[1]["Shop sell price"] then
for j,jtem in ipairs(item.materials) do
shopPrice = tonumber(shopPriceResult[1]["Shop sell price"]) or 0
jtem.quantity = jtem.quantity and jtem.quantity * 2
else
item.buyDiscount = nil
end
end

item.buyDiscount = item.buyDiscount and item.buyDiscount + shopPrice * material.quantity
end
end
-- profitability
-- direct values
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.profit = item.sell and item.buy and item.sell - item.buy
item.profitDiscount = item.sell and item.buyDiscount and item.sell - item.buyDiscount
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
item.profitPerXPDiscount = item.profitDiscount and item.XP and math.floor(item.profitDiscount / item.XP * 100) / 100
local hideName = string.gsub(item.name,'Leather','Hide')
item.discountLevel = discount[hideName]

-- a lot of downtime in leatherworker, but large batch sizes
-- 1min 40s to go from hide stall to tannery, run round the tannery, run to leather stall, then back to hide stall
local batchSize = 24
local batchSize = 24
local downtime = 100
local downtime = 100
Line 75: Line 108:


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHourDiscount = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
-- discounted buy price is not provided by the search, have to do it manually
item.discountLevel = discount[item.material]
item.buyPriceDiscount = search.getShopSellPrice(item.material)
item.profitDiscount = item.sellPrice and item.buyPriceDiscount and item.sellPrice - item.buyPriceDiscount
item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
end
end


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-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return 'No data found for table'
end
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('caption')
:wikitext('This list is updated dynamically. '..purge())
:done()
:tag('tr')
:tag('tr')
:tag('th')
:tag('th')
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:tag('th')
:tag('th')
:attr{ colspan = '3' }
:attr{ colspan = '3' }
:wikitext('Products')
:wikitext('Product')
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '3' }
:wikitext('Materials')
:wikitext('Materials')
:done()
:done()
Line 137: Line 153:
:done()
:done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")


for i, item in ipairs(results) do
for i, item in ipairs(results) do
local row = out:tag('tr')
local row = out:tag('tr')
:IF(item.lvl)
--level
:IF(item.level)
:tag('td')
:tag('td')
:css{ ['text-align'] = 'center' }
:css{ ['text-align'] = 'center' }
:wikitext(item.level)
:wikitext(item.lvl)
:done()
:done()
:ELSE()
:ELSE()
:node(unknown_value_cell)
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()

:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' &times;')
:done()
:tag('td')
:addClass('plinkt-image no-border')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.name .. ']]')
:done()
:IF(not(item.passiveActivity))
-- recipe

:node(plist.three_column_image_text(item.product,1,'File:' .. item.product .. '.png',item.product,item.product))
local materialCell = row:tag('td')
for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|30px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
end
row
-- materials

:node(plist.three_column_image_text(item.material,1,'File:' .. item.material .. '.png',item.material,item.material))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profitPerHour))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))
:tag('td')
:tag('td')
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:wikitext(item.discountLevel)
:wikitext(item.discountLevel)
:done()
:done()
:node(plist.currency_cell(item.profitPerHourDiscount))
:node(currency_cell(item.profitPerHourDiscount))


-- XP
:IF(item.XP)
:IF(item.xp)
:tag('td')
:tag('td')
:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:done()
:ELSE()
:ELSE()
:node(unknown_value_cell)
:node(plist.unknown_value_edit_cell(item.allPageEdits,1))
:END()
:END()

:IF(item.XPPerHour)
-- XP per hour
:IF(item.xpPerHour)
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:done()
:ELSE()
:ELSE()
:node(plist.unknown_value_cell(1))
:node(unknown_value_cell)
:END()
:END()

:done()
:done()
end
end
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