Module:GathererList: Difference between revisions
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m (remove unknown value cell parameter, no longer used.) |
(downtime calculations, display tool) |
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Line 17: | Line 17: | ||
local results = plist.generate_recipe_table(queryString,screenFunction) |
local results = plist.generate_recipe_table(queryString,screenFunction) |
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results = p.formatResults(results) |
results = p.formatResults(results) |
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Line 29: | Line 29: | ||
-- do calculations and determine strings to go in cells |
-- do calculations and determine strings to go in cells |
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function p.formatResults(results) |
function p.formatResults(results) |
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--simple check for nil results |
--simple check for nil results |
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if results |
if results==nil or results[1]==nil then |
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return nil |
return nil |
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end |
end |
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Line 38: | Line 38: | ||
for _, item in ipairs(results) do |
for _, item in ipairs(results) do |
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-- downtime is very important for gathering-type professions |
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--catch badly submitted data |
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-- initial values, it will be obvious if these get used |
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item.product = item.product or '' |
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item. |
item.downtime = 10000 |
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item.nodes = 1 |
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-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank |
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-- 20s per room to traverse |
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-- duration and relocation times arent used for fisher, only respawn time and number of nodes |
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if string.find(item.pageName,'Globeplant') then |
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item.downtime = 40 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Dandelion') then |
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item.downtime = 20 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Goat Horn') then |
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item.downtime = 60 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Apple') then |
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item.downtime = 80 |
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item.nodes = 6 |
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elseif string.find(item.pageName,'Leek') then |
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item.downtime = 40 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Haleberries') then |
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item.downtime = 50 -- portal back after depositing |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Rams Horn') then |
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item.downtime = 100 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Bitterfruit') then |
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item.downtime = 160 -- cannot be banked, must be sold |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Chestnut') then |
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item.downtime = 80 |
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item.nodes = 6 |
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elseif string.find(item.pageName,'Bone Spike') then |
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item.downtime = 0 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Tangfruit') then |
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item.downtime = 150 -- cannot be banked, must be sold |
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item.nodes = 6 |
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elseif string.find(item.pageName,'Catkin') then |
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item.downtime = 60 |
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item.nodes = 6 |
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elseif string.find(item.pageName,'Femur Shard') then |
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item.downtime = 80 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Clover') then |
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item.downtime = 40 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Snake Scale') then |
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item.downtime = 60 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Orchid') then |
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item.downtime = 60 |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Dock Leaf') then |
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item.downtime = 80 -- portal back after depositing |
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item.nodes = 8 |
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elseif string.find(item.pageName,'Sage') then |
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item.downtime = 120 -- portal to deposit then run back |
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item.nodes = 6 |
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elseif string.find(item.pageName,'Thistle') then |
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item.downtime = 100 |
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item.nodes = 6 |
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end |
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-- profitability |
-- profitability |
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item.profit = item.sellPrice |
item.profit = item.sellPrice |
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item.profitPerXP = item.profit and item.xp and item.profit / item.xp |
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-- products per hour |
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-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS |
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item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE |
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item.batch = 24 |
item.batch = 24 |
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item. |
item.durationEffective = item.duration and item.respawn and (item.duration + item.respawn) / item.nodes |
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item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600) |
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item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600 |
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-- properties per hour |
-- properties per hour |
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item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour) |
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour) |
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item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping) |
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item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) |
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) |
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end |
end |
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Line 61: | Line 125: | ||
-- make the table |
-- make the table |
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function p.displayTable(results) |
function p.displayTable(results) |
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--simple check for nil results |
--simple check for nil results |
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if results ==nil or results[1] == nil then |
if results ==nil or results[1] == nil then |
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Line 71: | Line 135: | ||
:tag('tr') |
:tag('tr') |
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:tag('th') |
:tag('th') |
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:wikitext('[[File: |
:wikitext('[[File:Forager small icon.png|15px]] Level') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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:attr{ colspan = '2' } |
:attr{ colspan = '2' } |
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:wikitext(' |
:wikitext('Node') |
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:done() |
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:tag('th') |
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:attr{ colspan = '2' } |
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:wikitext('Tool') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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Line 97: | Line 165: | ||
:tag('th') |
:tag('th') |
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:wikitext('XP/hr') |
:wikitext('XP/hr') |
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:done() |
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:tag('th') |
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:wikitext('XP/hr<br>(Discarding)') |
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:done() |
:done() |
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:done() |
:done() |
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Line 115: | Line 186: | ||
-- gathering node |
-- gathering node |
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:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName)) |
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName)) |
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:IF(item.tool) |
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:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or ''))) |
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:ELSE() |
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:tag('td') |
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:addClass('table-na') |
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:attr{ colspan = '2' } |
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:wikitext('N/A') |
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:done() |
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:END() |
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-- resource |
-- resource |
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Line 127: | Line 208: | ||
:node(plist.unknown_value_edit_cell(item.pageName,1)) |
:node(plist.unknown_value_edit_cell(item.pageName,1)) |
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:END() |
:END() |
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-- economics |
-- economics |
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:node(plist.currency_cell(item.profit)) |
:node(plist.currency_cell(item.profit)) |
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Line 145: | Line 226: | ||
:tag('td') |
:tag('td') |
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:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour))) |
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour))) |
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:done() |
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:ELSE() |
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:node(plist.unknown_value_cell(1)) |
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:END() |
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-- XP per hour |
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:IF(item.xpPerHourDropping) |
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:tag('td') |
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:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping))) |
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:done() |
:done() |
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:ELSE() |
:ELSE() |
Revision as of 23:04, 23 December 2024
Module documentation
This documentation is transcluded from Module:GathererList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:GathererList/doc. [edit]
Module:GathererList's function main is invoked by Template:GathererList.
Module:GathererList requires Module:Mw.html extension.
Module:GathererList requires Module:ProfessionList.
Module:GathererList requires Module:RecipeTreeSearch.
Module:GathererList requires strict.
require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')
local p = {}
-- non dynamic module, no inputs
function p.main()
local queryString = '[[Category:Gatherer]] AND [[Category:Pages with activities]]'
local function screenFunction(item)
return not item.passive
end
local results = plist.generate_recipe_table(queryString,screenFunction)
results = p.formatResults(results)
return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
--simple check for nil results
if results==nil or results[1]==nil then
return nil
end
-- iterate through products
for _, item in ipairs(results) do
-- downtime is very important for gathering-type professions
-- initial values, it will be obvious if these get used
item.downtime = 10000
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Globeplant') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Dandelion') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Goat Horn') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Apple') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Leek') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Haleberries') then
item.downtime = 50 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Rams Horn') then
item.downtime = 100
item.nodes = 8
elseif string.find(item.pageName,'Bitterfruit') then
item.downtime = 160 -- cannot be banked, must be sold
item.nodes = 8
elseif string.find(item.pageName,'Chestnut') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Bone Spike') then
item.downtime = 0
item.nodes = 8
elseif string.find(item.pageName,'Tangfruit') then
item.downtime = 150 -- cannot be banked, must be sold
item.nodes = 6
elseif string.find(item.pageName,'Catkin') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Femur Shard') then
item.downtime = 80
item.nodes = 8
elseif string.find(item.pageName,'Clover') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Snake Scale') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Orchid') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Dock Leaf') then
item.downtime = 80 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Sage') then
item.downtime = 120 -- portal to deposit then run back
item.nodes = 6
elseif string.find(item.pageName,'Thistle') then
item.downtime = 100
item.nodes = 6
end
-- profitability
item.profit = item.sellPrice
-- products per hour
item.batch = 24
item.durationEffective = item.duration and item.respawn and (item.duration + item.respawn) / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
return results
end
-- make the table
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return 'No data found for table'
end
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Forager small icon.png|15px]] Level')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Node')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Resource')
:done()
:tag('th')
:wikitext('Resource/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
for i, item in ipairs(results) do
local row = out:tag('tr')
--level
:IF(item.level)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.level)
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
-- resource/hr
:IF(item.productPerHour)
:tag('td')
:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- economics
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profitPerHour))
-- XP
:IF(item.xp)
:tag('td')
:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- XP per hour
:IF(item.xpPerHour)
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
:done()
end
return out
end
return p