Module:GathererList: Difference between revisions

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Content added Content deleted
(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables)
m (add purge link)
(3 intermediate revisions by one other user not shown)
Line 3: Line 3:
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')
local purge = require('Module:Purge')._purge


local p = {}
local p = {}
Line 17: Line 17:
local results = plist.generate_recipe_table(queryString,screenFunction)
local results = plist.generate_recipe_table(queryString,screenFunction)

results = p.formatResults(results)
results = p.formatResults(results)


Line 29: Line 29:
-- do calculations and determine strings to go in cells
-- do calculations and determine strings to go in cells
function p.formatResults(results)
function p.formatResults(results)
--simple check for nil results
--simple check for nil results
if results ==nil or results[1] == nil then
if results==nil or results[1]==nil then
return nil
return nil
end
end
Line 38: Line 38:
for _, item in ipairs(results) do
for _, item in ipairs(results) do


-- downtime is very important for gathering-type professions
--catch badly submitted data
-- initial values, it will be obvious if these get used
item.product = item.product or ''
item.pageImage = item.pageImage or ''
item.downtime = 10000
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Globeplant') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Dandelion') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Goat Horn') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Apple') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Leek') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Haleberries') then
item.downtime = 50 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Rams Horn') then
item.downtime = 100
item.nodes = 8
elseif string.find(item.pageName,'Bitterfruit') then
item.downtime = 160 -- cannot be banked, must be sold
item.nodes = 8
elseif string.find(item.pageName,'Chestnut') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Bone Spike') then
item.downtime = 0
item.nodes = 8
elseif string.find(item.pageName,'Tangfruit') then
item.downtime = 150 -- cannot be banked, must be sold
item.nodes = 6
elseif string.find(item.pageName,'Catkin') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Femur Shard') then
item.downtime = 80
item.nodes = 8
elseif string.find(item.pageName,'Clover') then
item.downtime = 40
item.nodes = 8
elseif string.find(item.pageName,'Snake Scale') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Orchid') then
item.downtime = 60
item.nodes = 8
elseif string.find(item.pageName,'Dock Leaf') then
item.downtime = 80 -- portal back after depositing
item.nodes = 8
elseif string.find(item.pageName,'Sage') then
item.downtime = 120 -- portal to deposit then run back
item.nodes = 6
elseif string.find(item.pageName,'Thistle') then
item.downtime = 100
item.nodes = 6
end

-- profitability
-- profitability
item.profit = item.sellPrice
item.profit = item.sellPrice
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- products per hour
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
item.batch = 24
item.batch = 24
item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600
item.durationEffective = item.duration and item.respawn and (item.duration + item.respawn) / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end


Line 61: Line 125:
-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
--simple check for nil results
--simple check for nil results
if results ==nil or results[1] == nil then
if results ==nil or results[1] == nil then
Line 69: Line 133:
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('caption')
:wikitext('This list is updated dynamically. '..purge())
:done()
:tag('tr')
:tag('tr')
:tag('th')
:tag('th')
:wikitext('[[File:Gatherer small icon.png|15px]] Level')
:wikitext('[[File:Forager small icon.png|15px]] Level')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Node')
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '2' }
:attr{ colspan = '2' }
:wikitext('Gathering node')
:wikitext('Tool')
:done()
:done()
:tag('th')
:tag('th')
Line 97: Line 168:
:tag('th')
:tag('th')
:wikitext('XP/hr')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")


for i, item in ipairs(results) do
for i, item in ipairs(results) do
Line 120: Line 189:
-- gathering node
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
-- resource
Line 132: Line 211:
:node(plist.unknown_value_edit_cell(item.pageName,1))
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()
-- economics
-- economics
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profit))
Line 150: Line 229:
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:done()
:ELSE()
:ELSE()

Revision as of 07:43, 1 January 2025

Module documentation
This documentation is transcluded from Module:GathererList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:GathererList/doc. [edit]
Module:GathererList's function main is invoked by Template:GathererList.
Module:GathererList requires Module:Mw.html extension.
Module:GathererList requires Module:ProfessionList.
Module:GathererList requires Module:Purge.
Module:GathererList requires strict.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local purge = require('Module:Purge')._purge

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Gatherer]] AND [[Category:Pages with activities]]'
	
	local function screenFunction(item)
		return not item.passive
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results==nil or results[1]==nil then
		return nil
	end
	
	-- iterate through products
	for _, item in ipairs(results) do

		-- downtime is very important for gathering-type professions
		-- initial values, it will be obvious if these get used
		item.downtime = 10000 
		item.nodes = 1
		-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
		-- 20s per room to traverse
		-- duration and relocation times arent used for fisher, only respawn time and number of nodes
		if string.find(item.pageName,'Globeplant') then
			item.downtime = 40
			item.nodes = 8
		elseif string.find(item.pageName,'Dandelion') then
			item.downtime = 20
			item.nodes = 8
		elseif string.find(item.pageName,'Goat Horn') then
			item.downtime = 60
			item.nodes = 8
		elseif string.find(item.pageName,'Apple') then
			item.downtime = 80
			item.nodes = 6
		elseif string.find(item.pageName,'Leek') then
			item.downtime = 40
			item.nodes = 8
		elseif string.find(item.pageName,'Haleberries') then
			item.downtime = 50 -- portal back after depositing
			item.nodes = 8
		elseif string.find(item.pageName,'Rams Horn') then
			item.downtime = 100
			item.nodes = 8
		elseif string.find(item.pageName,'Bitterfruit') then
			item.downtime = 160 -- cannot be banked, must be sold
			item.nodes = 8
		elseif string.find(item.pageName,'Chestnut') then
			item.downtime = 80 
			item.nodes = 6
		elseif string.find(item.pageName,'Bone Spike') then
			item.downtime = 0
			item.nodes = 8
		elseif string.find(item.pageName,'Tangfruit') then
			item.downtime = 150 -- cannot be banked, must be sold
			item.nodes = 6
		elseif string.find(item.pageName,'Catkin') then
			item.downtime = 60
			item.nodes = 6
		elseif string.find(item.pageName,'Femur Shard') then
			item.downtime = 80
			item.nodes = 8
		elseif string.find(item.pageName,'Clover') then
			item.downtime = 40
			item.nodes = 8
		elseif string.find(item.pageName,'Snake Scale') then
			item.downtime = 60
			item.nodes = 8
		elseif string.find(item.pageName,'Orchid') then
			item.downtime = 60
			item.nodes = 8
		elseif string.find(item.pageName,'Dock Leaf') then
			item.downtime = 80 -- portal back after depositing
			item.nodes = 8
		elseif string.find(item.pageName,'Sage') then
			item.downtime = 120 -- portal to deposit then run back
			item.nodes = 6
		elseif string.find(item.pageName,'Thistle') then
			item.downtime = 100
			item.nodes = 6
		end 

		-- profitability
		item.profit = item.sellPrice
		
		-- products per hour
		item.batch = 24
		item.durationEffective = item.duration and item.respawn and (item.duration + item.respawn) / item.nodes
		item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
		item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600

		-- properties per hour
		item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
		item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
			
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('caption')
			:wikitext('This list is updated dynamically. '..purge())
		:done()
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Forager small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Node')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Tool')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Resource')
			:done()
			:tag('th')
				:wikitext('Resource/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:wikitext('XP/hr<br>(Discarding)')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- gathering node
			:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
			
			:IF(item.tool)
				:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
			:ELSE()
				:tag('td')
					:addClass('table-na')
					:attr{ colspan = '2' }
					:wikitext('N/A')
				:done()
			:END()
			
			-- resource
			:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
			
			-- resource/hr
			:IF(item.productPerHour)
				:tag('td')
					:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
		
			-- economics
			:node(plist.currency_cell(item.profit))
			:node(plist.currency_cell(item.profitPerHour))

			-- XP
			:IF(item.xp)
				:tag('td')
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHour)
				:tag('td')
					:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHourDropping)
				:tag('td')
					:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()

		:done()
	end

	return out
end

return p