Module:ForagerList: Difference between revisions

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Content added Content deleted
(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables)
(include all the downtime calculations)
Line 17: Line 17:
local results = plist.generate_recipe_table(queryString,screenFunction)
local results = plist.generate_recipe_table(queryString,screenFunction)

results = p.formatResults(results)
results = p.formatResults(results)


Line 29: Line 29:
-- do calculations and determine strings to go in cells
-- do calculations and determine strings to go in cells
function p.formatResults(results)
function p.formatResults(results)
--simple check for nil results
--simple check for nil results
if results==nil or results[1]==nil then
if results==nil or results[1]==nil then
Line 38: Line 38:
for _, item in ipairs(results) do
for _, item in ipairs(results) do


-- downtime is very important for gathering-type professions
--catch badly submitted data
-- initial values, it will be obvious if these get used
item.product = item.product or ''
item.pageImage = item.pageImage or ''
item.downtime = 10000
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Kelp') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wallplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Periwinkle') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Shell') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Potato') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Pond Weed') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Bellplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Monument Piece') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Water Lily') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Starfish') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Hogberries') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Limpet') then
item.downtime = 100
item.nodes = 6
elseif string.find(item.pageName,'Nettle') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wrack') then
item.downtime = 80
item.nodes = 6
end

-- profitability
-- profitability
item.profit = item.sellPrice
item.profit = item.sellPrice
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- products per hour
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
item.batch = 24
item.batch = 24
item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600
item.durationEffective = item.duration and item.respawn and item.duration + item.respawn / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end


Line 75: Line 124:
:tag('th')
:tag('th')
:attr{ colspan = '2' }
:attr{ colspan = '2' }
:wikitext('Foraging node')
:wikitext('Node')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:done()
:tag('th')
:tag('th')
Line 97: Line 150:
:tag('th')
:tag('th')
:wikitext('XP/hr')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
:done()
:done()
Line 113: Line 169:
:END()
:END()
-- foraging node
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
-- resource
:IF(item.coop)
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product .. ' (co-op)',item.product))
:ELSE()
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:END()
-- resource/hr
-- resource/hr
Line 127: Line 197:
:node(plist.unknown_value_edit_cell(item.pageName,1))
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()
-- economics
-- economics
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profit))
Line 145: Line 215:
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:done()
:ELSE()
:ELSE()

Revision as of 16:11, 23 December 2024

Module documentation
This documentation is transcluded from Module:ForagerList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:ForagerList/doc. [edit]
Module:ForagerList's function main is invoked by Template:ForagerList.
Module:ForagerList requires Module:Mw.html extension.
Module:ForagerList requires Module:ProfessionList.
Module:ForagerList requires Module:RecipeTreeSearch.
Module:ForagerList requires strict.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Forager]] AND [[Category:Pages with activities]]'
	
	local function screenFunction(item)
		return not item.passive
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results==nil or results[1]==nil then
		return nil
	end
	
	-- iterate through products
	for _, item in ipairs(results) do

		-- downtime is very important for gathering-type professions
		-- initial values, it will be obvious if these get used
		item.downtime = 10000 
		item.nodes = 1
		-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
		-- 20s per room to traverse
		-- duration and relocation times arent used for fisher, only respawn time and number of nodes
		if string.find(item.pageName,'Kelp') then
			item.downtime = 20
			item.nodes = 6
		elseif string.find(item.pageName,'Wallplant') then
			item.downtime = 40
			item.nodes = 6
		elseif string.find(item.pageName,'Periwinkle') then
			item.downtime = 40
			item.nodes = 6
		elseif string.find(item.pageName,'Shell') then
			item.downtime = 20
			item.nodes = 6
		elseif string.find(item.pageName,'Potato') then
			item.downtime = 80
			item.nodes = 6
		elseif string.find(item.pageName,'Pond Weed') then
			item.downtime = 40
			item.nodes = 6
		elseif string.find(item.pageName,'Bellplant') then
			item.downtime = 40
			item.nodes = 6
		elseif string.find(item.pageName,'Monument Piece') then
			item.downtime = 20
			item.nodes = 8
		elseif string.find(item.pageName,'Water Lily') then
			item.downtime = 40
			item.nodes = 6
		elseif string.find(item.pageName,'Starfish') then
			item.downtime = 60
			item.nodes = 6
		elseif string.find(item.pageName,'Hogberries') then
			item.downtime = 80
			item.nodes = 6
		elseif string.find(item.pageName,'Limpet') then
			item.downtime = 100
			item.nodes = 6
		elseif string.find(item.pageName,'Nettle') then
			item.downtime = 20
			item.nodes = 6
		elseif string.find(item.pageName,'Wrack') then
			item.downtime = 80
			item.nodes = 6
		end 

		-- profitability
		item.profit = item.sellPrice
		
		-- products per hour
		item.batch = 24
		item.durationEffective = item.duration and item.respawn and item.duration + item.respawn / item.nodes
		item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
		item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600

		-- properties per hour
		item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
		item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
			
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Forager small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Node')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Tool')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Resource')
			:done()
			:tag('th')
				:wikitext('Resource/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:wikitext('XP/hr<br>(Discarding)')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- gathering node
			:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
			
			:IF(item.tool)
				:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
			:ELSE()
				:tag('td')
					:addClass('table-na')
					:attr{ colspan = '2' }
					:wikitext('N/A')
				:done()
			:END()
			
			-- resource
			:IF(item.coop)
				:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product .. ' (co-op)',item.product))
			:ELSE()
				:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
			:END()
			
			-- resource/hr
			:IF(item.productPerHour)
				:tag('td')
					:wikitext(item.productPerHour and math.floor(tonumber(item.productPerHour)*10)/10)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
		
			-- economics
			:node(plist.currency_cell(item.profit))
			:node(plist.currency_cell(item.profitPerHour))

			-- XP
			:IF(item.xp)
				:tag('td')
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHour)
				:tag('td')
					:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHourDropping)
				:tag('td')
					:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()

		:done()
	end

	return out
end

return p