Module:ForagerList: Difference between revisions

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(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all tables)
(include all the downtime calculations)
Line 17: Line 17:
local results = plist.generate_recipe_table(queryString,screenFunction)
local results = plist.generate_recipe_table(queryString,screenFunction)

results = p.formatResults(results)
results = p.formatResults(results)


Line 29: Line 29:
-- do calculations and determine strings to go in cells
-- do calculations and determine strings to go in cells
function p.formatResults(results)
function p.formatResults(results)
--simple check for nil results
--simple check for nil results
if results==nil or results[1]==nil then
if results==nil or results[1]==nil then
Line 38: Line 38:
for _, item in ipairs(results) do
for _, item in ipairs(results) do


-- downtime is very important for gathering-type professions
--catch badly submitted data
-- initial values, it will be obvious if these get used
item.product = item.product or ''
item.pageImage = item.pageImage or ''
item.downtime = 10000
item.nodes = 1
-- these numbers are based roughly on how far the nodes are from a storage rift or shop or bank
-- 20s per room to traverse
-- duration and relocation times arent used for fisher, only respawn time and number of nodes
if string.find(item.pageName,'Kelp') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wallplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Periwinkle') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Shell') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Potato') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Pond Weed') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Bellplant') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Monument Piece') then
item.downtime = 20
item.nodes = 8
elseif string.find(item.pageName,'Water Lily') then
item.downtime = 40
item.nodes = 6
elseif string.find(item.pageName,'Starfish') then
item.downtime = 60
item.nodes = 6
elseif string.find(item.pageName,'Hogberries') then
item.downtime = 80
item.nodes = 6
elseif string.find(item.pageName,'Limpet') then
item.downtime = 100
item.nodes = 6
elseif string.find(item.pageName,'Nettle') then
item.downtime = 20
item.nodes = 6
elseif string.find(item.pageName,'Wrack') then
item.downtime = 80
item.nodes = 6
end

-- profitability
-- profitability
item.profit = item.sellPrice
item.profit = item.sellPrice
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- products per hour
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
item.batch = 24
item.batch = 24
item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600
item.durationEffective = item.duration and item.respawn and item.duration + item.respawn / item.nodes
item.productPerHour = item.durationEffective and math.floor(1 / (item.durationEffective + item.downtime / item.batch) * 3600)
item.productPerHourDropping = item.durationEffective and 1 / (item.durationEffective) * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end


Line 75: Line 124:
:tag('th')
:tag('th')
:attr{ colspan = '2' }
:attr{ colspan = '2' }
:wikitext('Foraging node')
:wikitext('Node')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:done()
:tag('th')
:tag('th')
Line 97: Line 150:
:tag('th')
:tag('th')
:wikitext('XP/hr')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
:done()
:done()
Line 113: Line 169:
:END()
:END()
-- foraging node
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:IF(item.tool)
:node(plist.two_column_image_text(item.tool,'File:'..(item.tool or '')..' (grade 1).png',(item.tool or ''),(item.tool or '')))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '2' }
:wikitext('N/A')
:done()
:END()
-- resource
-- resource
:IF(item.coop)
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product .. ' (co-op)',item.product))
:ELSE()
:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
:END()
-- resource/hr
-- resource/hr
Line 127: Line 197:
:node(plist.unknown_value_edit_cell(item.pageName,1))
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
:END()
-- economics
-- economics
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profit))
Line 145: Line 215:
:tag('td')
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:done()
:ELSE()
:ELSE()