Module:ChefList: Difference between revisions
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(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all table) |
Californ1a (talk | contribs) m (add purge link) |
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local lang = mw.getContentLanguage() |
local lang = mw.getContentLanguage() |
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local plist = require('Module:ProfessionList') |
local plist = require('Module:ProfessionList') |
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local |
local purge = require('Module:Purge')._purge |
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local p = {} |
local p = {} |
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local out = mw.html.create('table') |
local out = mw.html.create('table') |
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:addClass('wikitable sortable') |
:addClass('wikitable sortable') |
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:tag('caption') |
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:wikitext('This list is updated dynamically. '..purge()) |
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:done() |
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:tag('tr') |
:tag('tr') |
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:tag('th') |
:tag('th') |
Latest revision as of 07:41, 1 January 2025
Module documentation
This documentation is transcluded from Module:ChefList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:ChefList/doc. [edit]
Module:ChefList's function main is invoked by Template:ChefList.
Module:ChefList requires Module:Mw.html extension.
Module:ChefList requires Module:ProfessionList.
Module:ChefList requires Module:Purge.
Module:ChefList requires strict.
require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local purge = require('Module:Purge')._purge
local p = {}
-- non dynamic module, no inputs
function p.main()
local queryString = '[[Category:Chef]] AND [[Category:Pages with recipes]] AND [[-Sold item.Sold by::Head Chef (shop)]]'
local function screenFunction(item)
return not item.passive
end
local results = plist.generate_recipe_table(queryString,screenFunction)
results = p.formatResults(results)
return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return nil
end
-- iterate through products
for _, item in ipairs(results) do
-- list of all pages to edit, if edit is needed
item.allPageEdits = { item.pageName }
for _,intermediate in ipairs(item.intermediateMaterials) do
table.insert(item.allPageEdits,intermediate.name)
end
-- profitability
item.profitPerXP = item.profit and item.xp and item.profit / item.xp
-- iterate through materials, keep track of how many materials are needed from each shop
item.fishShopTrips = 0
item.vegShopTrips = 0
for _, material in ipairs(item.materials) do
-- query which shop sold it, add to running total
local shopNameQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Sold by #-=data|mainlabel=' .. material.name
local shopNameResult = mw.smw.ask(shopNameQuery) or {}
local shopName = (shopNameResult and shopNameResult[1] and shopNameResult[1].data) or ''
if shopName=="The Frequently Fresh Fish Stall" then
item.fishShopTrips = item.fishShopTrips + 1
elseif shopName=="Kevin's Ingredients" then
item.vegShopTrips = item.vegShopTrips + 1
end
end
-- there will be extra time spent buying and selling items, and moving between stations
-- assume make one trip to buy 24 of each material from each shop per batch of 24 food
local batchSize = 24
-- 20 seconds moving between stations per 24 made
-- 30 seconds per trip to Kevin's Ingredients
-- 60 seconds per trip to the fish shop
-- are these results optimal? no. are they approximate? yes
local downtime = 20 + item.vegShopTrips * 30 + item.fishShopTrips * 60
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
return results
end
-- make the table
function p.displayTable(results)
--simple check for nil results
if results ==nil or results[1] == nil then
return 'No data found for table'
end
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('caption')
:wikitext('This list is updated dynamically. '..purge())
:done()
:tag('tr')
:tag('th')
:wikitext('[[File:Chef small icon.png|15px]] Level')
:done()
:tag('th')
:attr{ colspan = '3' }
:wikitext('Products')
:done()
:tag('th')
:wikitext('Materials')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Buy Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Sell Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Coins/XP')
:done()
:done()
for i, item in ipairs(results) do
local row = out:tag('tr')
--level
:IF(item.level)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.level)
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.pageName,1))
:END()
-- recipe
:node(plist.three_column_image_text(item.product,item.output[1].quantity,'File:' .. item.product .. '.png',item.product,item.product))
-- materials
:node(plist.one_column_image_text(item.materials))
:node(plist.currency_cell(item.buyPrice))
:node(plist.currency_cell(item.sellPrice))
:node(plist.currency_cell(item.profit))
:node(plist.currency_cell(item.profitPerHour))
-- XP
:IF(item.xp)
:tag('td')
:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
:done()
:ELSE()
:node(plist.unknown_value_edit_cell(item.allPageEdits,1))
:END()
-- XP per hour
:IF(item.xpPerHour)
:tag('td')
:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:node(plist.currency_cell(item.profitPerXP))
:done()
end
return out
end
return p