Module:BlacksmithSmeltingList

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Revision as of 22:05, 19 December 2024 by Alsang (talk | contribs) (offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all table)
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Module documentation
This documentation is transcluded from Module:BlacksmithSmeltingList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:BlacksmithSmeltingList/doc. [edit]
Module:BlacksmithSmeltingList's function main is invoked by Template:BlacksmithSmeltingList.
Module:BlacksmithSmeltingList requires Module:Mw.html extension.
Module:BlacksmithSmeltingList requires Module:ProfessionList.
Module:BlacksmithSmeltingList requires Module:RecipeTreeSearch.
Module:BlacksmithSmeltingList requires strict.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Blacksmith]] AND [[Category:Pages with recipes]]'
	
	local function screenFunction(item)
		return (item.facility=='Goblin Smelter' or item.facility=='Gnome Smelter')
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)

	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return nil
	end
	
	-- iterate through products
	for _, item in ipairs(results) do
		
		if item.facility=='Goblin Smelter' then
			item.facilityDisplay = 'Goblin'
		else
			item.facilityDisplay = 'Gnome'
		end
		
		item.material = (item.materials and item.materials[1] and item.materials[1].name) or ''
		
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Blacksmith small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Product')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Material')
			:done()
			:tag('th')
				:attr{ colspan = '2' }
				:wikitext('Smelter')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- product
			:node(plist.two_column_image_text(item.product,'File:' .. item.product .. '.png',item.product,item.product))
			:node(plist.two_column_image_text(item.material,'File:' .. item.material .. '.png',item.material,item.material))
			:node(plist.two_column_image_text(item.facility,'File:' .. item.facility .. '.png',item.facilityDisplay,item.facility))

			-- XP
			:IF(item.xp)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
		:done()
	end

	return out
end

return p