Module:AlchemistPassiveList: Difference between revisions

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(change code base to match PotionList which uses extensive search for all subreceipes and reagents, but keep it showing non-recipe passive activities)
(separate out the code to differentiate between passive recipes and passive activities)
Line 14: Line 14:
local query = {
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'?Variant of #- = variant',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
Line 19: Line 20:
'?Activity XP = XP',
'?Activity XP = XP',
'?Activity duration = duration',
'?Activity duration = duration',
'?Activity coins = coins',
'?Variant of #- = variant',
'?Value = sell',
'?Value = sell',
'sort = Profession Level A',
'sort = Profession Level A',
Line 26: Line 25:
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)

-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = item.variant=='Ebsworth Work'
end
results = p.formatResults(results)
results = p.formatResults(results)


Line 57: Line 61:
-- recipe in a workable format
-- recipe in a workable format
if item.variant=='Ebsworth Work' then
if item.passiveActivity then
-- if it is ebsworth work, sub in different fields for the buy and sell values
-- if it is a passive activity that is not a recipe
-- some fields are easy to work out
item.outputQuantity = 1
item.outputQuantity = 1
item.reagents = {}
item.reagents = {}
item.intermediates = {}
item.intermediates = {}
item.buy = 0
item.buy = 0

item.sell = item.coins
-- "sell price" is replaced with the coins that the activity gives
local shopPriceQuery = '[[Name::' .. item.name .. ']]|?Activity coins#-'
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Activity coins"] then
item.sell = tonumber(shopPriceResult[1]["Activity coins"]) or 0
end
else
else
Line 93: Line 106:
else
else
item.buy = nil
item.buy = nil
end
end
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
Line 233: Line 246:
:done()
:done()
:IF(not(item.variant=='Ebsworth Work'))
:IF(not(item.passiveActivity))


local reagentCell = row:tag('td')
local reagentCell = row:tag('td')

Revision as of 18:56, 2 December 2024

Module documentation
This documentation is transcluded from Module:AlchemistPassiveList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:AlchemistPassiveList/doc. [edit]
Module:AlchemistPassiveList's function main is invoked by Template:AlchemistPassiveList.
Module:AlchemistPassiveList requires Module:Currency.
Module:AlchemistPassiveList requires Module:Infobox Recipe.
Module:AlchemistPassiveList requires Module:Mw.html extension.
Module:AlchemistPassiveList requires Module:Paramtest.
Module:AlchemistPassiveList requires strict.

require('strict')
require('Module:Mw.html extension')
local recipe = require('Module:Infobox Recipe') -- to make use of its extensive  material searching function
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()

local p = {}

-- non dynamic module, no inputs
function p.main()
	-- returns only directly needed parameter needed for the row,
	-- other parameters are determined by subqueries of chained pages
	local query = {
		'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
		'?Variant of #- = variant',
		'?Profession Level A = lvl',
		'? #- = name',
		'?Recipe JSON = recipeJSON',
		'?Activity XP = XP',
		'?Activity duration = duration',
		'?Value = sell',
		'sort = Profession Level A',
		'limit = 500'
	}
	local results = mw.smw.ask(query)
	
	-- criterion for if an entry is a recipe, or a passive activity
	for _, item in ipairs(results) do
		item.passiveActivity = item.variant=='Ebsworth Work' 
	end
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
	if not amount then
		return mw.html.create('td')
			:addClass('table-bg-gray')
			:css{ ['text-align'] = 'center' }
			:attr{ colspan = '10' }
			:wikitext("''unknown''")
		:done()
	end
	return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

	-- iterate through potions
	for _, item in ipairs(results) do
		
		-- recipe in a workable format
		if item.passiveActivity then
			
			-- if it is a passive activity that is not a recipe
			-- some fields are easy to work out
    		item.outputQuantity = 1
    		item.reagents = {}
    		item.intermediates = {}
    		item.buy = 0

    		-- "sell price" is replaced with the coins that the activity gives
    		local shopPriceQuery = '[[Name::' .. item.name .. ']]|?Activity  coins#-'
			local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
			local shopPrice = 0		
				
			if shopPriceResult[1] and shopPriceResult[1]["Activity  coins"] then
				item.sell = tonumber(shopPriceResult[1]["Activity  coins"]) or 0
			end
    		
    	else
    		
			local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
			item.outputQuantity = unpackJSON.output[1].quantity
	
			-- call the module:infobox recipe to extensively search for 
			-- all raw materials (to add to prices) 
			-- all intermediate materials (for intermediate XP and duration)
			local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
			if next(Materials) ~= nil then
				item.reagents = Materials.rawMaterials
				item.intermediates = Materials.intermediateMaterials
			end
			
			-- iterate through reagents, adding buy price to running total (individuals not needed)
			item.buy = 0
			for _, reagent in ipairs(item.reagents) do
			
				--shamelessley lifted from Module:Products
				local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
				local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
				local shopPrice = 0		
				
				if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
					shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
				else
					item.buy = nil
				end
	
				item.buy = item.buy and item.buy + shopPrice * reagent.quantity
				
			end
			
			-- iterate through intermediaries to add to XP and duration parameters
			for _, intermediate in ipairs(item.intermediates) do
				
				-- look up activity XP and add it to running total
				local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
				local XPResult = mw.smw.ask(XPQuery) or {}
				local XPIncrease = 0
				if XPResult[1] and XPResult[1]["Activity XP"] then
					XPIncrease =  tonumber(XPResult[1]["Activity XP"]) or 0
				else
					XPIncrease = nil
				end
				
				-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
				local QTYused = intermediate.quantity		
	
				local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
				local QTYResult = mw.smw.ask(QTYQuery) or {}
				local QTYmade = 0
				if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
					QTYmade =  mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
				end
				QTYmade = QTYmade.output[1].quantity
				
				item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
				
				-- look up activity duration and add it to running total
				local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
				local durationResult = mw.smw.ask(durationQuery) or {}
				local durationIncrease = 0
				if durationResult[1] and durationResult[1]["Activity duration"] then
					durationIncrease =  tonumber(durationResult[1]["Activity duration"]) or 0
				else
					durationIncrease = nil
				end
				item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
				
			end
			
		end
		
		-- direct values
		item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
		item.profit = item.sell and item.buy and item.sell - item.buy
		item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100

		-- potions made in 200 lots of 0.005, no downtime for passive activities
		local batchSize = 200
		local downtime = 0
		item.duration = item.duration and item.duration + downtime/batchSize
		item.potionPerHour = item.duration and 1 / item.duration * 3600

		-- properties per hour
		item.XPPerHour = item.XP and item.potionPerHour and math.floor(item.XP * item.potionPerHour)
		item.profitPerHour = item.profit and item.potionPerHour and math.floor(item.profit * item.potionPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Alchemist small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Potion')
			:done()
			:tag('th')
				:wikitext('Reagents')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Sell Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
		:done()

	local unknown_value_cell = mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:wikitext("''unknown''")

	for i, item in ipairs(results) do
		local row = out:tag('tr')
			:IF(item.lvl)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvl)
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:tag('td')
				:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
				:attr{ ['data-sort-value'] = item.name }
				:wikitext(item.outputQuantity .. ' &times;')
			:done()
			:tag('td')
				:addClass('plinkt-image no-border')
				:css{ ['border-left'] = '0', ['padding-left'] = '0' }
				:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
			:done()
			:tag('td')
				:addClass('plinkt-link no-border')
				:wikitext('[[' .. item.name .. ']]')
			:done()
			
		:IF(not(item.passiveActivity))

			local reagentCell = row:tag('td')
	
			for i, _ in ipairs(item.reagents) do
				reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
			end
			
			row
				:node(currency_cell(item.buy))
				:node(currency_cell(item.sell))
				
		:ELSE()
			:tag('td')
				:addClass('table-na')
				:attr{ colspan = '21' }
				:wikitext('N/A')
			:done()
		:END()	
			
		
			:node(currency_cell(item.profit))
			:node(currency_cell(item.profitPerHour))

			:IF(item.XP)
				:tag('td')
					:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:IF(item.XPPerHour)
				:tag('td')
					:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:node(currency_cell(item.profitPerXP))

		:done()
	end

	return out
end

return p