Module:AlchemistPassiveList: Difference between revisions

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(currency_cell now returns a node)
m (Alsang moved page Module:PassivePotionList to Module:AlchemistPassiveList without leaving a redirect: match the naming convention of the other "List" modules)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
require("Module:Mw.html extension")



local p = {}
local p = {}
Line 10: Line 9:
-- non dynamic module, no inputs
-- non dynamic module, no inputs
function p.main()
function p.main()
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
-- returns almost every parameter needed for the row, except buy values for reagents
local query = {
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'?Variant of #- = variant',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
'?Uses item #- = reagents',
'?Recipe JSON = recipeJSON',
'?Value #- = sell',
'?Activity coins = coins',
'?Activity XP = XP',
'?Activity XP = XP',
'?Activity duration = duration',
'?Activity duration = duration',
'?Variant of #- = variant',
'?Value = sell',
'?Activity coins = coins',
'sort = Profession Level A'
'sort = Profession Level A',
'limit = 500'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)
-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = item.variant=='Ebsworth Work'
end
results = p.formatResults(results)
results = p.formatResults(results)
Line 35: Line 40:
end
end


-- makes the html for the cells containing currency directly, no tags needed
-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
return currency._cell(amount, { html = 'yes' })
end
end
Line 43: Line 57:
function p.formatResults(results)
function p.formatResults(results)


-- iterate through potions
-- iterate through products
for i, item in ipairs(results) do
for _, item in ipairs(results) do
-- recipe in a workable format
-- potions have reagents, but passive ebsworth work does not
if item.variant=='Ebsworth Work' then
if item.passiveActivity then
-- if it is ebsworth work, sub in different fields for the buy and sell values
-- if it is a passive activity that is not a recipe
-- some fields are easy to work out
item.outputQuantity = 1
item.materials = {}
item.intermediates = {}
item.buy = 0
item.buy = 0
item.sell = item.coins
item.sell = item.coins

else
else
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
--shamelessley lifted from Module:Products
item.outputQuantity = unpackJSON.output[1].quantity
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
-- SECTION REMOVED
local shopPrice = 0
-- do not need to extensively search for subrecipes, as passive recipe
-- passive recipes only ever have one step
item.materials = unpackJSON.materials
-- iterate through materials, adding buy price to running total (individuals not needed)
item.buy = 0
for _, material in ipairs(item.materials) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * material.quantity
end
end
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.profit = item.sell and item.buy and item.sell - item.buy
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100


-- products made in 200 lots of 0.005, no downtime for passive activities
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
local batchSize = 200
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
local downtime = 0
end
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600
item.buy = item.buy + shopPrice

end
-- properties per hour
end
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
-- sanitise data, set to 0 if its not there
local lvl = item.lvl or '?'
local buy = item.buy or 0
local sell = item.sell or 0
local XP = item.XP or 0
local KP = item.KP or 0
local duration = item.duration or 0
-- flags for if data values should be shown
item.hasLvl = param.has_content(item.lvl)
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.XP)
item.hasDuration = param.has_content(item.duration)
-- direct values
if item.variant=='Ebsworth Work' then
item.profit = sell - buy
else
item.profit = (sell - buy)*0.005 -- passive potions all have quantity 0.005 per action
end
item.XP = XP
if item.XP==0 then
item.profitPerXP = 0
else
item.profitPerXP = math.floor(item.profit / (item.XP) * 100) / 100
end
-- passive activities have no downtime
item.duration = duration
if item.duration == 0 then
item.potionPerHour = 0
else
item.potionPerHour = 1 / (item.duration) * 3600
end
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
end
end


return results
return results
end
end


-- make the table
-- make the table
function p.displayTable(results)
function p.displayTable(results)
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('tr')
:tag('tr')
Line 128: Line 130:
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '3' }
:wikitext('Potion or Activity')
:wikitext('Product')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Reagents (plus bottle)')
:wikitext('Materials')
:done()
:done()
:tag('th')
:tag('th')
Line 160: Line 163:
:done()
:done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
for i,item in ipairs(results) do
:wikitext("''unknown''")

-- if its not ebsworth work, need a list of reagents
for i, item in ipairs(results) do
local reagentCell = ''
local row = out:tag('tr')
if not(item.variant=='Ebsworth Work') then
:IF(item.lvl)
-- need to generate the text for the reagent cell before starting the row
:tag('td')
for j, reagent in ipairs(item.reagents) do
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
end
out
:tag('tr')
:tag('td')
:IF(item.hasBuy)
:css{ ['text-align'] = 'center' }
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:wikitext(item.lvl)
:ELSE()
:done()
:ELSE()
:addClass('table-bg-grey')
:node(unknown_value_cell)
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()

:END()
:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' &times;')
:done()
:tag('td')
:addClass('plinkt-image no-border')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.name .. ']]')
:done()
:done()
:IF(not(item.passiveActivity))

local materialCell = row:tag('td')
for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:tag('td')
:addClass('table-na')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:done()
:END()
:IF(not(item.variant=='Ebsworth Work'))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))

:IF(item.XP)
:tag('td')
:tag('td')
:wikitext(reagentCell)
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:done()
:IF(item.hasBuy)
:node(currency_cell(item.buy))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:IF(item.hasSell)
-- I cannot for the life of me figure out why,
-- but if I put item.sell directly into this function it claims it has value nil
-- it works for other functions to display it directly
-- so here is the workaround I guess
:node(currency_cell(item.buy+200*item.profit))
--:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:ELSE()
:ELSE()
:tag('td')
:node(unknown_value_cell)
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
:END()

:IF(item.hasProfit)
:IF(item.XPPerHour)
:node(currency_cell(item.profit))
:ELSE()
:tag('td')
:tag('td')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:done()
:END()
:IF(item.hasProfit and item.hasDuration)
:node(currency_cell(item.profitPerHour))
:ELSE()
:ELSE()
:tag('td')
:node(unknown_value_cell)
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:END()

:node(currency_cell(item.profitPerXP))
:tag('td')

:IF(item.hasXP)
:wikitext(item.XP)
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:tag('td')
:IF(item.hasXP and item.hasDuration)
:wikitext(lang:formatNum(tonumber(item.XPPerHour)))
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:IF(item.hasXP and item.hasProfit)
:node(currency_cell(item.profitPerXP))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:done()
:done()
end
end

return out
return out
end
end

Latest revision as of 23:00, 16 December 2024

Module documentation
This documentation is transcluded from Module:AlchemistPassiveList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:AlchemistPassiveList/doc. [edit]
Module:AlchemistPassiveList's function main is invoked by Template:AlchemistPassiveList.
Module:AlchemistPassiveList requires Module:Currency.
Module:AlchemistPassiveList requires Module:Mw.html extension.
Module:AlchemistPassiveList requires Module:Paramtest.
Module:AlchemistPassiveList requires strict.

require('strict')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()

local p = {}

-- non dynamic module, no inputs
function p.main()
	-- returns only directly needed parameter needed for the row,
	-- other parameters are determined by subqueries of chained pages
	local query = {
		'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
		'?Variant of #- = variant',
		'?Profession Level A = lvl',
		'? #- = name',
		'?Recipe JSON = recipeJSON',
		'?Activity XP = XP',
		'?Activity duration = duration',
		'?Value = sell',
		'?Activity coins = coins',
		'sort = Profession Level A',
		'limit = 500'
	}
	local results = mw.smw.ask(query)
	
	-- criterion for if an entry is a recipe, or a passive activity
	for _, item in ipairs(results) do
		item.passiveActivity = item.variant=='Ebsworth Work' 
	end
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
	if not amount then
		return mw.html.create('td')
			:addClass('table-bg-gray')
			:css{ ['text-align'] = 'center' }
			:attr{ colspan = '10' }
			:wikitext("''unknown''")
		:done()
	end
	return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

	-- iterate through products
	for _, item in ipairs(results) do
		
		-- recipe in a workable format
		if item.passiveActivity then
			
			-- if it is a passive activity that is not a recipe
			-- some fields are easy to work out
    		item.outputQuantity = 1
    		item.materials = {}
    		item.intermediates = {}
    		item.buy = 0
			item.sell = item.coins

    	else
    		
			local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
			item.outputQuantity = unpackJSON.output[1].quantity
			
			-- SECTION REMOVED
			-- do not need to extensively search for subrecipes, as passive recipe
			-- passive recipes only ever have one step
			item.materials = unpackJSON.materials
	
			-- iterate through materials, adding buy price to running total (individuals not needed)
			item.buy = 0
			for _, material in ipairs(item.materials) do
			
				--shamelessley lifted from Module:Products
				local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
				local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
				local shopPrice = 0		
				
				if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
					shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
				else
					item.buy = nil
				end
	
				item.buy = item.buy and item.buy + shopPrice * material.quantity
				
			end
			
		end
		
		-- direct values
		item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
		item.profit = item.sell and item.buy and item.sell - item.buy
		item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100

		-- products made in 200 lots of 0.005, no downtime for passive activities
		local batchSize = 200
		local downtime = 0
		item.duration = item.duration and item.duration + downtime/batchSize
		item.productPerHour = item.duration and 1 / item.duration * 3600

		-- properties per hour
		item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Alchemist small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Product')
			:done()
			:tag('th')
				:wikitext('Materials')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Sell Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
		:done()

	local unknown_value_cell = mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:wikitext("''unknown''")

	for i, item in ipairs(results) do
		local row = out:tag('tr')
			:IF(item.lvl)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvl)
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:tag('td')
				:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
				:attr{ ['data-sort-value'] = item.name }
				:wikitext(item.outputQuantity .. ' &times;')
			:done()
			:tag('td')
				:addClass('plinkt-image no-border')
				:css{ ['border-left'] = '0', ['padding-left'] = '0' }
				:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
			:done()
			:tag('td')
				:addClass('plinkt-link no-border')
				:wikitext('[[' .. item.name .. ']]')
			:done()
			
		:IF(not(item.passiveActivity))

			local materialCell = row:tag('td')
	
			for i, _ in ipairs(item.materials) do
				materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
			end
			
			row
				:node(currency_cell(item.buy))
				:node(currency_cell(item.sell))
				
		:ELSE()
			:tag('td')
				:addClass('table-na')
				:attr{ colspan = '21' }
				:wikitext('N/A')
			:done()
		:END()	
			
		
			:node(currency_cell(item.profit))
			:node(currency_cell(item.profitPerHour))

			:IF(item.XP)
				:tag('td')
					:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:IF(item.XPPerHour)
				:tag('td')
					:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:node(currency_cell(item.profitPerXP))

		:done()
	end

	return out
end

return p