Leather Helm: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
m (typos) |
(shield > armor) |
||
Line 11: | Line 11: | ||
A '''Leather Helm''' is piece of [[Armor]] for the [[Hammermage]] faction, worn in the head slot. All enemies capable of dropping combat equipment have a chance to drop Leather Helms, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received. |
A '''Leather Helm''' is piece of [[Armor]] for the [[Hammermage]] faction, worn in the head slot. All enemies capable of dropping combat equipment have a chance to drop Leather Helms, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received. |
||
Players who have chosen the Hammermage faction are able to receive Leather Helms in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Leather Helms much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity |
Players who have chosen the Hammermage faction are able to receive Leather Helms in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Leather Helms much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity armor for their own faction. |
||
Leather Helms will also be able to be crafted by the [[Armorer]] profession, at an item level up to the armorer level of the crafter. |
Leather Helms will also be able to be crafted by the [[Armorer]] profession, at an item level up to the armorer level of the crafter. |
||
Line 28: | Line 28: | ||
*<math>R</math> is the Rarity, expressed as number of stars |
*<math>R</math> is the Rarity, expressed as number of stars |
||
This total resistance is divided up between the 6 damage types with some variation for each individual value. Since the |
This total resistance is divided up between the 6 damage types with some variation for each individual value. Since the armor is for the Hammermage faction, the [[File:Arborae damage icon.png|18px]] Arborae resistance will be on average 20 points lower than that of the other damage types. See [[Armor]] for a more detailed explanation of how resistances are calculated. |
||
From this formula it can be seen that each increase in Rarity of a Leather Helm is equivalent to 15 additional levels. Thus a Leather Helm at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have exactly the same total resistance of '''370'''. |
From this formula it can be seen that each increase in Rarity of a Leather Helm is equivalent to 15 additional levels. Thus a Leather Helm at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have exactly the same total resistance of '''370'''. |