Knowledge: Difference between revisions
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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
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| [[Wild Boar]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
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| [[Beetroot]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
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| [[Hickory Cutlery]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
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|[[Stools]]
|25
|2 [[File:Knowledge icon.png|frameless|20px]]
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|[[Juniper Instruments]]
|27
|3 [[File:Knowledge icon.png|frameless|20px]]
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Revision as of 02:25, 9 November 2024
Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.
While gaining Experience of any kind, except while doing Passive activities, a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into 12 Silver or experience for any skill at level 20 or above. This experience can be boosted by an XP Potion.
It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.
Hopeport
Unlockable activities:
Activity | Level | Cost |
---|---|---|
Creepy Street Louse | 20 | 1 |
Back Alley Thug | 25 | 1 |
Pearl Crab | 30 | 1 |
Bugman | 36 | 1 |
Activity | Level | Cost |
---|---|---|
Dab Stew | 20 | 1 |
Mackibut on Toast | 27 | 1 |
Activity | Level | Cost |
---|---|---|
Dab | 20 | 1 |
Mackibut | 25 | 1 |
Activity | Level | Cost |
---|---|---|
Louse | 20 | 1 |
Sea Slug | 26 | 1 |
Activity | Level | Cost |
---|---|---|
Ebsworth Work | 20 | 1 |
Wealth | 26 | 1 |
Hopeforest
Activity | Level | Cost |
---|---|---|
Hickory Branches | 20 | 1 |
Activity | Level | Cost |
---|---|---|
Wild Boar | 20 | 1 |
Activity | Level | Cost |
---|---|---|
Beetroot | 20 | 1 |
Activity | Level | Cost |
---|---|---|
Hickory Cutlery | 20 | 1 |
Stools | 25 | 2 |
Juniper Instruments | 27 | 3 |
Core mechanics | |
---|---|
In-game objects |