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[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].


While doing an action that yields [[Experience]], of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once the level 200 is reached that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.
While doing an action that yields [[Experience]], of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.


Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the the previous activities first.
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first.


It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.
It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Revision as of 12:43, 13 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.

While doing an action that yields Experience, of any kind, except while doing Passive activities, a bar will fill up at a fixed amount dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.

Unlocking activities will raise the amount of Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Unlockable activities 1-5

Hopeport

Guard

Activity Level Total required
Creepy Street Louse 20 1
Back Alley Thug 25 2
Pearlcap Crab 30 3
Primitive Bugman 36 4
Tiderider Jellyfish 39 5

Chef

Activity Level Total required
Common Dab Stew 20 1
Spotted Mackibut on Toast 27 2
Ridged Garlic Herring 35 3
Idle Roasted Sturlet 40 4
Leathery Baked Bream 48 5

Fisher

Activity Level Total required
Common Dab 20 1
Spotted Mackibut 25 2
Ballan Wraddock 31 3
Ridged Herring 34 4
Idle Sturlet 45 5

Forager

Activity Level Total required
Gray Louse 20 1
Slippy Sea Slug 26 2
Warty Sea Potato 32 3
Blotchy Maggots 38 4
Red and Black Feather 44 5

Alchemist

Activity Level Total required
Grind Slugs Ebsworth Work 20 1
250% Potion Wealth 26 2
Basic Potion Forensics 32 3
+1 Potion Boost Level 38 4
5% Potion XP Hopeport 44 5

Hopeforest

Scout

Activity Level Total required
Squealing Wild Boar 20 1
Primitive Wildman 25 2
Freshmat Moss Monster 30 3
Striped Aboredon 36 4
Annoying Giant Fly 41 5

Gatherer

Activity Level Total required
Golbranth Beetroot 20 1
Slothful Bug 27 2
Brass Ancient Coin 32 3
Strangle Shoot 40 4
Feast Worms 45 5

Woodcutter

Activity Level Total required
Coarse Hickory Branches 20 1
Coarse Juniper Branches 25 2
Light Split Wood for Claude 30 3
Coarse Poplar Branches 35 4
Coarse Yew Branches 38 5

Carpenter

Activity Level Total required
Chopsticks Hickory Cutlery 20 1
Basic Stools 25 2
Drum Sticks Juniper Instruments 27 3
Toothpicks Poplar Grooming 33 4
Cat Figurines Yew Figurines 38 5

Mine of Mantuban

Minefighter

Activity Level Total required
Ugly Beastman 20 1
Bristle Giant Rat 27 2
Wretched Corrupted Miner 32 3
Tufted Giant Bat 37 4
Sparkshell Electric Snail 41 5

Bonewright

Activity Level Total required
Combs Knickknacks 20 1
Obscure Divination 26 2
Rugged Sabertooth Cat Skeleton 32 3
Clouded Divination 36 4
Dice Knickknacks 40 5

Miner

Activity Level Total required
Buff Limestone 20 1
Softglow Shinerium 25 2
Cream Soapstone 35 3
White Alabaster 37 4
Glitterstream Shinerium 42 5

Blacksmith

Activity Level Total required
Bangle Shinerium Jewelry 20 1
Locket Shinerium Jewelry 26 2
Circlet Shinerium Jewelry 32 3
Bangle Silver Jewelry 39 4
Locket Silver Jewelry 43 5

Stonemason

Activity Level Total required
Buff Limestone Bowels 20 1
Snake Statue Sculpture 26 2
Cream Soapstone Figurines 32 3
Urn Ornamental Sculpture 36 4
White Alabaster Candlesticks 42 5

Crenopolis