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(Fixed wrong information on knowledge points, i dont know who started the rumour it was tied to experience gain?)
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[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
 
While gainingdoing an action that yields [[Experience]], of any kind, except while doing [[Passive activities]], a bar will fill up depending on the amount of experience,action. uponUpon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession so that it always equates to approximately 25% of the experience requirement for the next level. This experience can be boosted by an XP Potion.
 
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the the previous activities first.

Revision as of 15:15, 10 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.

While doing an action that yields Experience, of any kind, except while doing Passive activities, a bar will fill up depending on the action. Upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession so that it always equates to approximately 25% of the experience requirement for the next level. This experience can be boosted by an XP Potion.

Unlocking activities will raise the amount of Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the the previous activities first.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Unlockable activities

Hopeport

Guard
Activity Level Total required
Creepy Street Louse 20 1
Back Alley Thug 25 2
Pearlcap Crab 30 3
Primitive Bugman 36 4
Tiderider Jellyfish 39 5
Chef
Activity Level Total required
Common Dab Stew 20 1
Spotted Mackibut on Toast 27 2
Ridged Garlic Herring 35 3
Idle Roasted Sturlet 40 4
Leathery Baked Bream 48 5
Fisher
Activity Level Total required
Common Dab 20 1
Spotted Mackibut 25 2
Ballan Wraddock 31 3
Ridged Herring 34 4
Idle Sturlet 45 5
Forager
Activity Level Total required
Gray Louse 20 1
Slippy Sea Slug 26 2
Warty Sea Potato 32 3
Blotchy Maggots 38 4
Red and Black Feather 44 5
Alchemist
Activity Level Total required
Grind Slugs Ebsworth Work 20 1
250% Potion Wealth 26 2
Basic Potion Forensics 32 3
+1 Potion Boost Level 38 4
5% Potion XP Hopeport 4 5

Hopeforest

Scout
Activity Level Total required
Squealing Wild Boar 20 1
Primitive Wildman 25 2
Freshmat Moss Monster 30 3
Striped Aboredon 36 4
Annoying Giant Fly 41 5
Gatherer
Activity Level Total required
Golbranth Beetroot 20 1
Slothful Bug 27 2
Brass Ancient Coin 32 3
Strangle Shoot 40 4
Feast Worms 45 5
Woodcutter
Activity Level Total required
Coarse Hickory Branches 20 1
Coarse Juniper Branches 25 2
Light Split Wood for Claude 30 3
Coarse Poplar Branches 35 4
Coarse Yew Branches 38 5
Carpenter
Activity Level Total required
Chopsticks Hickory Cutlery 20 1
Basic Stools 25 2
Drum Stick Juniper Instruments 27 3
Toothpicks Poplar Grooming 33 4
Cat Figurines Yew Figurines 38 5

Mine of Mantuban

Crenopolis