Knowledge: Difference between revisions

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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
|-
| [[Wild Boar]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
|-
| [[Beetroot]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
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! [[File:Passive activity icon.png|18px]] Activity !! Level !! Cost
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| [[Hickory Cutlery]]
|20
|1 [[File:Knowledge icon.png|frameless|20px]]
|-
|[[Stools]]
|25
|2 [[File:Knowledge icon.png|frameless|20px]]
|-
|[[Juniper Instruments]]
|27
|3 [[File:Knowledge icon.png|frameless|20px]]

Revision as of 02:25, 9 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in a Profession.

While gaining Experience of any kind, except while doing Passive activities, a bar will fill up depending on the amount of experience, upon reaching 100% a Knowledge point will be gained which can be spent to unlock a Passive activity. Knowledge points can alternatively be converted into 12 Silver or experience for any skill at level 20 or above. This experience can be boosted by an XP Potion.

It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.

Hopeport

Unlockable activities:

Guard
Activity Level Cost
Creepy Street Louse 20 1
Back Alley Thug 25 1
Pearl Crab 30 1
Bugman 36 1
Chef
Activity Level Cost
Dab Stew 20 1
Mackibut on Toast 27 1
Fisher
Activity Level Cost
Dab 20 1
Mackibut 25 1
Forager
Activity Level Cost
Louse 20 1
Sea Slug 26 1
Alchemist
Activity Level Cost
Ebsworth Work 20 1
Wealth 26 1

Hopeforest

Woodcutter
Activity Level Cost
Hickory Branches 20 1
Scout
Activity Level Cost
Wild Boar 20 1
Gatherer
Activity Level Cost
Beetroot 20 1
Carpenter
Activity Level Cost
Hickory Cutlery 20 1
Stools 25 2
Juniper Instruments 27 3