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{{Incomplete|Update history doesn't point to updates accurately.}}
{{Incomplete|Update history doesn't point to updates accurately.}}


[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in a [[profession]].
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]].


While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar will fill up at a fixed amount, dependent on the action (for example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point).
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.


Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
* Unlocking a [[Passive activities|passive activity]]
* Unlocking a [[Passive activities|passive activity]]
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
* A variable amount silver, with 12 silver being the starting base amount.
* Gain 12 silver as the starting base amount. A variable amount silver can be obtained after level 20 the formula being 300x + 6000. X based on your highest profession level.
** Currently 156 Maximum silver exchange rate with a profession level of 500
* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
** Once level 200 is reached, that percentage drops down to 6.25%.
** Once level 200 is reached, that percentage drops down to 6.25%.
** This can be boosted by an [[XP potion]].
** This can be boosted by an [[XP potion]].


It is not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.
It is not possible to save a knowledge point for later, prompting the player to use it even when they have no activity to unlock.


== Unlockable activities 1-5 ==
=== Unlockable activities ===
=== [[Hopeport]] ===
== [[Hopeport]] ==
==== [[Guard]] ====
==== [[Guard]] ====
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 92: Line 93:
|}
|}


=== [[Hopeforest]] ===
== [[Hopeforest]] ==
==== [[Scout]] ====
==== [[Scout]] ====
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 153: Line 154:
|}
|}


=== [[Mine of Mantuban]] ===
== [[Mine of Mantuban]] ==
==== [[Minefighter]] ====
==== [[Minefighter]] ====
{| class="wikitable sortable"
{| class="wikitable sortable"
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|}
|}


=== [[Crenopolis]] ===
== [[Crenopolis]] ==

==== [[Watchperson]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Grimacing Gremlin]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Weathered Rockbird]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Scrawny Ratman Grunt]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Grumpy Brute]] || 36 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Shifting Trash Heap Monster]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|-
| [[Long Tailed Ratman Chief]] || 45 || [[File:Knowledge icon.png|frameless|20px]] 6
|-
| [[Unshaven Street Brawler]] || 50 || [[File:Knowledge icon.png|frameless|20px]] 7
|}

==== [[Detective]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Hasty Evidence Filing]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Simple Interrogation]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Counterfeiters' Front Stakeout]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Conventional Forensics]] || 34 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dynamic Evidence Filing]] || 40 || [[File:Knowledge icon.png|frameless|20px]] 5
|}

==== [[Leatherworker]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Key Ring Household]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Wall Panel Upholstery]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Pouch Container]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Pet Collar Animal]] || 38 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dining Chair Upholstery]] || 41 || [[File:Knowledge icon.png|frameless|20px]] 5
|}

==== [[Merchant]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Basic White Leather Offcuts]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Soap Stall Stall Assistant]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Green Olives]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Basic Deer Leather Offcuts]] || 37 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Greengrocers Stall Assistant]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|}


==Update history==
==Update history==

Latest revision as of 15:13, 24 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.

While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.

Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:

  • Unlocking a passive activity
    • Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
  • Gain 12 silver as the starting base amount. A variable amount silver can be obtained after level 20 the formula being 300x + 6000. X based on your highest profession level.
    • Currently 156 Maximum silver exchange rate with a profession level of 500
  • Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
    • Once level 200 is reached, that percentage drops down to 6.25%.
    • This can be boosted by an XP potion.

It is not possible to save a knowledge point for later, prompting the player to use it even when they have no activity to unlock.

Unlockable activities[edit | edit source]

Hopeport[edit | edit source]

Guard[edit | edit source]

Activity Level Total required
Creepy Street Louse 20 1
Back Alley Thug 25 2
Pearlcap Crab 30 3
Primitive Bugman 36 4
Tiderider Jellyfish 39 5

Chef[edit | edit source]

Activity Level Total required
Common Dab Stew 20 1
Spotted Mackibut on Toast 27 2
Ridged Garlic Herring 35 3
Idle Roasted Sturlet 40 4
Leathery Baked Bream 48 5

Fisher[edit | edit source]

Activity Level Total required
Common Dab 20 1
Spotted Mackibut 25 2
Ballan Wraddock 31 3
Ridged Herring 34 4
Idle Sturlet 45 5

Forager[edit | edit source]

Activity Level Total required
Gray Louse 20 1
Slippy Sea Slug 26 2
Warty Sea Potato 32 3
Blotchy Maggots 38 4
Red and Black Feather 44 5

Alchemist[edit | edit source]

Activity Level Total required
Grind Slugs Ebsworth Work 20 1
250% Potion Wealth 26 2
Basic Potion Forensics 32 3
+1 Potion Boost Level 38 4
5% Potion XP Hopeport 44 5

Hopeforest[edit | edit source]

Scout[edit | edit source]

Activity Level Total required
Squealing Wild Boar 20 1
Primitive Wildman 25 2
Freshmat Moss Monster 30 3
Striped Aboredon 36 4
Annoying Giant Fly 41 5

Gatherer[edit | edit source]

Activity Level Total required
Golbranth Beetroot 20 1
Slothful Bug 27 2
Brass Ancient Coin 32 3
Strangle Shoot 40 4
Feast Worms 45 5

Woodcutter[edit | edit source]

Activity Level Total required
Coarse Hickory Branches 20 1
Coarse Juniper Branches 25 2
Light Split Wood for Claude 30 3
Coarse Poplar Branches 35 4
Coarse Yew Branches 38 5

Carpenter[edit | edit source]

Activity Level Total required
Chopsticks Hickory Cutlery 20 1
Basic Stools 25 2
Drum Sticks Juniper Instruments 27 3
Toothpicks Poplar Grooming 33 4
Cat Figurines Yew Figurines 38 5

Mine of Mantuban[edit | edit source]

Minefighter[edit | edit source]

Activity Level Total required
Ugly Beastman 20 1
Bristle Giant Rat 27 2
Wretched Corrupted Miner 32 3
Tufted Giant Bat 37 4
Sparkshell Electric Snail 41 5

Bonewright[edit | edit source]

Activity Level Total required
Combs Knickknacks 20 1
Obscure Divination 26 2
Rugged Sabertooth Cat Skeleton 32 3
Clouded Divination 36 4
Dice Knickknacks 40 5

Miner[edit | edit source]

Activity Level Total required
Buff Limestone 20 1
Softglow Shinerium 25 2
Cream Soapstone 35 3
White Alabaster 37 4
Glitterstream Shinerium 42 5

Blacksmith[edit | edit source]

Activity Level Total required
Bangle Shinerium Jewelry 20 1
Locket Shinerium Jewelry 26 2
Circlet Shinerium Jewelry 32 3
Bangle Silver Jewelry 39 4
Locket Silver Jewelry 43 5

Stonemason[edit | edit source]

Activity Level Total required
Buff Limestone Bowels 20 1
Snake Statue Sculpture 26 2
Cream Soapstone Figurines 32 3
Urn Ornamental Sculpture 36 4
White Alabaster Candlesticks 42 5

Crenopolis[edit | edit source]

Watchperson[edit | edit source]

Activity Level Total required
Grimacing Gremlin 20 1
Weathered Rockbird 25 2
Scrawny Ratman Grunt 31 3
Grumpy Brute 36 4
Shifting Trash Heap Monster 42 5
Long Tailed Ratman Chief 45 6
Unshaven Street Brawler 50 7

Detective[edit | edit source]

Activity Level Total required
Hasty Evidence Filing 20 1
Simple Interrogation 25 2
Counterfeiters' Front Stakeout 31 3
Conventional Forensics 34 4
Dynamic Evidence Filing 40 5

Leatherworker[edit | edit source]

Activity Level Total required
Key Ring Household 20 1
Wall Panel Upholstery 26 2
Pouch Container 32 3
Pet Collar Animal 38 4
Dining Chair Upholstery 41 5

Merchant[edit | edit source]

Activity Level Total required
Basic White Leather Offcuts 20 1
Soap Stall Stall Assistant 26 2
Green Olives 32 3
Basic Deer Leather Offcuts 37 4
Greengrocers Stall Assistant 42 5

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Knowledge was included in the first public early-access release of the game.