Knowledge: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(changed about to amount (fixed typo)) |
(man -> person, name is based on character gender) |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Incomplete|Update history doesn't point to updates accurately.}} |
{{Incomplete|Update history doesn't point to updates accurately.}} |
||
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in |
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]]. |
||
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point. |
|||
While doing an action that yields [[Experience]] of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount, dependent on the exp gained. It's unclear how much exp is currently required for 100% knowledge, but the required amount of exp does not appear to change every time a knowledge point is gained. Previously it was beleived that certain actions would guarentee a certain % of knowledge progression however this is inaccurate as the % gained very clearly changes based on the amountof exp gained per action. Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion. |
|||
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards: |
|||
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the previous activities first. |
|||
* Unlocking a [[Passive activities|passive activity]] |
|||
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first |
|||
* A variable amount silver, with 12 silver being the starting base amount. |
|||
* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels. |
|||
** Once level 200 is reached, that percentage drops down to 6.25%. |
|||
** This can be boosted by an [[XP potion]]. |
|||
It is |
It is not possible to save a knowledge point for later, prompting the player to use it even when they have no activity to unlock. |
||
== Unlockable activities |
=== Unlockable activities === |
||
== [[Hopeport]] == |
|||
==== [[Guard]] ==== |
==== [[Guard]] ==== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
Line 86: | Line 92: | ||
|} |
|} |
||
== [[Hopeforest]] == |
|||
==== [[Scout]] ==== |
==== [[Scout]] ==== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
Line 147: | Line 153: | ||
|} |
|} |
||
== [[Mine of Mantuban]] == |
|||
==== [[Minefighter]] ==== |
==== [[Minefighter]] ==== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
Line 223: | Line 229: | ||
|} |
|} |
||
== [[Crenopolis]] == |
|||
==== [[Watchperson]] ==== |
|||
{| class="wikitable sortable" |
|||
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required |
|||
|- |
|||
| [[Grimacing Gremlin]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1 |
|||
|- |
|||
| [[Weathered Rockbird]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2 |
|||
|- |
|||
| [[Scrawny Ratman Grunt]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3 |
|||
|- |
|||
| [[Grumpy Brute]] || 36 || [[File:Knowledge icon.png|frameless|20px]] 4 |
|||
|- |
|||
| [[Shifting Trash Heap Monster]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5 |
|||
|- |
|||
| [[Long Tailed Ratman Chief]] || 45 || [[File:Knowledge icon.png|frameless|20px]] 6 |
|||
|- |
|||
| [[Unshaven Street Brawler]] || 50 || [[File:Knowledge icon.png|frameless|20px]] 7 |
|||
|} |
|||
==== [[Detective]] ==== |
|||
{| class="wikitable sortable" |
|||
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required |
|||
|- |
|||
| [[Hasty Evidence Filing]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1 |
|||
|- |
|||
| [[Simple Interrogation]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2 |
|||
|- |
|||
| [[Counterfeiters' Front Stakeout]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3 |
|||
|- |
|||
| [[Conventional Forensics]] || 34 || [[File:Knowledge icon.png|frameless|20px]] 4 |
|||
|- |
|||
| [[Dynamic Evidence Filing]] || 40 || [[File:Knowledge icon.png|frameless|20px]] 5 |
|||
|} |
|||
==== [[Leatherworker]] ==== |
|||
{| class="wikitable sortable" |
|||
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required |
|||
|- |
|||
| [[Key Ring Household]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1 |
|||
|- |
|||
| [[Wall Panel Upholstery]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2 |
|||
|- |
|||
| [[Pouch Container]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3 |
|||
|- |
|||
| [[Pet Collar Animal]] || 38 || [[File:Knowledge icon.png|frameless|20px]] 4 |
|||
|- |
|||
| [[Dining Chair Upholstery]] || 41 || [[File:Knowledge icon.png|frameless|20px]] 5 |
|||
|} |
|||
==== [[Merchant]] ==== |
|||
{| class="wikitable sortable" |
|||
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required |
|||
|- |
|||
| [[Basic White Leather Offcuts]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1 |
|||
|- |
|||
| [[Soap Stall Stall Assistant]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2 |
|||
|- |
|||
| [[Green Olives]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3 |
|||
|- |
|||
| [[Basic Deer Leather Offcuts]] || 37 || [[File:Knowledge icon.png|frameless|20px]] 4 |
|||
|- |
|||
| [[Greengrocers Stall Assistant]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5 |
|||
|} |
|||
==Update history== |
==Update history== |
Latest revision as of 20:58, 20 November 2024
Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.
While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
- Unlocking a passive activity
- Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
- A variable amount silver, with 12 silver being the starting base amount.
- Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
- Once level 200 is reached, that percentage drops down to 6.25%.
- This can be boosted by an XP potion.
It is not possible to save a knowledge point for later, prompting the player to use it even when they have no activity to unlock.
Unlockable activities[edit | edit source]
Hopeport[edit | edit source]
Guard[edit | edit source]
Activity | Level | Total required |
---|---|---|
Creepy Street Louse | 20 | 1 |
Back Alley Thug | 25 | 2 |
Pearlcap Crab | 30 | 3 |
Primitive Bugman | 36 | 4 |
Tiderider Jellyfish | 39 | 5 |
Chef[edit | edit source]
Activity | Level | Total required |
---|---|---|
Common Dab Stew | 20 | 1 |
Spotted Mackibut on Toast | 27 | 2 |
Ridged Garlic Herring | 35 | 3 |
Idle Roasted Sturlet | 40 | 4 |
Leathery Baked Bream | 48 | 5 |
Fisher[edit | edit source]
Activity | Level | Total required |
---|---|---|
Common Dab | 20 | 1 |
Spotted Mackibut | 25 | 2 |
Ballan Wraddock | 31 | 3 |
Ridged Herring | 34 | 4 |
Idle Sturlet | 45 | 5 |
Forager[edit | edit source]
Activity | Level | Total required |
---|---|---|
Gray Louse | 20 | 1 |
Slippy Sea Slug | 26 | 2 |
Warty Sea Potato | 32 | 3 |
Blotchy Maggots | 38 | 4 |
Red and Black Feather | 44 | 5 |
Alchemist[edit | edit source]
Activity | Level | Total required |
---|---|---|
Grind Slugs Ebsworth Work | 20 | 1 |
250% Potion Wealth | 26 | 2 |
Basic Potion Forensics | 32 | 3 |
+1 Potion Boost Level | 38 | 4 |
5% Potion XP Hopeport | 44 | 5 |
Hopeforest[edit | edit source]
Scout[edit | edit source]
Activity | Level | Total required |
---|---|---|
Squealing Wild Boar | 20 | 1 |
Primitive Wildman | 25 | 2 |
Freshmat Moss Monster | 30 | 3 |
Striped Aboredon | 36 | 4 |
Annoying Giant Fly | 41 | 5 |
Gatherer[edit | edit source]
Activity | Level | Total required |
---|---|---|
Golbranth Beetroot | 20 | 1 |
Slothful Bug | 27 | 2 |
Brass Ancient Coin | 32 | 3 |
Strangle Shoot | 40 | 4 |
Feast Worms | 45 | 5 |
Woodcutter[edit | edit source]
Activity | Level | Total required |
---|---|---|
Coarse Hickory Branches | 20 | 1 |
Coarse Juniper Branches | 25 | 2 |
Light Split Wood for Claude | 30 | 3 |
Coarse Poplar Branches | 35 | 4 |
Coarse Yew Branches | 38 | 5 |
Carpenter[edit | edit source]
Activity | Level | Total required |
---|---|---|
Chopsticks Hickory Cutlery | 20 | 1 |
Basic Stools | 25 | 2 |
Drum Sticks Juniper Instruments | 27 | 3 |
Toothpicks Poplar Grooming | 33 | 4 |
Cat Figurines Yew Figurines | 38 | 5 |
Mine of Mantuban[edit | edit source]
Minefighter[edit | edit source]
Activity | Level | Total required |
---|---|---|
Ugly Beastman | 20 | 1 |
Bristle Giant Rat | 27 | 2 |
Wretched Corrupted Miner | 32 | 3 |
Tufted Giant Bat | 37 | 4 |
Sparkshell Electric Snail | 41 | 5 |
Bonewright[edit | edit source]
Activity | Level | Total required |
---|---|---|
Combs Knickknacks | 20 | 1 |
Obscure Divination | 26 | 2 |
Rugged Sabertooth Cat Skeleton | 32 | 3 |
Clouded Divination | 36 | 4 |
Dice Knickknacks | 40 | 5 |
Miner[edit | edit source]
Activity | Level | Total required |
---|---|---|
Buff Limestone | 20 | 1 |
Softglow Shinerium | 25 | 2 |
Cream Soapstone | 35 | 3 |
White Alabaster | 37 | 4 |
Glitterstream Shinerium | 42 | 5 |
Blacksmith[edit | edit source]
Activity | Level | Total required |
---|---|---|
Bangle Shinerium Jewelry | 20 | 1 |
Locket Shinerium Jewelry | 26 | 2 |
Circlet Shinerium Jewelry | 32 | 3 |
Bangle Silver Jewelry | 39 | 4 |
Locket Silver Jewelry | 43 | 5 |
Stonemason[edit | edit source]
Activity | Level | Total required |
---|---|---|
Buff Limestone Bowels | 20 | 1 |
Snake Statue Sculpture | 26 | 2 |
Cream Soapstone Figurines | 32 | 3 |
Urn Ornamental Sculpture | 36 | 4 |
White Alabaster Candlesticks | 42 | 5 |
Crenopolis[edit | edit source]
Watchperson[edit | edit source]
Activity | Level | Total required |
---|---|---|
Grimacing Gremlin | 20 | 1 |
Weathered Rockbird | 25 | 2 |
Scrawny Ratman Grunt | 31 | 3 |
Grumpy Brute | 36 | 4 |
Shifting Trash Heap Monster | 42 | 5 |
Long Tailed Ratman Chief | 45 | 6 |
Unshaven Street Brawler | 50 | 7 |
Detective[edit | edit source]
Activity | Level | Total required |
---|---|---|
Hasty Evidence Filing | 20 | 1 |
Simple Interrogation | 25 | 2 |
Counterfeiters' Front Stakeout | 31 | 3 |
Conventional Forensics | 34 | 4 |
Dynamic Evidence Filing | 40 | 5 |
Leatherworker[edit | edit source]
Activity | Level | Total required |
---|---|---|
Key Ring Household | 20 | 1 |
Wall Panel Upholstery | 26 | 2 |
Pouch Container | 32 | 3 |
Pet Collar Animal | 38 | 4 |
Dining Chair Upholstery | 41 | 5 |
Merchant[edit | edit source]
Activity | Level | Total required |
---|---|---|
Basic White Leather Offcuts | 20 | 1 |
Soap Stall Stall Assistant | 26 | 2 |
Green Olives | 32 | 3 |
Basic Deer Leather Offcuts | 37 | 4 |
Greengrocers Stall Assistant | 42 | 5 |
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
---|---|
In-game objects |