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{{Incomplete|Update history doesn't point to updates accurately.}}
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
 
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}Knowledge''' is a game mechanic that is unlocked when reaching level 20 in aany [[Professions|Professionprofession]].
While doing an action that yields [[Experience]], of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once the level 200 is reached that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.
 
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the the previous activities first.
 
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.
* Unlocking a [[Passive activities|passive activity]]
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
* A variable amount silver, with 12 silver being the starting base amount.
* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
** Once level 200 is reached, that percentage drops down to 6.25%.
** This can be boosted by an [[XP potion]].
 
It is currently not possible to save upa Knowledgeknowledge pointspoint for later, prompting the player to use it even when they have no activity to unlock.
== Unlockable activities 1-5 ==
 
=== [[Hopeport]] ===
=== Unlockable activities 1-5 ===
=== [[Hopeport]] ===
==== [[Guard]] ====
{| class="wikitable sortable"
Line 84 ⟶ 92:
|}
 
=== [[Hopeforest]] ===
==== [[Scout]] ====
{| class="wikitable sortable"
Line 138 ⟶ 146:
|[[Basic Stools]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
|[[Drum StickSticks Juniper Instruments]] || 27 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
|[[Toothpicks Poplar Grooming]] || 33 || [[File:Knowledge icon.png|frameless|20px]] 4
Line 145 ⟶ 153:
|}
 
=== [[Mine of Mantuban]] ===
==== [[Minefighter]] ====
{| class="wikitable sortable"
Line 221 ⟶ 229:
|}
 
=== [[Crenopolis]] ===
 
==== [[Watchperson]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Grimacing Gremlin]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Weathered Rockbird]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Scrawny Ratman Grunt]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Grumpy Brute]] || 36 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Shifting Trash Heap Monster]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|-
| [[Long Tailed Ratman Chief]] || 45 || [[File:Knowledge icon.png|frameless|20px]] 6
|-
| [[Unshaven Street Brawler]] || 50 || [[File:Knowledge icon.png|frameless|20px]] 7
|}
 
==== [[Detective]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Hasty Evidence Filing]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Simple Interrogation]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Counterfeiters' Front Stakeout]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Conventional Forensics]] || 34 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dynamic Evidence Filing]] || 40 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==== [[Leatherworker]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Key Ring Household]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Wall Panel Upholstery]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Pouch Container]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Pet Collar Animal]] || 38 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dining Chair Upholstery]] || 41 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==== [[Merchant]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Basic White Leather Offcuts]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Soap Stall Stall Assistant]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Green Olives]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Basic Deer Leather Offcuts]] || 37 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Greengrocers Stall Assistant]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==Update history==
{{Update history|
* {{Update list|update=2024-11-06|date=6 November 2024}}
** Knowledge was included in the first public early-access release of the game.
}}
 
{{stub}}
{{Game mechanics}}

Revision as of 20:58, 20 November 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.

While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.

Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:

  • Unlocking a passive activity
    • Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
  • A variable amount silver, with 12 silver being the starting base amount.
  • Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
    • Once level 200 is reached, that percentage drops down to 6.25%.
    • This can be boosted by an XP potion.

It is not possible to save a knowledge point for later, prompting the player to use it even when they have no activity to unlock.

Unlockable activities

Hopeport

Guard

Activity Level Total required
Creepy Street Louse 20 1
Back Alley Thug 25 2
Pearlcap Crab 30 3
Primitive Bugman 36 4
Tiderider Jellyfish 39 5

Chef

Activity Level Total required
Common Dab Stew 20 1
Spotted Mackibut on Toast 27 2
Ridged Garlic Herring 35 3
Idle Roasted Sturlet 40 4
Leathery Baked Bream 48 5

Fisher

Activity Level Total required
Common Dab 20 1
Spotted Mackibut 25 2
Ballan Wraddock 31 3
Ridged Herring 34 4
Idle Sturlet 45 5

Forager

Activity Level Total required
Gray Louse 20 1
Slippy Sea Slug 26 2
Warty Sea Potato 32 3
Blotchy Maggots 38 4
Red and Black Feather 44 5

Alchemist

Activity Level Total required
Grind Slugs Ebsworth Work 20 1
250% Potion Wealth 26 2
Basic Potion Forensics 32 3
+1 Potion Boost Level 38 4
5% Potion XP Hopeport 44 5

Hopeforest

Scout

Activity Level Total required
Squealing Wild Boar 20 1
Primitive Wildman 25 2
Freshmat Moss Monster 30 3
Striped Aboredon 36 4
Annoying Giant Fly 41 5

Gatherer

Activity Level Total required
Golbranth Beetroot 20 1
Slothful Bug 27 2
Brass Ancient Coin 32 3
Strangle Shoot 40 4
Feast Worms 45 5

Woodcutter

Activity Level Total required
Coarse Hickory Branches 20 1
Coarse Juniper Branches 25 2
Light Split Wood for Claude 30 3
Coarse Poplar Branches 35 4
Coarse Yew Branches 38 5

Carpenter

Activity Level Total required
Chopsticks Hickory Cutlery 20 1
Basic Stools 25 2
Drum Sticks Juniper Instruments 27 3
Toothpicks Poplar Grooming 33 4
Cat Figurines Yew Figurines 38 5

Mine of Mantuban

Minefighter

Activity Level Total required
Ugly Beastman 20 1
Bristle Giant Rat 27 2
Wretched Corrupted Miner 32 3
Tufted Giant Bat 37 4
Sparkshell Electric Snail 41 5

Bonewright

Activity Level Total required
Combs Knickknacks 20 1
Obscure Divination 26 2
Rugged Sabertooth Cat Skeleton 32 3
Clouded Divination 36 4
Dice Knickknacks 40 5

Miner

Activity Level Total required
Buff Limestone 20 1
Softglow Shinerium 25 2
Cream Soapstone 35 3
White Alabaster 37 4
Glitterstream Shinerium 42 5

Blacksmith

Activity Level Total required
Bangle Shinerium Jewelry 20 1
Locket Shinerium Jewelry 26 2
Circlet Shinerium Jewelry 32 3
Bangle Silver Jewelry 39 4
Locket Silver Jewelry 43 5

Stonemason

Activity Level Total required
Buff Limestone Bowels 20 1
Snake Statue Sculpture 26 2
Cream Soapstone Figurines 32 3
Urn Ornamental Sculpture 36 4
White Alabaster Candlesticks 42 5

Crenopolis

Watchperson

Activity Level Total required
Grimacing Gremlin 20 1
Weathered Rockbird 25 2
Scrawny Ratman Grunt 31 3
Grumpy Brute 36 4
Shifting Trash Heap Monster 42 5
Long Tailed Ratman Chief 45 6
Unshaven Street Brawler 50 7

Detective

Activity Level Total required
Hasty Evidence Filing 20 1
Simple Interrogation 25 2
Counterfeiters' Front Stakeout 31 3
Conventional Forensics 34 4
Dynamic Evidence Filing 40 5

Leatherworker

Activity Level Total required
Key Ring Household 20 1
Wall Panel Upholstery 26 2
Pouch Container 32 3
Pet Collar Animal 38 4
Dining Chair Upholstery 41 5

Merchant

Activity Level Total required
Basic White Leather Offcuts 20 1
Soap Stall Stall Assistant 26 2
Green Olives 32 3
Basic Deer Leather Offcuts 37 4
Greengrocers Stall Assistant 42 5

Update history

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Knowledge was included in the first public early-access release of the game.