Infusion: Difference between revisions
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Infusion is the process of converting rare equipment into epic equipment. It is taught to the player by [[Dabble]] after completing the quest [[The Lost and Found]] and can be performed as a contextual action at any Obelisk. |
[[File:Infusion.png|64x64px|left]] '''Infusion''' is the process of converting rare equipment into epic equipment. It is taught to the player by [[Dabble]] after completing the quest [[The Lost and Found]] and can be performed as a contextual action at any Obelisk. |
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Infusion requires 3 rare quality items, 1 from each Faction, of the same category amongst [[Weapons]], [[Armor]] or [[Shields]]. They must either be Untuned, or match the attunement of the Obelisk you are currently using. The Obelisk used will determine the attunement of the resulting item. The resulting item's level will match the average among the 3 items used to create it. |
Infusion requires 3 rare quality items, 1 from each Faction, of the same category amongst [[Weapons]], [[Armor]] or [[Shields]]. They must either be Untuned, or match the attunement of the Obelisk you are currently using. The Obelisk used will determine the attunement of the resulting item. The resulting item's level will match the average among the 3 items used to create it, rounded down. |
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[[File:Infusion (Weapon).png|thumb|Using Infusion to create an Epic weapon.]] |
[[File:Infusion (Weapon).png|thumb|Using Infusion to create an Epic weapon.]] |
Latest revision as of 17:23, 8 December 2024
Infusion is the process of converting rare equipment into epic equipment. It is taught to the player by Dabble after completing the quest The Lost and Found and can be performed as a contextual action at any Obelisk.
Infusion requires 3 rare quality items, 1 from each Faction, of the same category amongst Weapons, Armor or Shields. They must either be Untuned, or match the attunement of the Obelisk you are currently using. The Obelisk used will determine the attunement of the resulting item. The resulting item's level will match the average among the 3 items used to create it, rounded down.