Immunity: Difference between revisions

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'''Immunity''' can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.
'''Immunity''' can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.


To cast '''Immunity''' in combat, the player can click the spell in the [[spellbook]], press the Escape key, or click the red icon located in the center of the combat bar below the player's level. There is currently no interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as long as the player remains stationary and does not perform any additional actions.
To cast '''Immunity''' in combat, the player can click the [[spell]] in the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. There is currently no interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as long as the player remains stationary and does not perform any additional actions.


When cast outside of combat, the player becomes immune to attack and remains immune as long as the player remains stationary and does not perform any additional actions.
When cast outside of combat, the player becomes immune to attack and remains immune as long as the player remains stationary and does not perform any additional actions.