Head to Stonemaw Hill: Difference between revisions
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===Requirements=== |
===Requirements=== |
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* [[Crenopolis]] level 60 |
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Unknown |
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* Total level 342 |
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===Recommended=== |
===Recommended=== |
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==Rocky Road== |
==Rocky Road== |
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At the entrance to [[Stonemaw Hill]], you'll find [[Sentry Drogentyne]] and [[Sentry Drogentyna]] guarding the stockade. They will initially refuse entry, explaining that Stonemaw Hill is sacred dwarven ground forbidden to humans. |
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TBC |
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The sentries reveal that humans previously stole the [[Golden Cog]] from the [[Great Engine]], which powered their machines with spiritual energy. They explain that retrieving the cog would likely grant you special dispensation to enter Stonemaw Hill. |
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According to Sentry Drogentyne, the Golden Cog is now in the possession of [[Helfar the Nightcrow]], who resides in a secure compound in the northeast of [[Crenopolis]]. |
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==Crenopolis== |
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Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree. |
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You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed. |
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Speak to [[Captain Waltain]] in [[Waltain's Office]] about retrieving the Golden Cog from Helfar's compound. You explain that you need it to gain access to Stonemaw Hill where a red-robed sorcerer was headed. |
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The captain explains that while stealing is illegal, he cannot directly intervene due to [[Helfar the Nightcrow|Helfar's]] significant contributions to the [[Merchant's Guild]]. He fears losing his position if he interferes with Helfar's business. |
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Suggest that you could handle the operation yourself, explaining that you would be acting as part of the Hopeport guard rather than the Crenopolis guard. The captain agrees this might work, but notes that since you've been seen doing Crenopolis guard work recently, you'll need support from the Hopeport guard to make this a legitimate Hopeport operation. |
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Head to [[Hopeport]] to speak with [[Captain Jal Degreene]] in [[Captain Degreene's Office]] about getting assistance. |
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==Finding Help== |
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Speak to [[Captain Jal Degreene]] in [[Hopeport]]. When you explain the situation with the Golden Cog and Helfar, he initially expresses reluctance due to being short-staffed. After explaining that Waltain can't help due to merchant guild politics and that you only need one guard to make it a legitimate Hopeport operation, the captain agrees to assign [[Toblaine]] to help you. |
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Head to the [[Barracks]] to find Toblaine. |
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When you first speak to him, you'll find he's quite reluctant about his career as a guard. You can learn that he only became a guard because his strong innate magic abilities meant most towns wouldn't accept him unless he worked in a "respectable career." |
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Tell Toblaine about the assignment and he'll head to [[Waltain's Office]]. |
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==Rewards== |
==Rewards== |