Head to Stonemaw Hill: Difference between revisions

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|image =
|image =
|difficulty = 1
|difficulty = 1
|quest_type = main
|release = 2024-11-06
|release = 2024-11-06
|episode = Crenopolis
|episode = Crenopolis
}}
}}


==Details==
==Overview==
{{QuestDetails
===Start Point===
|start_point = Talk to [[Rachella]] in the [[Goose Inn Bar]]
The quest '''Head to Stonemaw Hill''' is a continuation of the [[Main Story]], commencing immediately after completing [[Help Rachella]].
|requirements = {{Checklist|
* Completion of [[Help Rachella]]
}}
}}


===Requirements===
==Quick Guide==
{{Checklist|
* [[Crenopolis]] level 60
* Talk to [[Rachella]] in the [[Goose Inn Bar]].
* Total level 342
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]].
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
* Talk to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
}}


===Recommended===
==Detailed Guide==
[[File:Rachella-overhearing-conversation.webp|thumb|Rachella overhears the conversation between the sorcerers]]
Unknown
Talk to [[Rachella]] in the [[Goose Inn Bar]] about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: [[Yeddick]], [[Damiok]], and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the [[Gemrift]].

==Starting Out==
[[File:Rachella-overhearing-conversation.webp|thumb|Rachella overhears the conversation]]
Speak to [[Rachella]] in the [[Goose Inn Bar]] about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: [[Yeddick]], [[Damiok]], and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the [[Gemrift]].


The sorcerers discuss several key locations for their plans:
The sorcerers discuss several key locations for their plans:
{{Checklist|
* [[Stonemaw Hill]] - Located northwest of [[Hopeport]], accessed through the wasteland and up [[Rocky Road]]. Note: The dwarves controlling access are reluctant to allow humans entry.
* [[Stonemaw Hill]] - Located northwest of [[Hopeport]], accessed through the wasteland and up [[Rocky Road]]. Note: The dwarves controlling access are reluctant to allow humans entry.
* [[Castle Gragwatch]] - Located on a separate island, currently inaccessible due to storms affecting all ports.
* [[Castle Gragwatch]] - Located on a separate island, currently inaccessible due to storms affecting all ports.
* [[The Well]] - A specific location of significance, though its whereabouts are unknown.
* [[The Well]] - A specific location of significance, though its whereabouts are unknown.
}}


The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".
The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".
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After learning this information, head northwest through the wasteland towards [[Rocky Road]].
After learning this information, head northwest through the wasteland towards [[Rocky Road]].


==Rocky Road==
At the entrance to [[Stonemaw Hill]], you'll find [[Sentry Drogentyne]] and [[Sentry Drogentyna]] guarding the stockade. They will initially refuse entry, explaining that Stonemaw Hill is sacred dwarven ground forbidden to humans.
At the entrance to [[Stonemaw Hill]], you'll find [[Sentry Drogentyne]] and [[Sentry Drogentyna]] guarding the stockade. They will initially refuse entry, explaining that Stonemaw Hill is sacred dwarven ground forbidden to humans.


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According to Sentry Drogentyne, the Golden Cog is now in the possession of [[Helfar the Nightcrow]], who resides in a secure compound in the northeast of [[Crenopolis]].
According to Sentry Drogentyne, the Golden Cog is now in the possession of [[Helfar the Nightcrow]], who resides in a secure compound in the northeast of [[Crenopolis]].


==Crenopolis==
Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.


You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed.
You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed.


Speak to [[Captain Waltain]] in [[Waltain's Office]] about retrieving the Golden Cog from Helfar's compound. You explain that you need it to gain access to Stonemaw Hill where a red-robed sorcerer was headed.
Talk to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.

The captain explains that while stealing is illegal, he cannot directly intervene due to [[Helfar the Nightcrow|Helfar's]] significant contributions to the [[Merchant's Guild]]. He fears losing his position if he interferes with Helfar's business.

Suggest that you could handle the operation yourself, explaining that you would be acting as part of the Hopeport guard rather than the Crenopolis guard. The captain agrees this might work, but notes that since you've been seen doing Crenopolis guard work recently, you'll need support from the Hopeport guard to make this a legitimate Hopeport operation.

Head to [[Hopeport]] to speak with [[Captain Jal Degreene]] in [[Captain Degreene's Office]] about getting assistance.

==Finding Help==
Speak to [[Captain Jal Degreene]] in [[Hopeport]]. When you explain the situation with the Golden Cog and Helfar, he initially expresses reluctance due to being short-staffed. After explaining that Waltain can't help due to merchant guild politics and that you only need one guard to make it a legitimate Hopeport operation, the captain agrees to assign [[Toblaine]] to help you.

Head to the [[Barracks]] to find Toblaine.

When you first speak to him, you'll find he's quite reluctant about his career as a guard. You can learn that he only became a guard because his strong innate magic abilities meant most towns wouldn't accept him unless he worked in a "respectable career."

Tell Toblaine about the assignment and he'll head to [[Waltain's Office]].




==Rewards==
==Rewards==
[[File:Head to Stonemaw Hill reward.png|center|x300px]]


==Transcript==
Unknown
{{HasTranscript|quest}}


==Update history==
==Update history==
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}}
}}


[[Category:Quests]]
[[Category:Crenopolis]]
[[Category:Crenopolis]]

Latest revision as of 00:56, 18 November 2024

Overview[edit | edit source]

Quick Guide[edit | edit source]

Detailed Guide[edit | edit source]

Rachella overhears the conversation between the sorcerers

Talk to Rachella in the Goose Inn Bar about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: Yeddick, Damiok, and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the Gemrift.

The sorcerers discuss several key locations for their plans:

  • Stonemaw Hill - Located northwest of Hopeport, accessed through the wasteland and up Rocky Road. Note: The dwarves controlling access are reluctant to allow humans entry.
  • Castle Gragwatch - Located on a separate island, currently inaccessible due to storms affecting all ports.
  • The Well - A specific location of significance, though its whereabouts are unknown.

The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".

After learning this information, head northwest through the wasteland towards Rocky Road.

At the entrance to Stonemaw Hill, you'll find Sentry Drogentyne and Sentry Drogentyna guarding the stockade. They will initially refuse entry, explaining that Stonemaw Hill is sacred dwarven ground forbidden to humans.

The sentries reveal that humans previously stole the Golden Cog from the Great Engine, which powered their machines with spiritual energy. They explain that retrieving the cog would likely grant you special dispensation to enter Stonemaw Hill.

According to Sentry Drogentyne, the Golden Cog is now in the possession of Helfar the Nightcrow, who resides in a secure compound in the northeast of Crenopolis.

Head to the East Courtyard in Crenopolis and attempt to Climb the Tree.

You'll be stopped by Helfar's guard and Constable Carver. The guard will call for Constable Carver to intervene, who reveals that Captain Waltain has an agreement to leave the compound undisturbed.

Talk to Captain Waltain in Waltain's Office, which will advance the story to Getting clearance from Waltain.

Rewards[edit | edit source]

File:Head to Stonemaw Hill reward.png

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.