Head to Stonemaw Hill: Difference between revisions

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|image =
|image =
|difficulty = 1
|difficulty = 1
|quest_type = main
|release = 2024-11-06
|release = 2024-11-06
|episode = Crenopolis
|episode = Crenopolis
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==Quick Guide==
==Quick Guide==
{{Checklist|
* Speak to [[Rachella]] in the [[Goose Inn Bar]].
* Speak to [[Rachella]] in the [[Goose Inn Bar]].
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]].
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]].
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
* Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
* Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
}}



==Detailed Guide==
==Detailed Guide==
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The sorcerers discuss several key locations for their plans:
The sorcerers discuss several key locations for their plans:
{{Checklist|
* [[Stonemaw Hill]] - Located northwest of [[Hopeport]], accessed through the wasteland and up [[Rocky Road]]. Note: The dwarves controlling access are reluctant to allow humans entry.
* [[Stonemaw Hill]] - Located northwest of [[Hopeport]], accessed through the wasteland and up [[Rocky Road]]. Note: The dwarves controlling access are reluctant to allow humans entry.
* [[Castle Gragwatch]] - Located on a separate island, currently inaccessible due to storms affecting all ports.
* [[Castle Gragwatch]] - Located on a separate island, currently inaccessible due to storms affecting all ports.
* [[The Well]] - A specific location of significance, though its whereabouts are unknown.
* [[The Well]] - A specific location of significance, though its whereabouts are unknown.
}}


The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".
The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".
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Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.

==Rewards==
[[File:Head to Stonemaw Hill reward.png|center|x300px]]


==Transcript==
==Transcript==
{{HasTranscript}}
{{HasTranscript|quest}}

==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.
}}


[[Category:Quests]]
[[Category:Crenopolis]]
[[Category:Crenopolis]]

Latest revision as of 09:10, 17 November 2024

Details[edit | edit source]

Start Point[edit | edit source]

The quest Head to Stonemaw Hill is a continuation of the Main Story, commencing immediately after completing Help Rachella.

Requirements[edit | edit source]

Quick Guide[edit | edit source]

Detailed Guide[edit | edit source]

Rachella overhears the conversation between the sorcerers

Speak to Rachella in the Goose Inn Bar about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: Yeddick, Damiok, and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the Gemrift.

The sorcerers discuss several key locations for their plans:

  • Stonemaw Hill - Located northwest of Hopeport, accessed through the wasteland and up Rocky Road. Note: The dwarves controlling access are reluctant to allow humans entry.
  • Castle Gragwatch - Located on a separate island, currently inaccessible due to storms affecting all ports.
  • The Well - A specific location of significance, though its whereabouts are unknown.

The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".

After learning this information, head northwest through the wasteland towards Rocky Road.

At the entrance to Stonemaw Hill, you'll find Sentry Drogentyne and Sentry Drogentyna guarding the stockade. They will initially refuse entry, explaining that Stonemaw Hill is sacred dwarven ground forbidden to humans.

The sentries reveal that humans previously stole the Golden Cog from the Great Engine, which powered their machines with spiritual energy. They explain that retrieving the cog would likely grant you special dispensation to enter Stonemaw Hill.

According to Sentry Drogentyne, the Golden Cog is now in the possession of Helfar the Nightcrow, who resides in a secure compound in the northeast of Crenopolis.

Head to the East Courtyard in Crenopolis and attempt to Climb the Tree.

You'll be stopped by Helfar's guard and Constable Carver. The guard will call for Constable Carver to intervene, who reveals that Captain Waltain has an agreement to leave the compound undisturbed.

Speak to Captain Waltain in Waltain's Office, which will advance the story to Getting clearance from Waltain.

Rewards[edit | edit source]

File:Head to Stonemaw Hill reward.png

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.