Guard's Halberd: Difference between revisions

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*<math>R</math> is the Rarity, expressed as number of stars
*<math>R</math> is the Rarity, expressed as number of stars


There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1-4]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.
There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1-5]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.


From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.