Game updates/2024-11-06: Difference between revisions

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==6 November 2024 - Update 2==
=== Patch notes===
* Fixed players occasionally getting stuck in combat.
* Fixed 'zombie' error when attempting to login.
* Made it possible to delete characters with very long names.
* Allowed players from Cyprus and Taiwan to access the game.
* Fixed a bug in which the screen would get stuck in a dimmed state and couldn't be clicked.
* Fixed some boss monsters breaking if multiple players were present.
* Fixed the sound not working for some people.
* Fixed a few minor typos.
 
=== Wiki notes===
Build 0.2.2-6f8f382b8381193a
 
==6 November 2024 - Game launch==
=== Early Access ===

Revision as of 17:42, 6 November 2024

6 November 2024 - Update 2

Patch notes

  • Fixed players occasionally getting stuck in combat.
  • Fixed 'zombie' error when attempting to login.
  • Made it possible to delete characters with very long names.
  • Allowed players from Cyprus and Taiwan to access the game.
  • Fixed a bug in which the screen would get stuck in a dimmed state and couldn't be clicked.
  • Fixed some boss monsters breaking if multiple players were present.
  • Fixed the sound not working for some people.
  • Fixed a few minor typos.

Wiki notes

Build 0.2.2-6f8f382b8381193a

6 November 2024 - Game launch

Early Access

Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:

  • Player vs player combat (PvP).
  • Player to player trading.
  • Special attacks on epic weapons to make the different factions more distinct.
  • Episode 5 - Stonemaw Hill.
  • Leaderboards.
  • Additional (higher level) quests.

There will NOT be a save reset at the end of early access.

A note from Andrew Gower

I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!

We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.

My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.

I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.

Wiki notes

Build 0.2.0-df094ea079b97df9