Factions

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Examples of the three factions.

Factions in Brighter Shores allow the player to specialise in using a specific combat style, though all factions have access to melee, ranged and magic. Players start off as a guard with the option to choose between being a Cryoknight, Guardian or Hammermage.

Joining a faction takes place in the Main Quest of Episode 2 - Hopeforest.

You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.
 
— Official website[1]

Factions[edit | edit source]

Guardian[edit | edit source]

Guardians are users of Arborae magic. Guardians use weapons and armour crafted from bone and deal primarily Arborae damage. Guardians are strong against Hammermages but weak against Cyroknights

Cryoknight[edit | edit source]

Cryoknights() faction is focused on melee combat, using weapons like swords alongside a shield.

Hammermage[edit | edit source]

  • The Hammermage () faction fights using a mix of melee and magic.

Hammermages is the faction infused of Tempestae magic which utilize both stone gear and lightning magics. The primary weapons they use are hammers. Hammermages are strong against Cyroknights but weak against Guardians.

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.

References[edit | edit source]

  1. Official Brighter Shores website. 23 March 2024. Archived from the original on 23 March 2024.