Factions

From Brighter Shores Wiki
Revision as of 05:59, 8 November 2024 by 38.253.168.231 (talk) (mispell error for Cryoknight mentioned under guardian and hammermage)
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Examples of the three factions.

Factions in Brighter Shores allow the player to specialise in using a specific combat style, though all factions have access to melee, ranged and magic. Players start off as a guard with the option to choose between being a Cryoknight, Guardian or Hammermage.

Joining a faction takes place in the Main Quest of Episode 2 - Hopeforest.

You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.
 
— Official website[1]

Factions

Guardian

Guardians are users of Arborae magic. Guardians use weapons and armour crafted from bone and deal primarily Arborae damage. Guardians are strong against Hammermages but weak against Cryoknights.

Cryoknight

Cryoknights() faction is focused on melee combat, using weapons like swords alongside a shield.

Hammermage

  • The Hammermage () faction fights using a mix of melee and magic.

Hammermages is the faction infused of Tempestae magic which utilize both stone gear and lightning magics. The primary weapons they use are hammers. Hammermages are strong against Cryoknights but weak against Guardians.

Update history

This information has been manually compiled. Some updates may not be included yet.

References

  1. Official Brighter Shores website. 23 March 2024. Archived from the original on 23 March 2024.