Factions: Difference between revisions
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[[File:Factions.jpg|thumb|right|Examples of the three factions.]] |
[[File:Factions.jpg|thumb|right|Examples of the three factions.]] |
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'''Factions''', also known as '''classes''',{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024|quote=You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage.}} are joined when becoming infused with a specific type of magic inside the [[Magic Cave]]. The [[player]] is offered the choice between becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] during the [[Nullify the corruption]] section of the [[Main Story]] [[quest]] in [[Hopeforest]]. '''This is a permanent choice, and cannot be changed later.''' |
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'''Factions''' in [[Brighter Shores]] allow the [[player]] to specialise in using a specific [[combat]] style, though all factions have access to [[melee]], [[ranged]] and [[magic]]. Players start off as a guard with the option to choose between being a [[Cryoknight]], [[Guardian]] or [[Hammermage]]. |
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The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the [[Mine of Mantuban]]. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, [[Blacksmith]] armor (worn by Cryoknights) will typically have low defensive stats against [[Tempestae]] (used by Hammermages). |
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{{Quote2|You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.|Official website{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024}}}} |
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[[File:Level 50 without faction.png|thumb|Killing a monster at combat level 50 without a faction]] |
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[[File:Level 50 without faction spending knowledge.png|thumb|Spending knowledge on combat at level 50 without a faction]] |
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Choosing a faction is required to advance beyond level 50 in combat ([[Guard]] or [[Scout]]). Attempting to earn XP causes the messages "To advance beyond [Guard/Scout] level 50 you must choose a faction." and "Progress further in the main quest." to appear and knowledge cannot be spent on it. XP earned from quests is not lost.<ref>[[Game updates/2024-11-18]]</ref> |
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<!-- Commenting all of this out for the time being. A reddit post a while ago called the wiki out for being wrong and making assumptions on a single image, which is a fair criticism. We'll update this section once the game comes out and we know more about the differences between the various factions. |
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==Factions== |
==Factions== |
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===Cryoknight=== |
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* The [[Cryoknight]] ([[File:Cryoknight icon.svg|18px]]) faction is focused on melee combat, using weapons like [[sword]]s alongside a [[shield]]. |
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[[File:Cryoknight icon.png|24px]] [[Cryoknight]]s harness the magic of ice and paranoia, [[Cryonae]].<ref>[[Transcript:Nullify_the_corruption#Choosing_your_magic]]</ref> They typically use metal weapons and armor, some of which can be created through the [[Blacksmith]] [[profession]]. |
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* [[Guardian]]s ([[File:Guardian icon.svg|18px]]) use ranged combat, preferring to wield weapons like [[crossbow]]s. |
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* The [[Hammermage]] ([[File:Hammermage icon.svg|18px]]) faction fights using a mix of melee and magic. |
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Cryonae is strong against Arborae, and weak against Tempestae. |
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===Guardian=== |
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[[File:Guardian icon.png|24px]] [[Guardian]]s are infused with the magic of nature, [[Arborae]]. They can use weapons and armor crafted from bone using the [[Bonewright]] profession. |
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Arborae is strong against Tempestae, and weak against Cryonae. |
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===Hammermage=== |
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[[File:Hammermage icon.png|24px]] [[Hammermage]]s use the unpredictable magic of lightning, [[Tempestae]]. Their stone weapons (often hammers) and armor can be crafted through the [[Stonemason]] profession. |
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Tempestae is strong against Cryonae, and weak against Arborae. |
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==Update history== |
==Update history== |
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{{Factions}} |
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{{Game mechanics}} |
Latest revision as of 17:23, 18 November 2024
Factions, also known as classes,[1] are joined when becoming infused with a specific type of magic inside the Magic Cave. The player is offered the choice between becoming a Cryoknight, Guardian, or Hammermage during the Nullify the corruption section of the Main Story quest in Hopeforest. This is a permanent choice, and cannot be changed later.
The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the Mine of Mantuban. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, Blacksmith armor (worn by Cryoknights) will typically have low defensive stats against Tempestae (used by Hammermages).
Choosing a faction is required to advance beyond level 50 in combat (Guard or Scout). Attempting to earn XP causes the messages "To advance beyond [Guard/Scout] level 50 you must choose a faction." and "Progress further in the main quest." to appear and knowledge cannot be spent on it. XP earned from quests is not lost.[2]
Factions[edit | edit source]
Cryoknight[edit | edit source]
Cryoknights harness the magic of ice and paranoia, Cryonae.[3] They typically use metal weapons and armor, some of which can be created through the Blacksmith profession.
Cryonae is strong against Arborae, and weak against Tempestae.
Guardian[edit | edit source]
Guardians are infused with the magic of nature, Arborae. They can use weapons and armor crafted from bone using the Bonewright profession.
Arborae is strong against Tempestae, and weak against Cryonae.
Hammermage[edit | edit source]
Hammermages use the unpredictable magic of lightning, Tempestae. Their stone weapons (often hammers) and armor can be crafted through the Stonemason profession.
Tempestae is strong against Cryonae, and weak against Arborae.
Update history[edit | edit source]
References[edit | edit source]
Core mechanics | |
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In-game objects |