Experience: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (→‎Passive activity penalty: potentially different passive penalty curve for non-combat professions, need more data to confirm.)
(→‎Passive activity penalty: passive weapon strength)
 
Line 120: Line 120:
|87.5%
|87.5%
|}
|}

Passive combat has a secondary factor to consider, which is weapon strength. When fighting a passive enemy with the minimum strength weapon required, each kill will take approximately 20 seconds. But using a significantly stronger weapon can reduce the kill time, down to a minimum of 5 seconds, which also reduces the XP, coins, and item rewards per kill such that all rewards-per-hour are independent of weapon strength.


Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates.