Experience: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Mysticalia (talk | contribs) m (→Passive activity penalty: potentially different passive penalty curve for non-combat professions, need more data to confirm.) |
(→Passive activity penalty: passive weapon strength) |
||
Line 120: | Line 120: | ||
|87.5% |
|87.5% |
||
|} |
|} |
||
Passive combat has a secondary factor to consider, which is weapon strength. When fighting a passive enemy with the minimum strength weapon required, each kill will take approximately 20 seconds. But using a significantly stronger weapon can reduce the kill time, down to a minimum of 5 seconds, which also reduces the XP, coins, and item rewards per kill such that all rewards-per-hour are independent of weapon strength. |
|||
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
Offline experience is only awarded upon the player relogging back into the game. Therefore, assuming the player does not log in too early, it is possible to log off before a passive tier breakpoint for 24 hours to obtain the maximum amount of non-penalty experience, using it to level beyond the breakpoint. However, deliberately doing this over active training is not advised, as active training will always yield faster experience rates. |
||