Editing Experience
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Killing monsters and fulfilling certain tasks will grant players |
Killing monsters and fulfilling certain tasks will grant players '''experience''' (also known as '''xp''', '''exp''') which they can accumulate to increase their levels in [[profession]]s. Players will start a profession with zero experience, and are able to level their professions to level 500. |
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When crafting items or killing [[Monsters]] that have a collectable card; [[File:Album card undiscovered small icon.png|frameless|width=25x25]] or [[File:Album card discovered small icon.png|frameless|width=25x25]], you will receive a one time experience bonus to the related profession. You can find a list of all bonus experience at specific levels [[Album|here]]. |
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==Experience table== |
==Experience table== |
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This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
This experience penalty is applied immediately upon reaching the level of the next passive activity, based on the moment the player receives the experience drop that causes the level up. As such this penalty is applied even before the player unlocks their newest passive ability. |
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Current evidence suggests that there is a different penalty curve applied for combat and non-combat professions, as displayed on the table. However, this needs more testing across several different professions, and may be subject to change. |
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|+ class="nowrap" |Passive activity penalty |
|+ class="nowrap" |Passive activity penalty |
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!Tier |
!Tier |
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!XP Penalty |
!XP Penalty |
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!XP Penalty (Non-Combat) |
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|Highest available |
|Highest available |
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|0% |
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| colspan="2" |0% |
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|Second highest |
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|1 tier lower |
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|52.5% |
|52.5% |
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| rowspan="3" |50% |
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|Third highest |
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|2 tiers lower |
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|75% |
|75% |
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|Fourth highest and below |
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| <math>\geq</math>3 tiers lower |
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|87.5% |
|87.5% |
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