Door: Difference between revisions
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|version7 = Rubble Cave |
|version7 = Rubble Cave |
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|version8 = Bronze Gate |
|version8 = Bronze Gate |
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|version9 = Investigation Hall |
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|name = Door |
|name = Door |
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|image1 = [[File:Door.png]] |
|image1 = [[File:Door.png]] |
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|image7 = |
|image7 = |
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|image8 = |
|image8 = |
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|image9 = |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode1 = Hopeport |
|episode1 = Hopeport |
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|episode3 = Hopeport |
|episode3 = Hopeport |
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|episode4 = Mine of Mantuban |
|episode4 = Mine of Mantuban |
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|episode5 = Mine of Mantuban |
|episode5 = Mine of Mantuban |
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|episode6 = Mine of Mantuban |
|episode6 = Mine of Mantuban |
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|episode7 = Mine of Mantuban |
|episode7 = Mine of Mantuban |
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|episode8 = Mine of Mantuban |
|episode8 = Mine of Mantuban |
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|episode9 = Crenopolis |
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|actions = Open |
|actions = Open |
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|actions5 = Open, Use item on |
|actions5 = Open, Use item on |
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|description7 = A copper plated door. |
|description7 = A copper plated door. |
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|description8 = A copper plated door. |
|description8 = A copper plated door. |
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|description9 = This door is doing a good job of keeping you out. |
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}} |
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A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
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{{LocLine|loc=Rubble Cave|quantity=1}} |
{{LocLine|loc=Rubble Cave|quantity=1}} |
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{{LocLine|loc=Bronze Gate|quantity=1}} |
{{LocLine|loc=Bronze Gate|quantity=1}} |
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{{LocLine|loc=Investigation Hall|quantity=1}} |
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{{LocTableBottom}} |
{{LocTableBottom}} |
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Latest revision as of 02:39, 16 December 2024
Door | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations[edit | edit source]
Transcript[edit | edit source]
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
NPCs | |
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Items | |
Scenery | |
Miscellaneous |