Door: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Californ1a (talk | contribs) mNo edit summary |
Californ1a (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
|version5 = Damp Tunnel |
|version5 = Damp Tunnel |
||
|version6 = Cave of the Crystal |
|version6 = Cave of the Crystal |
||
|version7 = Rubble Cave |
|||
|name = Door |
|name = Door |
||
|image1 = [[File:Door.png]] |
|image1 = [[File:Door.png]] |
||
Line 14: | Line 15: | ||
|image5 = |
|image5 = |
||
|image6 = |
|image6 = |
||
|image7 = |
|||
|release = 2024-11-06 |
|release = 2024-11-06 |
||
|episode = Hopeport |
|episode = Hopeport |
||
Line 23: | Line 25: | ||
|description4 = This door is doing a good job of keeping you out. |
|description4 = This door is doing a good job of keeping you out. |
||
|description5 = A copper plated door. |
|description5 = A copper plated door. |
||
| |
|description6 = A copper plated door. |
||
|description7 = A copper plated door. |
|||
}} |
}} |
||
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
||
Line 38: | Line 41: | ||
{{LocLine|loc=Upper Bridge|quantity=1}} |
{{LocLine|loc=Upper Bridge|quantity=1}} |
||
{{LocLine|loc=Damp Tunnel|quantity=1}} |
{{LocLine|loc=Damp Tunnel|quantity=1}} |
||
{{LocLine|loc=Cave of Crystal|quantity=1}} |
|||
{{LocLine|loc=Rubble Cave|quantity=1}} |
|||
{{LocTableBottom}} |
{{LocTableBottom}} |
||
Revision as of 16:06, 6 December 2024
Door | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations
Location | Episode | Quantity |
---|---|---|
Captain Degreene's Office | Hopeport | 1 |
Monob Row | Hopeport | 1 |
Wilhope Passage | Hopeport | 1 |
Upper Bridge | Mine of Mantuban | 1 |
Damp Tunnel | Mine of Mantuban | 1 |
Cave of Crystal | 1 | |
Rubble Cave | Mine of Mantuban | 1 |
Transcript
Update history
This information has been manually compiled. Some updates may not be included yet.
NPCs | |
---|---|
Items | |
Scenery | |
Miscellaneous |