Door: Difference between revisions
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==Update history== |
==Update history== |
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{{UH| |
{{UH| |
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* {{UL|update=2024-11-06|date=2024 |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Door was included in the first public early-access release of the game. |
** Door was included in the first public early-access release of the game. |
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}} |
}} |
Revision as of 15:52, 6 December 2024
Door | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations
Location | Episode | Quantity |
---|---|---|
Captain Degreene's Office | Hopeport | 1 |
Monob Row | Hopeport | 1 |
Wilhope Passage | Hopeport | 1 |
Upper Bridge | Mine of Mantuban | 1 |
Damp Tunnel | Mine of Mantuban | 1 |
Transcript
Update history
This information has been manually compiled. Some updates may not be included yet.
NPCs | |
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Items | |
Scenery | |
Miscellaneous |