Door: Difference between revisions
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|version3 = Wilhope Passage |
|version3 = Wilhope Passage |
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|version4 = Upper Bridge |
|version4 = Upper Bridge |
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|version5 = Damp Tunnel |
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|name = Door |
|name = Door |
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|image1 = [[File:Door.png]] |
|image1 = [[File:Door.png]] |
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|image3 = |
|image3 = |
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|image4 = |
|image4 = |
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|image5 = |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = Hopeport |
|episode = Hopeport |
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|actions = Open |
|actions = Open |
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|actions5 = Open, Use item on |
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|description1 = A multipurpose door. It stops things getting in, but can also be used to stop them getting out. |
|description1 = A multipurpose door. It stops things getting in, but can also be used to stop them getting out. |
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|description2 = This door is locked - a sensible measure with all the thieves around here. |
|description2 = This door is locked - a sensible measure with all the thieves around here. |
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|description3 = This door seems to be out of use. |
|description3 = This door seems to be out of use. |
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|description4 = This door is doing a good job of keeping you out. |
|description4 = This door is doing a good job of keeping you out. |
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|description5 = A copper plated door. |
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A ''' |
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
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In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery. |
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery. |
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{{LocLine|loc=Wilhope Passage|quantity=1}} |
{{LocLine|loc=Wilhope Passage|quantity=1}} |
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{{LocLine|loc=Upper Bridge|quantity=1}} |
{{LocLine|loc=Upper Bridge|quantity=1}} |
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{{LocLine|loc=Damp Tunnel|quantity=1}} |
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{{LocTableBottom}} |
{{LocTableBottom}} |
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** Door was included in the first public early-access release of the game. |
** Door was included in the first public early-access release of the game. |
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}} |
}} |
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{{On the trail of corruption}} |
Revision as of 15:51, 6 December 2024
Door | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations
Location | Episode | Quantity |
---|---|---|
Captain Degreene's Office | Hopeport | 1 |
Monob Row | Hopeport | 1 |
Wilhope Passage | Hopeport | 1 |
Upper Bridge | Mine of Mantuban | 1 |
Damp Tunnel | Mine of Mantuban | 1 |
Transcript
Update history
This information has been manually compiled. Some updates may not be included yet.
NPCs | |
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Items | |
Scenery | |
Miscellaneous |