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{{Incomplete|Any other Door versions}}
{{Incomplete|Update history doesn't point to updates accurately.}}
{{Infobox Scenery
{{Infobox Scenery
|version1 = Captain Degreene's Office
|version2 = Monob Row
|version3 = Wilhope Passage
|version4 = Upper Bridge
|version5 = Damp Tunnel
|version6 = Cave of the Crystal
|version7 = Rubble Cave
|version8 = Bronze Gate
|version9 = Investigation Hall
|name = Door
|name = Door
|image1 = [[File:Door.png]]
|image = [[File:Door.png]]
|image2 = [[File:Door.png]]
|image3 =
|image4 =
|image5 =
|image6 =
|image7 =
|image8 =
|image9 =
|release = 2024-11-06
|release = 2024-11-06
|episode1 = Hopeport
|episode = Hopeport
|episode2 = Hopeport
|episode3 = Hopeport
|episode4 = Mine of Mantuban
|episode5 = Mine of Mantuban
|episode6 = Mine of Mantuban
|episode7 = Mine of Mantuban
|episode8 = Mine of Mantuban
|episode9 = Crenopolis
|actions = Open
|actions = Open
|description = A multipurpose door. It stops things getting in, but can also be used to stop them getting out.
|actions5 = Open, Use item on
|description1 = A multipurpose door. It stops things getting in, but can also be used to stop them getting out.
|description2 = This door is locked - a sensible measure with all the thieves around here.
|description3 = This door seems to be out of use.
|description4 = This door is doing a good job of keeping you out.
|description5 = A copper plated door.
|description6 = A copper plated door.
|description7 = A copper plated door.
|description8 = A copper plated door.
|description9 = This door is doing a good job of keeping you out.
}}
}}
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.


In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery.
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery.
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{{LocTableHead}}
{{LocTableHead}}
{{LocLine|loc=Captain Degreene's Office|quantity=1|106, 77<!-- Also occupies (107, 77).-->}}
{{LocLine|loc=Captain Degreene's Office|quantity=1|106, 77<!-- Also occupies (107, 77).-->}}
{{LocLine|loc=Monob Row|quantity=1}}
{{LocLine|loc=Wilhope Passage|quantity=1}}
{{LocLine|loc=Upper Bridge|quantity=1}}
{{LocLine|loc=Damp Tunnel|quantity=1}}
{{LocLine|loc=Cave of the Crystal|quantity=1}}
{{LocLine|loc=Rubble Cave|quantity=1}}
{{LocLine|loc=Bronze Gate|quantity=1}}
{{LocLine|loc=Investigation Hall|quantity=1}}
{{LocTableBottom}}
{{LocTableBottom}}


==Gallery==
[[File:Captain Degreene's Office Door (Locked).png|thumb|Captain Degreene's Office Door (Locked)]]
[[File:Captain Degreene's Office Door (Locked).png|thumb|left|Captain Degreene's Office Door (Locked)]]











==Transcript==
==Transcript==
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==Update history==
==Update history==
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
* {{UL|update=2024-11-06|date=2024-11-06}}
** Door was included in the first public early-access release of the game.
** Door was included in the first public early-access release of the game.
}}
}}

{{On the trail of corruption}}
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