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===Crime Den Raids=== |
===Crime Den Raids=== |
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{{Main|Crime Den Raids}} |
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Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]] and [[Investigations]], offering alternate routes between vendors and clues. |
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]] and [[Investigations]], offering alternate routes between vendors and clues. |
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===Investigations=== |
===Investigations=== |
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{{Main|Investigations}} |
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The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
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